r/dawnofwar

Cyrus Figure Issue

Cyrus Figure Issue

I was planning on leaving Cyrus in the box for collectibility, but his chainsword fell out of its spot during shipping and is loose in the box. Would you return or just open it?

u/lostdragon05 — 1 hour ago

Dawn of War III

Should I buy DOW3 before the sale ends? I saw that it was on sale and I'm not sure if it was worth it. So I went to the only place I could get a real answer.......reddit

Sales ends in like 13 hours

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u/SmoothSpiderMan — 17 hours ago

Dont know where enemy base is

Hello, I was wondering where the ork base is on this map I cant find it for the life of me its in the little corner at the bottom

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u/No_Celebration_323 — 14 hours ago
🔥 Hot ▲ 171 r/dawnofwar

Please enlighten me how this guy got so many monoliths. 2nd necron player in match also had more than one active monolith. Definitive edition multiplayer, no mods.

u/ElCringe_23 — 2 days ago

Unification Mod 7.3.8

Hey guys, need help with the unification mod, i have already downloaded and install as per instruction to my soulstorm folder, as i boot up the game, everything seems fine, until i get to the gameplay itself, and seems like the functions are not working, the strategic requisition and power are missing, and the techpriest fucntions are not displayed.

Is there any solution to this?

u/Remarkable_Ad9608 — 1 day ago
▲ 9 r/dawnofwar+1 crossposts

Imperial Knights in Dawn of War?

Hey hey, I'm bored out of my mind and decided to get one of the DoW titles as they're all on sale. I'm interested to know which game would you guys say is the best if I wanted to focus on Imperial Knights. All I've seen is that the reviews for DoW: Definitive Edition are overwhelmingly positive, while the ones for DoW3 not so much. DoW3 is much cheaper though :p any thoughts or suggestions are welcome

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u/exalted_alchemist — 1 day ago

Dawn of War - Definitive Edition

Hey all,

I still go back from time to time to the original Dawn of War and its expansion, I enjoy it. I saw that the definitive edition is on sale right now on Steam. People who have both, is there any reason I should go for the newer version ? If it's only sligthly better graphics, I might pass.

Thank you for the feedback.

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u/MidsizeMango — 3 days ago
🔥 Hot ▲ 62 r/dawnofwar

How to beat the Tau Stronghold on Hard without alerting the Tau in DoW Soulstorm

Hi all, I used to have a lot of trouble dealing with the Tau Stronghold in Soulstorm but I've found a way of avoiding the worst of it now and wanted to share it with you.

  1. The first thing I would say to do is fully upgrade your commander and get as many honour guard as you can. The main issue on this stronghold is dealing with XV-88 Broadside battlesuits as they do a hell of a lot of damage to single units and vehicles.

  2. Once you've started the mission, work your way up to the Tau forward base and destroy all but the generators and capture the strategic points, keeping as much of your honour guard and default units alive as you can. DO NOT DESTROY THE ENTIRE BASE. We're going to capitalise on how the AI is coded in this mission later. Capping the strategic points means that you will basically have unlimited basic unit reinforces if they don't cost power. You can use these units to tank shots from the broadsides as the AI will focus on whatever unit it sees first. Large groups of weak units are their weakness as their damage output will be limited, and they also have no melee. Just be aware that if your large group of tanky units is melee, the broadsides will switch targets once your unit closes in for melee.

  3. There is a small Tau base to the left of the area I marked in blue, this can be the first thing you destroy. The area marked in Blue is the Arka cannon which you can use once captured, but honestly I forgot to. It's very important to note that once you destroy the Tau forward base, they send pathfinders out to find you before they start assaulting your base proper. I have a sneaking suspicion that this base in blue is where the pathfinders are coded to originate, as I saw many spawn from here while I was destroying the map. If you stop the pathfinders from originating, then they will never find you, never call in the fleet, but you can build your base with no attacks from the Tau. This is the core of this strategy.

  4. While I think you might be safe to build a base now, you should keep destroying bases if you can in case pathfinders spawn there. The base in Orange has 3 88's defending it, plus a listening post and barracudas and infantry. The relic in purple isn't essential to go for for this strat as it has hammerhead gunships and broadsides protecting it. Destroying the base next to it with ranged infantry is fine, but if you're confident you can lure the gunships out and deal with them one on one.

  5. The area in white has the first fleet beacon in it and is pretty easy to destroy, just be aware of fire warriors and broadsides. You don't necessarily have to go for it as the fleet objective will never ping, but the less Tau on the map the better in my opinion.

  6. You can ignore the area marked in red. It's way too difficult. You have barracudas, hammerhead gunships, xv88's and Krootox's to deal with. In two playthroughs with this strat I've never seen a scout spawn from there, so I just ignore it. Feel free to try it if you want but be warned!

  7. Once you reach the area marked in green and your map looks similar to mine, you're free to destroy the last two generators and get some upgrades. You'll hear Or'es'ka announce that he's sending out spies, but he isn't. You shouldn't be attacked.

This should make the stronghold much easier than brute forcing the way it's supposed to be done. I have managed to do this mission legitimately without cheesing the coalition centre with artillery with IG for example, but in that case I waited to deal with the attacks and the fleet before slowly pushing up with my units. That way took a long time. So far I've done this with Chaos and Orks. With Chaos having a fully upgraded commander was really useful, and with orks, the MVP is the first group of slugga boys you are given which can be reinforced to 14 members. Combine them with Gorgutz and have your mad dok honour guard give them fighting juice and they are awesome as tanks against the broadsides and hammerheads.

Hope this helps!

u/The_Real_JDC — 3 days ago