r/dndbrews

Image 1 — Runestone Tablets, scaling Norse relics | Mythological Items
Image 2 — Runestone Tablets, scaling Norse relics | Mythological Items
Image 3 — Runestone Tablets, scaling Norse relics | Mythological Items
Image 4 — Runestone Tablets, scaling Norse relics | Mythological Items
Image 5 — Runestone Tablets, scaling Norse relics | Mythological Items
Image 6 — Runestone Tablets, scaling Norse relics | Mythological Items
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Runestone Tablets, scaling Norse relics | Mythological Items

Hello, fellow adventurers! Today, we are excited to share the entry for Runestone Tablets, scaling Norse relics from our upcoming Kickstarter project, 300+ Mythological Items for 5E and 2024.

Step into a realm of ancient gods, legendary heroes, and forgotten civilizations with Mythological Items, a comprehensive compendium featuring over 300 magical items specifically designed for 5E and its 2024 ruleset update. This manual spans a vast array of cultural traditions, organizing its treasures into regional categories for easy reference and immersive worldbuilding. Each item includes not only full game mechanics, but also lore and background information to integrate it seamlessly into your campaign, whether as treasure, quest rewards, or the key to an unfolding mythic saga. From the storm-summoning weapons of thunder gods to cursed trinkets whispered of in ancient lore, this book brings myth to your table like never before.

This manual offers an extensive collection of magical items that can be incorporated into any campaign, regardless of its connection to specific mythological themes. The items presented in this volume, drawn from a multitude of global legends and folklore, are envisioned to enhance the diversity and depth of any fantasy world. This eclectic array mirrors the inherent blending of elements in many worlds and settings, where influences from various cultures and mythologies coexist harmoniously. For instance, Thor’s Hammer, Mjölnir, could serve as the centerpiece of a divine quest, while Draupnir, the Norse ring of endless wealth, might drive political intrigue or power struggles in a kingdom torn by greed.

Mythological Items also provides a solid foundation for campaigns that wish to delve deeper into the relics of a specific mythology or blend multiple traditions into a larger, interconnected setting. A campaign inspired by Greek mythology could see players donning the Nemean Lion’s Pelt, becoming nearly invulnerable as they take on challenges worthy of Heracles himself, while a campaign drawing from Japanese folklore could involve uncovering the Kusanagi-no-Tsurugi, the fabled grass-cutting sword tied to imperial lineage and divine storms.

We suggest checking our pre-launch page for additional info and an extended 30-page preview of our compendium, scheduled to release in May! For the campaign duration, we will be offering the manual at an heavily discounted price, alongside tthe possibility to purchase the digital or physical copies of all our past releases.

Have a great day, and much fun in your adventures!

u/MythosChronicles — 2 days ago
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Umbrath (CR 1/4) and Greater Umbrath (CR 6) – Shadow Fiends of the Abyss

Umbraths are small fiendish beings born from the deepest shadows of the Abyss. Though they are not true demons, they embody the chaos, slaughter, and malice that saturate that plane. Their name joins umbra, the Latin word for shadow, and wrath, reflecting their nature as creatures driven to engulf and consume everything in darkness. Barely visible except for their glowing eyes and wavering outlines, Umbraths drift through blackened places of death and suffering, feeding on the violent energies around them. Individually they are weak, but in numbers they can smother entire areas in fear and darkness, overwhelming isolated prey.

Over time, an Umbrath can absorb enough chaotic energy to evolve into a Greater Umbrath. These stronger fiends no longer simply lurk in shadow, they become its living embodiment. Greater Umbraths hover through darkness with predatory intent, spreading magical gloom around them and shaping the battlefield into a place of panic and despair. Their forms swell with abyssal power, their tendrils strike harder, and they begin to drain life from those they wound.

This transformation occurs only after long exposure to the deepest and most corrupted parts of the Abyss, where darkness and cruelty are strongest. The longer an Umbrath steeps in those energies, the more its essence fuses with the plane itself.

From Diabolical Designs: Demons and Devils for 5E available on DriveThruRPG. Check it out for a more extensive preview!

What's Inside:

  • Fiendish Realms & Lore: Explore Hell and the Abyssal Realm with plot hooks and campaign ideas.
  • Character Options: 20 subclasses, 1 new class, 10 backgrounds, and 3 fiendish races.
  • Spells & Items: 44 spells and 130+ magic items to enrich your game.
  • Monsters & Tools: 120+ fiendish creatures and custom traits for unique encounters.
  • VTT Resources: 160+ art handouts and 75+ creature tokens.

Physical copies of Diabolical Designs are also available for a limited time through this link.

You can also find more of my creatures and manuals on DriveThruRPG, my Linktree, or by visiting r/JonnyDM!

More content is on the way. 300+ Mythological Items for 5E and 2024 launches on Kickstarter around May. You can follow the campaign to get notified when it goes live. The project includes physical hardcovers and printed editions of my previous manuals.

u/jonnymhd — 4 days ago
▲ 26 r/dndbrews+1 crossposts

Obsidian Axe - Magic Item (Very Rare)

✨New amazing magic item!!!✨

Visit Tales & Taverns for tons of adventures, creatures, races, classes, quests, mini-games, tavern games, monthly miniature giveaways, and more than 800 pages of UNIQUE DnD content!!

u/byTalesAndTaverns — 7 days ago
▲ 44 r/dndbrews+2 crossposts

Eclipse Assassin - CR 6 Enemy

✨New amazing enemy!!!✨

Visit Tales & Taverns to download the VTT Token and get access to tons of adventures, creatures, races, classes, quests, mini-games, tavern games, monthly miniature giveaways, and more than 800 pages of UNIQUE DnD content!!

