r/daggerbrew

[Release] Tales of Untold Paths is OUT NOW! - A Player Expansion for Daggerheart
▲ 96 r/daggerbrew+1 crossposts

[Release] Tales of Untold Paths is OUT NOW! - A Player Expansion for Daggerheart

Hello everyone!

A little while ago I shared the announcement for Tales of Untold Paths, and the response honestly blew me away. The feedback, discussions, encouragement, and design conversations are a huge part of why I love this game and this community so much.

This project was born as a labor of love, and after months spent refining mechanics, stress-testing cards, reworking designs that didn’t feel satisfying, and polishing every detail I could... I’m incredibly happy (and honestly a little emotional) to say that it’s finally out!

You can grab it on [HeartOfDaggers], [itch.io], and on [DriveThruRPG].

And last but definitely not least: thank you.

Whether you commented, gave feedback, discussed balance, or simply showed excitement for the project, it meant more than you probably realize.

 

May all your rolls be doubles!

u/pagnabros — 7 hours ago
▲ 532 r/daggerbrew+1 crossposts

A player at my table really wanted a Spider ancestry, this is what I came up with

They didn't like any of the homebrew other people did for spider people so I gave it a shot. I think it's pretty good.

I opted for fearful because a lot of people have an irrational fear of spiders and spiders get spooked really easily I thought it would be fitting. Silk spinner is self explanatory, tho I might wanna change the range and condition effect. Both features using stress was on purpose because of the idea that "it's more afraid of you than you are of it".

If you or your players decide to use this please let me know how it goes.

Edit: Heart of Daggers link

Edit: I decided to make the damage scale with proficiency, the heart of daggers entry should be updated.

u/D4edalus34 — 4 days ago
▲ 322 r/daggerbrew+1 crossposts

[Announcement] Tales of Untold Paths - A Player Expansion for Daggerheart

Hello everyone!

Ever since Daggerheart was first announced, I was immediately drawn to its freshness and potential. As both a designer and a player, though, I always found myself wanting a few more options and playstyles to explore.

Over the past year, I’ve been working hard on a player expansion for Daggerheart, and today, with the anniversary of the game approaching, I’m finally ready to reveal it to the community!

The expansion is called Tales of Untold Paths, and its goal is to expand the game while also staying faithful to its spirit.

The PDF includes:

  • 9 new subclasses (one for each core class)
  • 18 new domain cards (two new 1st and 2nd level cards for each core domain)
  • Print-and-play cards for all the new subclasses and domain cards

One important thing I want to mention: the print-and-play cards currently do not include unique artwork. This was a one-person passion project, and commissioning individual illustrations for every single card would have taken an enormous amount of time and resources. That said, if the project does well and people enjoy it, I would genuinely love to release a future update with fully illustrated cards.

I also want to give proper credit to the incredible artists who helped bring this project to life:

Their work added so much personality and atmosphere to the project, and I honestly couldn’t have asked for better collaborators.

The expansion is currently planned to be released next Wednesday, May 13th on DriveThruRPG, Itch, and Heart of Daggers.

Feel free to ask any questions you have about the project in the comments below!

u/pagnabros — 3 days ago
▲ 41 r/daggerbrew+1 crossposts

Call of the Cavalier

I posted this a while ago (like 3 months!) in the form of the Call of the Rider and got some really great feedback but I never posted an update as life and other things got in the way.

Well here it is, with a new name, and mostly formatting and naming tweaks, but also a couple of rules changes.

Let me know what you think ☺️ Thanks!

u/Taffy_GF — 16 hours ago
▲ 31 r/daggerbrew+1 crossposts

The Dinosaur Derby One-Shot!

Hey there everyone!

We decided to try a little something different with our Heartbeat Issue this month. We have this Dinosaur Derby one-shot within Heartbeat Issue #2: Dinosaurs - Lost Lands Volume 1, but we thought to release it as a stand-alone this week with the cover art being drawn in-house.

Give us a follow and you can grab it on our Patreon for FREE!

Why Join?

Every weekend we release an Adversary or Environment for an upcoming Issue. Soon, we're also going to open up voting on what you want to see the next Heartbeat Issues themes! The best part is all you have to do is follow us for 100% free! Give us a follow, see what we're cooking, and snag this free one-shot and some freebies along the way.

What's the Adventure?

