r/heroesofthestorm

Twin Blades Varian is structurally weak, not just “niche,” and it needs targeted changes

I have been playing Twin Blades Varian consistently for about six years at this point, and this is not a reactionary take or something based on a short stretch of bad games. Over time, across different metas and levels of play, the same issues keep coming up. The problem is not that the build is misunderstood or just “niche.” It is that it lacks a defined role and consistently underdelivers compared to the other two heroic options.

Varian is built around three identities. Taunt provides reliable engage and team utility. Colossus Smash provides burst and kill pressure. Twin Blades is supposed to fill a sustained damage, duelist-style role. In practice, it does not actually outperform other builds in the scenarios it is meant for, and that is where the problem starts.

If you need reliable value, Taunt always gives you something. If you need to secure kills, Smash is direct and effective. Twin Blades, by comparison, only really stands out when the opposing team composition allows it to function freely. That is not a meaningful niche. It is conditional viability based on the enemy making mistakes in draft.

The draft implications are a big part of the problem and do not get enough attention. Varian is effectively treated as a tank, especially in ARAM now that his role has changed. When you pick Twin Blades, you are removing that role from your team without replacing it with a fully functional bruiser or offlaner; and tank in ARAM. You end up with a hero that does not anchor fights like a tank and does not provide the macro value expected from a bruiser. That creates a structural disadvantage before the game even starts.

Mechanically, the build has several issues that compound this.

First, the damage profile. Twin Blades has high theoretical sustained DPS, but it relies on extended uptime in melee range. In actual fights, that uptime is constantly interrupted by crowd control, blinds, and kiting. Other melee heroes with sustained damage either have better tools to stick to targets or provide additional utility that justifies their presence. Smash, by contrast, converts immediately into meaningful pressure with far less opportunity for disruption.

Second, it does not meet the baseline expectations of a bruiser. Waveclear is poor, which limits its ability to double soak or control lanes. That alone is enough to make it difficult to justify outside of very specific maps or comps. Even if Twin Blades performs adequately in fights, it often loses value over the course of the game because it cannot contribute to macro in a meaningful way.

Third, it is overly dependent on ideal conditions. It performs best into low crowd control, limited blinds, and multiple frontliners where it can maintain uptime. Those conditions do exist, but they are not common enough to justify the current power level. A build that only works when the opposing draft fails to counter it is not balanced. It is unreliable.

There are also scaling issues. The level 20 upgrade in particular is underwhelming relative to other options available at that tier, which means the build does not even get a strong late game payoff for committing to it. That reinforces the sense that you are opting into a weaker path without sufficient compensation.

The underlying issue is that Twin Blades lacks a clear, valuable identity. It is not the best at burst, it is not the best at survivability or engage, and it does not provide macro pressure. That leaves it in an awkward position where it can win isolated duels but does not translate that strength into consistent team value.

Fixing it does not require making it overpowered. It requires giving it a role that matters and tools that allow it to function in real games.

The most important change would be improving waveclear. Adding some form of cleave or splash damage to Heroic Strike would immediately push it toward a legitimate bruiser identity without dramatically increasing its dueling power. This would allow it to contribute to lanes and give teams a reason to draft it beyond hoping for favorable matchups.

It also needs better tools to maintain uptime without removing counterplay. Small adjustments like partial slow resistance while attacking, or limited windows of control resistance tied to its engage, would help it function in fights without making it immune to shutdown.

Another improvement would be shifting some of its power into skill expression. Right now, much of its output is tied to simply maintaining auto attack uptime. Tying attack speed or survivability to ability usage would reward better play and create a higher ceiling, rather than relying on raw stats.

Finally, the level 20 upgrade should be revisited. It should represent a meaningful power spike that reinforces the build’s identity, whether through cleave, improved Heroic Strike functionality, or a stronger scaling mechanic. As it stands, it does not provide enough impact to justify the investment.

Twin Blades Varian is not unusable. It can perform well in the right situations, particularly in extended fights where it is allowed to stay on target. The issue is that those situations are inconsistent, and outside of them the build offers less than the alternatives.

Taunt provides guaranteed value. Smash provides reliable kill pressure. Twin Blades provides conditional output that depends heavily on factors outside the player’s control.

That is why it needs changes. Not to make it dominant, but to make it consistently worth picking.

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u/Brief-Pop-2511 — 6 hours ago

Tilting and need friends

Hey. Player since beta and i have no clue whats going on. I get my tryhard on and just keep on getting loss streaks with every game having 10+ death players, imossible matchups, fp butcher and novas..how to escape? Any gold/plat team willing to bring me on? I was diamond once and bronze 1 now, what happened to the game i used to love?

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u/psyhoh — 4 hours ago

I changed my mind. Aspect of Justice is a decent talent.

I used to not really consider this level 20 talent on Tyrael seriously, mostly because his trait itself isn't that great. On top of that, the talent requires you to stand still and channel it.

But I think it's not that bad after all.

It surprised me that it works with [[Swift Retribution]]! You're not getting away. See the first clip.