u/byTalesAndTaverns — 9 days ago
🔥 Hot ▲ 86 r/dndbrews+1 crossposts

Turn your fire spells into a Volcanic Cataclysm with the Molten Core 🌋 — A high-risk, high-reward consumable that takes "playing with fire" to the extreme. [Rarity Varies] [D&D 5e 2024] [OC]

MOLTEN CORE
Heart of the Forge Panther Type: Transcendent Essence ◈ | Origin: Vanice (Adult Emberclaw Chest) | Affinity: Ignithar (Fire)

The Emberclaws of Vanice are walking furnaces, and the Molten Core is the quintessential solidification of that boundless heat. Nestled within a cluster of emberstones deep within an Adult’s chest, this substance is less a mineral and more a stilled moment of volcanic fury. Upon the beast’s death, internal pressure drops and the vascular system collapses, causing this superheated essence to flash-crystallize into jagged, glassy fragments resembling captured lava. Traditionally, Scalehiker Forge Wardens have used these fragments to forge Titanborne blades that never cool and armor that radiates oppressive heat.

However, the aggressive expansion of the Garland Kingdom’s trade arm, the CGC, has introduced these rare curiosities to foreign markets through "dubious" means. When these shards reached the cloistered academies of the Terin Epistocracy, scholars were stunned to discover they were not merely volatile reagents, but unique Transcendent Ignithar Essences. This revelation has sparked a dangerous academic obsession with the Titan-blooded creatures of Vanice, though their ambition is tempered by the lethal risk of harvesting materials from a living Titan.

When channeled by a Fire Arcanist or unleashed via Titanborne weaponry, the core reveals its true nature. It does not merely detonate; it creates a localized cataclysm. The ground at the point of impact is instantly transfigured into a boiling lake of molten slag and rapid-growth thermal crystals. This artificial volcanic zone sears flesh and melts armor, trapping survivors in a landscape of pure Ignithar fury. Yet, arcanists are warned: this Transcendent force does not negotiate. The slightest flaw in containment will result in the wielder being consumed by the very magma they sought to conjure.

MOLTEN CORE

Wondrous Item, Consumable (Rarity Varies) ◈ Essence • Ignithar • Transcendent

Harvested from the molten heart of an ancient Emberclaw, these jagged, pulsing shards are “stilled catastrophes.” They contain raw fragments of Primal Fire that refuse to be tamed.

Essence Casting. As a Bonus Action, you crush the Molten Core, destroying it to empower the next Level 1+ Ignithar (Fire) Essence spell you cast this turn. After the spell’s instantaneous effects resolve as normal, it immediately triggers a Volcanic Cataclysm.

Volcanic Cataclysm (Requires Concentration). The spell erupts into a field of boiling slag centered on a point within its area or on its primary target. The area becomes Difficult Terrain for a number of rounds equal to the empowered spell’s Level. If the empowered spell also required Concentration, this effect overrides and replaces it.

When the Cataclysm appears, when a creature enters the area for the first time on a turn, or when a creature ends its turn there, it must make a Dexterity saving throw against your Spell Save DC (a creature makes this save only once per turn). On a failed save, the creature takes Fire damage and suffers a rarity-specific effect, or half as much damage and no effect on a successful save.

Transcendent Backlash. Harnessing this power is dangerous. When you cast the empowered spell, roll a d20. If the roll is equal to or lower than the Backlash Range, you suffer the consequence immediately. Fire damage from this backlash ignores Resistance and Immunity.

Cataclysm Effects

Rarity Radius Damage Effect On Fail
Rare 5 ft 2d10 Fire Searing Haze: None.
Very Rare 10 ft 4d10 Fire Tectonic Shift: The creature has the Hindered (Speed halved) property until the start of its next turn.
Legendary 15 ft 6d10 Fire Magmatic Pressure: The creature’s Speed is reduced to 0 until the start of its next turn.

Backlash Consequences

Rarity Range Catastrophic Consequence
Rare 1 You take 2d10 Fire damage and your Speed decreases by 10 feet for 1 minute.
Very Rare 1–2 You take 4d10 Fire damage and are Grappled by the floor until the end of your next turn.
Legendary 1–3 You take 6d10 Fire damage. If this reduces you to 0 HP, you are Petrified (transmuted into crystal) instead of falling Unconscious.

For more detailed stats and the full collection of Elmodor lore, be sure to check out the Stickied post!

https://www.reddit.com/r/ElmodorBooks/comments/1q1ldos/welcome_to_elmodor_read_this_to_get_started/

If you liked this item, want more or have a cool concept you want me to build, drop a comment! I'm always on the lookout for new inspiration. =)

u/Natanians — 13 days ago
▲ 12 r/dndbrews+1 crossposts

Adventure — Ice & Blood (Lv 10 adventure)

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Ice and Blood is an adventure designed for 10th-level characters. For the first time in the history of Tales & Taverns, we journey beyond the continent of Tesharya. Kharod—the frozen continent, one of the most dangerous regions in the world of Thorn—opens its icy expanse to your party in an adventure that offers a chilling glimpse of the dangers that lurk within.

This adventure includes:

  • A complete adventure for level 10 heroes.
  • Over 10 pages of content
  • Four new enemy types
  • Two exclusive maps
  • A storyline blending investigation, exploration, and explosive combat

DOWNLOAD THE ADVENTURE PDF AND ALL THE ASSETS

u/byTalesAndTaverns — 10 days ago

Powerful Mantle - Magic Item (Uncommon)

✨New amazing magic item!!!✨

Visit Tales & Taverns to download the VTT Token and to get access to tons of adventures, creatures, races, classes, quests, mini-games, tavern games, monthly miniature giveaways, and more than 800 pages of UNIQUE DnD content!!

u/byTalesAndTaverns — 12 days ago