Welcome to the Apex. The Capital of the Saurian civilization on the Lost Lands, where the dinosaur humanoids host a no-holds-barred race through the city streets. Racesaurs strive to earn glory and wealth in the biggest event in the city. The party will explore the bustling city plaza as they determine who, if any, won't sign up for the Derby. They will also be able to make bets and place wagers with the chance to discover some shady betting patterns. Afterwards, they will venture to the Stablemaster and choose their mounts for the Derby. While there, the Saurian Stablemaster reveals some crucial secrets to not only calm these animals while under pressure, but reveal a bigger plot in the Derby. After securing their 'vehicle', the Derby will begin and the Party will do what they can to rip victory from the claws of the other Racesaurs.

If the Players can pull away from the pack, they can enter a race amongst themselves to determine the true winner of the Derby and who takes home first place bragging rights! Regardless if the Players win or lose the Derby, the Shady Gang's plans are uprooted. In a bitter act of revenge, they unlock the Stablemaster's cages releasing wild dinosaurs into the city plaza. Hopefully, the players took notes about the dinosaurs calming secrets, as they might come in handy here!

What’s inside

  • A complete one-shot adventure around 3 to 4 hours of play.
  • 4 structured scenes, and an optional Environment/Scene if the Players want to fight it out for first place after pulling away from the pack.
  • Opportunities and Complications to help guide "With Hope and With Fear" rolls
  • A climax built around the lore learned in previous scenes
  • Full stat blocks for Adversaries and Environments
  • GM Guidance, Hooks for the Players, Notable NPCS and Motives, STORY ARC SPOTLIGHT CHECKS to make sure your story gently holds on.

---

This one shot is currently on DriveThruRPG for $2.00. We have it set up so that if you purchase the Dinosaur Derby on DTRPG, there is a bundle to grab the full issue so you can get the 23 Dinosaur Adversaries and Environments for the same Issue #2 price of $3.99.

The full Dinosaur Issue can be found DTRPG or Heart of Daggers if you'd prefer to just skip the middle man! However, we'd LOVE it if you gave us a follow on Patreon for free and grab this one-shot there, then consider buying the issue if you enjoyed this preview!

If you had previously bought the Dinosaur Heartbeat issue, the downloads have been updated to be included in your library files where ever you purchased it (for the new cover page art done in house!)
---

Art Cover Illustrated by creators, Ettin Entertainment

u/EttinEntertainment — 2 days ago
▲ 39 r/daggerbrew+1 crossposts

Hi everyone! I just finished the first pass for my 10 new Blade domain cards for everyone to try out (1 for each level). Below are the following changes:

Dual Wielder (new)

  • Dual Wielder has entirely replaced Relentless.

You're Next

  • Renamed from Killer Stare.

Piercing Charge

  • Reduce extra damage from 3d8 to 1d12.

Carve Through

  • No longer gains you an additional Hope on a roll with Hope.

Outmatched

  • Reduced Evasion bonus from +2 to +1.
  • Removed Proficiency increase.

Death Rattle (changed)

  • You can now can make an action roll before you choose any Death Move. You can also spend a Hope to make that action crit.

Eternal War (changed)

  • Now costs a Hope to activate.
  • You now place a d20 on this card with the die's value set to 1 instead of placing tokens on this card. You increase the die's value when the actions are performed and add it's value your damage rolls. The die resets on your next rest.
  • Now requires you to actively choose perform one of the actions instead of it happening everytime (for example, you DO NOT tick your die up when an enemy forces you to mark a Stress, but you DO when you mark Stress to swap a domain card in.)
  • Marking or Clearing Hit Points is no longer an action required by this card.

Updated Heart of Daggers link: https://heartofdaggers.com/homebrew/domains/blade-plus/?magic_link=5kUqonDo

Previous Post: https://www.reddit.com/r/daggerheart/comments/1t366cb/blade_plus_10_new_blade_domain_cards_1_for_each/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

u/samthedungeonmaster — 8 days ago
▲ 66 r/daggerbrew+1 crossposts

Forge your next legend with our new Daggerheart homebrew collection, featuring bold new classes like the Barabrian, Gunslinger, Priest, Inventor, Swordsage and Magus, along with 18 unique Ancestries and fantasy options built to bring fresh stories to your table. Whether you want divine fate, arcane steel, black powder heroics, or strange new peoples for your campaign world, this collection gives your party new ways to fight, cast, explore, and roleplay.
Get your copy at our shop and bring something new to your next Daggerheart adventure!
#Daggerheart #DaggerheartRPG #TTRPG #TabletopRPG #Homebrew #FantasyRPG #RPGDesign #IndieRPG #GameMaster #TTRPGCommunity #DNDAlternative#fyp#foryoupage #daggerheart #daggerheartttrpg

Links: https://heartofdaggers.com/author/faidwen-homebrewery/ or https://www.drivethrurpg.com/en/publisher/25659/faidwen-homebrewery

u/Puzzleheaded_Tank186 — 5 days ago
▲ 40 r/daggerbrew+1 crossposts

Bundle: Spider Den - Environment / Adversaries / Battle Map

ARACHNOPHOBIA WARNING: This bundle contains a bunch of spiders!

