









(Reupload) Small yet detailed city
It is not the size, but how you use it. I've filled every corner of this map with detail but could only show the best angles. Please enjoy!










It is not the size, but how you use it. I've filled every corner of this map with detail but could only show the best angles. Please enjoy!
So I love this city and how far its come along, but I think i need to start a new one. As per usual with my builds, i can put together nice monuments, but the city itself starts to collapse under its own weight. I haven't really figured out the food economics and struggle a bit in that regard.
Population: 1078. Happiness at 91%.
A couple of lessons I need to learn for the next one:
Any tips you all have for how to better produce food/trade for goods, please let me know.
Just finished the challenge mode prestigious burg aspiration, what shocked me was only 0.3% of the Foundation player base apparently have this achievement? Similarly, the feudal overlord achievement (own at least 30 territories on challenge rules or harder) was only 0.5%. I'd been reading into the aspirations before starting this one and felt I read a lot of people saying the prestigious burg aspiration is quite easy, but these numbers don't seem to align with what I was expecting to be not as quite rare of an achievement.
For me, the biggest gripe is how SLOW challenge mode rules are before things really start to take off. The early game takes FOREVER to finally get yourself in a financially stable position. Keen to hear others thoughts on if they gave the challenge mode aspirations a go? My goal is to 100% the game, and I suspect the Kingdom aspiration is going to be very difficult as the financial side is going to be quite tough!
I wanted to post this as I continue to progress on this town. None of my citizens are above a serf currently, but I'm getting to the point that I'm going to promote everyone and that's generally when my games fall apart. So here's an image before the fall!
The castle and walls are actually a large spiral with an "annex" for the healing house down near the Abbatial Church. The monastery which I posted the one island before stretches across three with a smaller farming annex over on the island on the right.
Very happy with this build thus far. if I can get the houses to reach tier 3 without the settlement crumbling I'll post more images for the settlement.
EDIT: I said "images" in the title but it's only one. False advertisement.
As you can see my slope supposed to be gray and the farmland should have brown dirt underneath the wheat, can anyone help me or are there anyone have similar problem as I am?
CPU: Ryzen 5 5600
GPU: RX 7600XT 16GB
RAM: 3200MHZ T.FORCE 8x2 16 GB in total
STORAGE: SSD 1TB
I want to include a few mods on my current save. Btw this game has an excellent mod support, I’m actually I’m surprised there aren’t more of them.
Still there’s a fair bit, so which ones are your favorites? I’ve been wanting to use a few for a while now, especially the one that one that lets you build quarters that let people live inside the manor house.
All the time, I see people talking about how they spam rosebushes or decoratives clipping into each other or inside buildings, and abusing the bailiff trade bonus.
I'm curious, are there any players who actually play the game with its challenges without using one exploit or another to overcome it all?
I can NOT for the life of me figure out how to make my Monastery work. I can’t promote anyone, no manuscripts, but I can’t make manuscripts because I can’t promote them. No workers for the gardens, so the refectory is empty. I’ve tried destroying and rebuilding etc. I’m losing my mind, and it’s holding up my entire game. I know I’m doing something wrong, but what? Help, please. Thank you!
Hi everyone, I loaded my (modded) save today to which I have been using for a week now, to find all the land has turned to sand. As much as I would love to make a desert settlement, this isn't it.
New worlds are grassy again however older saves still have this issue. I have tried changing the video settings but I have had no luck.
Anyone have any advice to fix this?
Thanks :)
Donkeys, horse carts, Storage docks with transport boats, docks for arrivals of new surfs/visitors needed.
It doesn’t truly look medieval without these.
I recently got back into playing Foundation, and this is my current late-game region - Veligradsko Podgorje.
On the hill above the river stands Veligrad, which gradually grew from the original village into the main city of the entire region. Surrounded by walls, it became the political and trading center of the realm.
To the north-west lie:
Guarding the north river entrance is Ostragrad, an island fortress that controls the bridges, river access, and trade routes coming from the north.
Right now I’m considering building a massive star fortress between the three mining hills, with a:
⚔️ Hall of Heroes ⚔️
dedicated to the veterans and military campaigns of Veligrad.
At this point in the late game, though, I sometimes feel like I’m mostly just waiting for my soldiers to come back from missions 😄
So, how do you usually approach the late game?
Do you focus more on expanding your city, building monumental projects, or mostly on aesthetics?
Anyone got any fix ideas - when I right click to toggle tracking of resources (or use the marker in the inventory) nothing happens. I used to get the little floating icons all round my village but now nothing.
I can still track taxes in houses, and visitors still have the little hat thing floating above them, so I’m not sure what’s happening.
Hello everybody!
I’ve recently discovered the game and like it very much. However it turns out, I am not yet good at it because my town continuously suffers food shortages. Particularly, I am under the impression that my food stands are inefficient because often they don‘t sell anything while there is meat or fish available in production. How do you go about optimizing your food stands? And in your experience, how much food production does one need?
Hey everyone,
I’m trying to optimize my supply chains in Foundation, starting with bread, but really this applies to all goods.
For bread specifically, I’m not sure what the most efficient setup is:
Should I store wheat, flour, and bread all in granaries?
Or is it better to only store raw materials (like wheat) and let production buildings handle the rest?
Or even just store the final product (bread) near markets?
More broadly, how do you all handle granaries vs warehouses?
Do you specialize them (raw vs processed goods)?
Keep them near production vs near markets?
Or use a mix depending on distance and logistics?
I feel like I might be overcomplicating things, but I’d love to hear how more experienced players structure their supply chains for efficiency.
Hi,
I'm using GeForce NOW since ~ 2 years and Foundation is the only game that loses save games all the time.
No matter what I've tried, when I restart the game, the save game is gone.
Since Foundation offers to be played on GeForce NOW, it would be nice if it works correctly there.
Edit: I pulled the trigger. Very rarely I pay full price for a game, but I am already few hours in the full version now . Discovered I could build my manor functions completely seperated without having several manors, and also discovered what an aboslute mess the territory borders can produce
Currently very enjoying the demo and wondering how much progression there is to be made/how much content there is in the full version? The tech tree doesn't look too complex, but I might be mistaken?