![✵ MASTER OF THE HUNT [ Large Fey (Titan) ]「 ᶜᴿ 30 」ᴼᴿᴵᴳᴵᴺᴬᴸ ᶜᴼᴺᵀᴱᴺᵀ](https://external-preview.redd.it/B0VyLI-vKToHGRC-JN0Fnotjezh8abjJqSeyDfH9Jc8.png?width=140&height=73&auto=webp&s=72b6ab342778fb6d3a0baa51c5073f708d74d8c4)
✵ MASTER OF THE HUNT [ Large Fey (Titan) ]「 ᶜᴿ 30 」ᴼᴿᴵᴳᴵᴺᴬᴸ ᶜᴼᴺᵀᴱᴺᵀ
^(FANHALLA PRESENTS:)
THE MASTER OF THE HUNT
^(Lord of the Eternal Chase)
The Master of the Hunt began as a 3rd Edition concept and was adapted into 5th Edition as a high-tier boss for a level 16 party.
The design aims to feel like a true apex predator—tracking, isolating, and executing rather than trading blows. Mechanics focus on control and pressure over raw damage. Abilities like Call of the Beasts, forced movement, and exhaustion effects keep the party off-balance; isolation is punished immediately.
On paper it sits near CR 20, but with added hunting creatures and environmental pressure it plays closer to a raid-style boss (CR 24+).
Fanhalla's debut adventure features The Master of the Hunt as its major adversary.
>The Master of the Hunt manifests as a towering, regal fey lord of ancient dwarven blood, his powerfully built frame clad in shifting armor woven from living leaves, moonlight-forged steel, and thorny vines that pulse with faint verdant light. A majestic crown of living antlers, grown from sacred world-oak branches, rises from his brow, the tines constantly twitching and turning toward distant prey or the faintest heartbeat in the dark. He moves with unearthly grace whether striding on foot or mounted upon a spectral stag steed whose hooves leave trails of silver mist, always surrounded by a baying pack of Winter Wolves whose howls echo like thunder rolling across forgotten realms. When he appears beneath the open sky, the very air seems to sharpen, carrying the mingled scents of crushed ferns, moonlit dew, and fresh-spilled blood, as if the land itself acknowledges the eternal hunter who walks between myth and mortal terror.