Hey everyone,
in our Shadow Mist post we already mentioned that we’re working on a few bundles with different themes. So, welcome to the Spider Den! 

Shops: Patreon | Heart of Daggers | DriveThruRPG

We hope you will enjoy our web-infested bundle in your spider-themed ark.

The bundle contains:
1 Environment
6 Adversaries
1 Battle Map

Spider Den - Tier 1 Traversal Environment
Webs stretch across each surface, each strand trembling with unseen movement. Pale egg clusters pulse faintly in the dark, waiting to hatch at the slightest disturbance.

>The Environment, once again, comes with the beautiful artwork of Hieu Nguyen.
You can find him on instagram under (@)hatschyuh

Spitting Spider - Tier 1 Standard Adversary
A cunning predator that sprays sticky strands of silk from a distance, entangling prey before closing in for the kill.

Jumping Spider - Tier 1 Skulk Adversary
A furry, sharp-eyed hunter with powerful legs, always ready to pounce and seize its next victim.

Trapdoor Spider - Tier 1 Skulk Adversary
An ambushing spider that buries itself, waiting for unsuspecting prey to stray too close to its hidden burrow.

Spiderling - Tier 1 Minion Adversary
A newly hatched spider, driven by instinct to find and consume its first prey.

Giant Spider - Tier 1 Bruiser Adversary
A hulking spider with massive, venom-dripping fangs capable of felling even the largest prey.

Broodmother - Tier 2 Leader Adversary
An enormous spider with a swollen abdomen, capable of colonizing the den with an endless amount of offspring.

>The original ideas for most of the spiders came from Reddit user u/4d6-veteran.
Thank you for the cooperation to create this bundle!

Web Choked Tunnels - Battle Map
You can send your party into the Web-Choked Tunnels to encounter all of our spider adversaries. If they manage to not get eaten on the way, they can even fight the Broodmother in her chamber.

Nils & Paul from ziemlichwunderlich
Patreon | Heart of Daggers | Instagram

u/ziemlichwunderlich — 3 days ago
▲ 23 r/daggerbrew+1 crossposts

It’s Frame Friday! - Share Your Campaign Frame!

What to Share. This post is primarily for pitching your campaign frames and collecting feedback on in-progress campaign frames. Include your Frame Name (if you have one), the Pitch (100-500 words / 2-3 paragraphs) and the Tones, Themes, and Touchstones. If you have a more completed document to share, feel free to link them at the bottom of your comment.

How to Thrive. If you share your frame pitch, take a moment to leave a comment on someone else's frame pitch. If you're looking for more critical feedback, it's a good idea to include that at the beginning of your post.

Need Inspiration? Have a challenge:

Kittens have taken over the world! How does your setting response to the new feline overlords?

reddit.com
u/Lorellii — 5 days ago
▲ 31 r/daggerbrew+1 crossposts

Hi everyone! I recently made a bunch of new Arcana domain cards, and now I did the same the Blade domain. This includes a new Blade domain card for each level. These cards are newly designed, so there are bound to be grammatical errors and balancing issues that need to be ironed out. I'll be sure to updated and fix these cards as more feedback comes in, so let me know what you all think!

I also have a Heart of Daggers link here: https://heartofdaggers.com/homebrew/domains/blade-plus/

u/samthedungeonmaster — 10 days ago
▲ 53 r/daggerbrew+1 crossposts

I was going to post the Queen of Hearts from “Alice in Wonderland” and tie that back into my book as a not-so-sly way to advertise, but it’s May 4th; Star Wars Day. That requires special attention.

u/Riksheare — 9 days ago
▲ 36 r/daggerbrew+1 crossposts

Hey guys, check out my new set of horror-themed adversaries then let me know how you terrorized your players. haha

u/NoKaleidoscope2749 — 12 days ago
▲ 55 r/daggerbrew+1 crossposts

Cutest creatures in the known galaxy and would in no way ever harm you or make any aggressive actions.

Tee-hee

u/Riksheare — 12 days ago
▲ 51 r/daggerbrew+1 crossposts

Hi everyone! I just finished the first pass for my 10 new Arcana domain cards for everyone to try out (1 for each level). Below are the following changes:

Weapon Surge

  • Empowering your weapon is now a condition called Empowered.
  • Made it more clear that you lose the condition when all there are no dice on the card.

