r/aoe3

▲ 7 r/aoe3

Hausa Strategy

I've been trying to get better with Hausa but I find it difficult to find the right balance of offensive units and strategy. My econ is solid, I think I have influence nailed, but most of the time when it comes time to fight... I feel like my units get mowed down with ease.

Any advice or content you can point me to on how to effectively utilize Hausa military?

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u/Bold-n-brazen — 4 hours ago
▲ 29 r/aoe3

why do the US settlers sound like that bro 😭

I was watching a recorded game and clicked on a US settler.. it genuinely sounds like those accessibility options that blind people can use on computers. It sounds so insanely monotone and basic. I'm saying this as a Spaniard so its not like english sounds "default" to me, other civs have settlers that sound more natural and how people would normally talk, but the US settlers r just... yikes. Very minor nitpick for me but still.

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u/Luviebug19 — 9 hours ago
▲ 25 r/aoe3

Is the multiplayer dead?

I just bought this game and was hoping to find a playable multiplayer, but I ended up wasting hours waiting for a match on 1v1 Supremacy or constantly refreshing game lobbies to just find an empty page…

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u/joegageeyes — 1 day ago
▲ 24 r/aoe3

Why are Germans thought to be synergistic with Outlaws?

So I know Germans have a great housing card and a great "Wild West" card variant for reducing Outlaw pop, but the value of both of those seem fairly minimal in value when compared to the British, Japanese, and Swedes, who all traditionally want to max houses anyway due to their economic output (not counting Lakota or Inca due to their restricted Outlaw pool).

Is there something I'm missing about this commonly-accepted concept? I've seen at least a few German players with things like dedicated Comanchero decks, but nobody playing the 3 aforementioned "house civs" with designated Outlaw decks awaiting the right Outlaw maps.

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u/GideonAI — 2 days ago
▲ 13 r/aoe3

Proper Gentleman AI v1.3 with +25% Handicap Bonus on Extreme Difficulty with High Resource starts holds it's own in 20 minute Treaty games

I can confirm after several games that giving the AI on Extreme Difficulty +25% Handicap Bonus seems to do the trick when playing with skilled human teammates, or even intermediate human teammates. This is especially noticeable on High Resources and 20 minute treaty games, where the AI needs to race ahead to the next age and build up it's base and walls and economy quickly.

That said the AI is still usable on High Resources on Extreme Difficulty without any Handicap Bonus, but the AI tends to do better in long protracted games when it has a bonus to it's economy. So with Proper Gentleman AI v1.3, the AI is also good for other skill levels but this is what I want to mention most, because many players are looking for a challenge and then they're wondering on whether this AI mod would be a good AI mod for treaty games, and it is to some degree. But, however, it is good to note that the AI performs longer games with 1.3 x 1.25 handicap which = 1.625, or +62.5% bonus.

Enjoy the mod as much as I do, and be sure to host it online with friends, buddies and playmates online! As with all AI mods, it does best on conventional maps, and not on unique map starts like Archipelago or Ceylon.

Proper Gentleman AI v1.3:

https://www.moddb.com/games/age-of-empires-iii-definitive-edition/downloads/definitive-edition-ai-with-walls

It's not as exciting as some of the legacy mods for treaty, but it will still do a decent job especially with an extra handicap bonus. I have some example screenshots of two recent games that I've played with my mod online.

Screenshots:

3v3 vs the AI when it has +25% Handicap Bonus

Getting to their bases

Another army screenshot

Livestock built by the AI remaning

A long game where I asked resources from the AI ally and sent them to my human ally

An AI base with walls

Another AI base with walls

AI ally behind it's wall

Be sure that if you like treaty games, this is probably the best AI mod currently in AOE3 DE for that mode. The benefit is that you can add in the extra handicap bonus for online games, or keep the original built-in bonus if you want a more fair game.

Anyways, enjoy Proper Gentleman AI v1.3!

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u/Justus_Pacificia — 1 day ago
▲ 22 r/aoe3

Why japanese shrines attract hunts?