Yeah, the cast time is annoying, but in practice people rarely can interrupt it (and you can cast it under Sanctification).

Obviously these clips aren't the most representative (we would win with any level 20).

I just want to point out that sometimes you don't actually need an ultimate upgrade.

Upgrading Sanctification is often overkill.

And Judgment, when you're playing Tyrael as a support for an auto-attack carry (Valla, Zul'jin), isn't really that necessary either. Usually it's on the enemy team to figure out how to engage, not you. In those matchups I almost always go Swift Retribution + Holy Ground, with Holy Ground acting as the main form of control.

In situations like that, picking [[Aspect of Justice]] at 20 is totally reasonable.

u/flytaly — 10 hours ago

To people who complain about 5 stacking:

Yes, the matchmaker is awful and puts players who will never win against teams of 5. It doesn't account for skill level or win rate.

But if the matchmaker is so bad, why would I want to let it pick my teammates? Skill diff between teams is bad, skill diff inside of a team is even worse.

Don't hate the 5 stack teams, hate the shitty matchmaker parameters that Blizzard loosened for fast (and biased) games.

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u/Resident-Eye9089 — 12 hours ago
🔥 Hot ▲ 71 r/heroesofthestorm

Saw this rare turtle mount the other day!

Haven't seen this mount at all during my games until couple days ago!

Apparently, this mount released in 2019 and was limited edition? This was the year where I didn't play that frequently of course . Wish I was able to! It's such a sick mount.

Tried to see if I can find it for purchase, but didn't see it anywhere unfortunately

u/GalaxyS8 — 13 hours ago

whats the right call here?

give opponent time to res and defend obj and start all over again (0/3) or ignore it and just rush their 35% core.

u/andlg — 15 hours ago

Returning Player | How are teammates this bad even possible

Im returning to this game after like 4 years. Was actually dumbfounded at the siege/hero dmg and XP difference between my teammates and I. Hoped right into ranked and this is like my 7th game back. Idk how often it happens but I got MVP on the losing team.

u/LMQ4Life — 1 day ago

This is the most toxic community in MOBAs

I've played Dota 2 for 2000 hours, league for over 500, Smite, and even a little Heroes of Newerth throwback. I'm level 350 in HotS, I don't know how many hours that is, but plenty enough.

I took a break for a year and came back to play some games and every other lobby has someone saying slurs, afking, or raging. Slurs and AFKing especially, raging is usually just part of the package for both of those things.

It's kind of astounding to me, because this is also in quick play games. Does blizzard just not moderate HotS anymore? How many times do you need to say the f-slur or the n-word in a game to not catch a permaban? How many times do you need to non-participation AFK for the entire match? This isn't an anomaly, because I remember this being an issue over a year ago when I was playing, too.

I'd expect HotS to be the most casual moba with the most chill community, especially in fucking quick play, but I can't believe how incredibly toxic at least one person is being every other match at least.

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u/MonsutaReipu — 1 day ago

Morning is the best time to play

I used to work shifts where I was able to play in the morning and I had the BEST times in the game.

Few trolls, everyone working in the obj, few AFKs and this was in QM.

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u/Ale3021 — 19 hours ago
🔥 Hot ▲ 280 r/heroesofthestorm

Annoying Tychus for 3 Minutes and 20 Seconds

I tried to be a nuisance for as long as possible. If you see this Tychus, I'm sorry in advance. lol

u/nameinfotext — 1 day ago

Can more morales players pick dropship please

I think it's such an underrated ult.

Call people from base, exit battles, use it as a possible shield - for example use it to protect players from pyroblast etc....

It's just a fun ult to use.

I get that stim is nice and you want to pew pew pew

But dropship is just fun

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u/salty_lake_222 — 2 days ago
🔥 Hot ▲ 84 r/heroesofthestorm

Local Dragon Survives Rabid Quick Match Animals

OUT OF MY WAY! CAN'T YOU SEE THEY WANT TO KICK MY BUTT!?

u/nameinfotext — 1 day ago

The state of brazil server is shameful

https://preview.redd.it/uuoh42rrq5wg1.png?width=101&format=png&auto=webp&s=650fd1c2a75e7896d98970c56a668418a6745d7f

https://preview.redd.it/4p44hxdsq5wg1.png?width=1366&format=png&auto=webp&s=4acc44264693c02c67e053600ac6d6c48c01e883

People I play with all say they are lagging in brazil from time to time. Personally i get it every game. Its ridiculous that playing on Central US goes smoother than this bullshit server.

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u/StarNerpo — 18 hours ago
🔥 Hot ▲ 70 r/heroesofthestorm

One wish: Please don't afk and troll from min 0 because you disagree with draft

Any draft has a chance of winning. I mean any draft. No healer, no tank, no range, a hero you don't think fits in the draft? Anything is possible. Don't spend the entire game trying to prove your point that this draft won't work by afk and inting. Sprouting things like: noobs, go back to bronze, I'm not wasting time on this draft. I've seen this in bronze, silver and gold, repeatedly.

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u/Impressive_Repeat427 — 2 days ago