Paralyze

  • Stun is now temporary.

Frost Breath

  • Changed from "mark a Stress" to "spend a Hope".
  • Increased initial damage from 2d10+2 to 2d8+2.
  • Targets are now Slowed instead of Vulnerable.
  • On a success with Hope, you now must mark a Stress to Restrain them instead of Slowing them instead of Restraining them alongside making them Vulnerable for free.

Magic Drain

  • Recall cost decreased from 1 to 0.
  • Can now only be cast once per rest on a success.
  • Decreased initial damage from d8 to d6.
  • Decreased initial Stress clear from 2 to 1.
  • Increased additional damage from 2d8 to 3d6.
  • Increase additional Stress clear from 2 to 3.

Tsunami

  • Tsunami has been mostly reworked

Dimensional Hurl

  • Now costs 3 Hope.
  • Increase initial tokens placed from 3 to 4.

Cataclysm

  • You can now choose to make a Death Move to cast Cataclysm if no conditions are met.

Once again, these cards are newly designed and are still undergoing changes. I'll be sure to updated and fix these cards as more feedback comes in, so let me know what you all think!

Updated Heart of Daggers link: https://heartofdaggers.com/homebrew/domains/arcane/?magic_link=L2KVZFFW

Previous Post: https://www.reddit.com/r/daggerheart/comments/1sym4tt/arcana_plus_10_new_arcana_domain_cards_1_for_each/

u/samthedungeonmaster — 14 days ago
▲ 21 r/daggerbrew+1 crossposts

Getting more comfortable in Daggerheart, I wanted to create custom environments and adversaries for Arc 3 of our actual play podcast. This environment is designed as a religious headquarters for the goddess of the sun and motherhood, Iriscenda, who's clergy have been involved in efforts to steal Faith from her followers.

I have really enjoyed how Daggerheart lets me document the plan in my head - in this case, it's the intent to encourage the PCs to investigate and to create an environment that favors certain people over others (believers and women over non-believers and men). From here, it is easier for me as an improviser to play off the cuff, as is my habit anyway.

For the adversary, I decided to mash together the Daughters of Iriscenda with the Selenic Brotherhood into one stat block, even though flavor-wise, they are very different. I didn't know what my PCs intended to do once they got into the temple, so I wanted to leave lots of room for flexibility.

u/hajile777 — 6 days ago
▲ 28 r/daggerbrew+1 crossposts

Hello everyone, I got an idea for a homebrew class and I'd like to ask for feedback.

The class in question is the Jester.

  • Domains: Bone & Grace (the Jester is an agile trickster)
  • Starting Evasion: 12
  • Starting HP: 6
  • Class Item: A deck of cards or a pair of hand puppets

The Jester is a Bone/Grace support class, whose features revolve around Stress.

On one side, the Jester would fill a niche of the Stress Healer, clearing Stress from allies, and on the other, the Jester would stress adversaries out, so they can’t use their features.

I know that the Bard is the current class with Stress-clearing features, but the Jester has two main differences:

  • It is a more physical class, instead of casting big magic it focuses on mobility thanks to the Bone domain, prancing around the battlefield to assist allies and annoy adversaries, especially in the case of the Harlequin subclass, that makes the Jester even more nimble;
  • Its abilities may not be as powerful as the Bard’s, but that’s because they are supposed to be used more often, instead of doing a big thing once and then needing a mimir, I’m not much a fan of how most of the Bard’s features are once-per-rest.

Furthermore, the Jester would interact with failed rolls, as part of its support role, by compensating for bad luck, and thematic coherence, for a fumble can be at least amusing.

The Jester’s Hope Feature is somewhere between the Seraph’s Life Support and the Assassin’s Grim Resolve.

  • Light-Hearted: Spend 3 Hopes to clear 2 Stress from an ally within Close Range.

The Jester’s main Class Feature is its main tool to clear and mark Stress.

  • Comedy of Errors: When either you or a creature within Close range fail a roll, mark a Stress to crack an especially funny joke about it (player is encouraged to actually come up with one). Either an ally of your choice clears Stress, or an adversary of your choice marks Stress, equal to half your Tier, rounded up.

As of now, the Jester would have two subclasses:

  • The Harlequin takes inspiration from acrobatic court jesters and the Arlecchino mask of Commedia dell’Arte; this subclass it emphasizes the Bone domain, becoming harder to hit, bound over obstacles and dance around the battlefield, furthermore the Harlequin has a focus on clearing Stress from allies and let them spam features;
  • The Scaramouche takes inspiration from the Capitano, Scaramuccia, and other ‘cowardly braggart’ masks of Commedia dell’Arte; this subclass emphasizes the Grace domain, basically a front-line bullsh*tter that disrupts adversaries, for the Scaramouche’s focus is marking their stress and prevent them from using their features.

Furthermore, I have some extra fluff:

Inventory

  • TAKE: a torch, 50 feet of rope, basic supplies, and a handful of gold
  • THEN CHOOSE BETWEEN: a Minor Health Potion OR a Minor Stamina Potion
  • AND EITHER: a half-smiling, half-frowning mask OR your mentor’s canovaccio

Character Description

  • Clothes that are: colorful, tacky, obscuring, patched-together, mismatched, skimpy, tingly
  • Eyes like: carnations, earth, endless ocean, fi re, ivy, lilacs, night, seafoam, winter
  • Body that’s: broad, carved, curvy, lanky, rotund, short, stocky, tall, thin, tiny, toned
  • Skin the color of: ashes, clover, falling snow, fi ne sand, obsidian, rose, sapphire, wisteria
  • Attitude like: a public menace, a trickster, an ingenue, a chicken, a comedian

Background Questions:

  • What grand experience has inspired you to leave your old life behind and walk the path of the travelling entertainer?
  • There is a tragic event in your past, that you choose to conceal behind the mask of comedy. What is it, and how it still haunts you?
  • Your antics may be irriverently undignified, but there is a subject you would never joke about. Which subject, and why?

Connections:

  • Did you enjoy my performances, before we got to know each other proper?
  • What is the one joke between us, that cracks the both of us up every time?
  • You’re still salty at me over a past prank at your expense. What did I do?

What do you think?

u/JC_VanHelsing — 11 days ago
▲ 19 r/daggerbrew+1 crossposts

Hey! I wanted to show off the language system I came up with to use in my games. I created this because I wanted the different places and people to feel more alive and real, and a dedicated language system seemed like the right thing to do that easily, but I never liked how DnD handled languages. I didn't want them to be just another thing you have to check off to be "optimal" enough and neither did I want languages to just be hurdles to be solved and little else.

That's where my inspiration comes in. I absolutely love the language system in Wildsea, I loved the idea of languages giving character more "innate" knowledge that came with learning a language and which could also be used to replace lacking social skills.

For use in Daggerheart, I simplified it down to languages working like extra standard experiences representing not necessarily the ability to speak the language (though it could be easily changed to mean that) and more a mix of fluency, knowledge of the people who speak it and their conventions.

I have yet to actually use it in my game, so I am open to feedback to how it could be made better/concise :)

Language system rules

Beyond all characters starting knowing Common (which does not bring any benefits beyond being able to communicate with almost all other people and the general knowledge of how your world works), the amount of additional languages you know is influenced by your Knowledge score.

>

Languages work like extra experiences with a standard modifier of +2 *that can be applied for conversing in that language with people who speak it to gain extra favor or recalling knowledge about that Nation/those people/their conventions. Like experiences, you must spend a Hope to add the modifier, and you may use multiple language experiences at once in a situation that makes sense (as discussed between the GM and you).

Language proficiency does not necessarily mean that characters are unable to speak it or understand it. Instead, it is a factor of expertise. So a -1 Knowledge Elf, born in Choy Plary but living in Kragmountain, might be able to understand and speak both Brass tongue (Language of Kragmountain) and Choy-Platt (Language of Choy Plary), but only has proficiency in Brass tongue due to longer experience with the people/land and actually speaking the language. This also means ancestry has no say on language capabilities. Instead, only your upbringing does.

Edited to allow usage of multiple language experiences.

reddit.com
u/Wineplayer — 10 days ago
▲ 33 r/daggerbrew+1 crossposts

Today being May the 4th, we wanted to share something small with you:

Retractable Magesaber - Tier 3 Primary Weapon

This weapon is a homebrew take on the Retractable Saber from the Core Rulebook.
Like the original, it has the feature Retractable.

Grab it for free on Patreon, and let us know how you like it:
May the 4th – Retractable Magesaber

>All artworks on the cards were drawn by Ben Philo Eisele.
You can find and follow him on Instagram under @ben_philo

We hope you enjoy this little gift 💫

Have a wonderful Star Wars Day!

Nils & Paul from ziemlichwunderlich
Patreon | Heart of Daggers | Instagram

u/ziemlichwunderlich — 9 days ago