This is just a lore question, I know, but I'm very curious so, do somebody know what is the in-lore reason why they attract hunts?

I understand that the reason they don't hunt is related to Tokugawa shogunate forbidding it, but what about attracting the animals to your buildings?

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u/Evelyn_Bayer414 — 2 days ago
▲ 13 r/aoe3

Anyone else dislike the new free food party UI?

It's great that such a useful tool is free-to-use and so easily accessible, especially for free, and I am very grateful to the creators for making it. That being said, the new look the website has is kinda bad. The old look had a more "classic" feel to it and the beige colouring rlly fitted the colonial era setting of the game, but now when I go to the website I feel like I'm going to invest in cryptocurrency lol.

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u/Luviebug19 — 3 days ago
🔥 Hot ▲ 51 r/aoe3

🚨 🚀 Major Update Released — Free Food Party

We’re excited to roll out one of the biggest updates to Free Food Party yet.

This release brings a complete redesign of the platform, along with major improvements in performance, usability, and overall experience. The goal was simple: make everything faster, cleaner, and easier to use — whether you're browsing stats, hosting tournaments, or exploring tools.

You should notice:

⚡ Faster response times across the platform

🧭 Improved navigation and structure

📱 Better responsiveness across all screen sizes and devices

🎯 A more modern, consistent user experience

This update lays the foundation for upcoming features and continued improvements. As always, feedback from the community is incredibly valuable — keep it coming.

More updates soon.

‼️ 🔥 What’s New

🎨 New Modernized Design & Quality of Life Improvements

A full UI overhaul with a cleaner layout, better readability, and smoother interactions across the entire site.

🏆 Improved Tournament Application

A more streamlined and powerful tournament system, making it easier to create, manage, and participate in events.

🥇 Hall of Fame & Trophy Room

Showcasing top performers across tournaments and events. Recognizing achievements and building legacy within the community.

💬 New Chat Application

A built-in chat experience to better connect players, communities, and tournament participants in real time.

📚 Compendium Library (Wiki)

Expanded Wiki section with a structured compendium for easier access to game knowledge and resources.

⚔️ Unit Tierlist Tool

A new tierlist feature covering all units, helping players analyze and compare strength and viability.

🌗 Light / Dark Theme Support

Switch seamlessly between themes to match your preference and environment.

🔰 Share your feedback with us either here or at our Discord platform.

Edit: www.freefoodparty.com

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u/Independent_Ad_2267 — 3 days ago
▲ 8 r/aoe3

Advise from a veteran player to new ones: learn to micro hussars and other light cavalry

If you can snipe falconets with light cavalry early, that could be game as they are difficult to replace then.

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u/george123890yang — 2 days ago
🔥 Hot ▲ 91 r/aoe3

They keep updating the game

Sé que podría ser simplemente un parche, pero estos cambios están afectando cada vez más las cosas y tengo curiosidad por saber qué están haciendo.

u/Josethelast — 5 days ago
▲ 7 r/aoe3

Is there a hotkey for taking camera to most recent unit being made/when you're being attacked?

I'm sure that AOE2 DE, and definitely AOE4, has a hotkey that takes you to a building where a unit's just been created and definintely takes you to where you're being attacked. Does AOE 3 DE have this as well? I've tried looking for it in the controls/hotkeys but can't find it for the life of me. It's not a huge deal but being able to instantly jump to points of interest like that with a hotkey is something I remember in other games, or at the very leat AOE4, being really convenient. thanks!

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u/Ok_Issue_2459 — 4 days ago
▲ 12 r/aoe3

Noobs syncing games

The more i play FFA the more i see noobs(theres a player THE OKEANUS(whom i pested)) whenever they die they make the game go out of sync. 1. why dont the devs(if they still exist) fix this problem? 2. if ur a player like this - im sure some of you are, what kind of a ****** are u? Like how can u be so cringe?

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u/Ok_Union9814 — 4 days ago
▲ 3 r/aoe3

Removing existing game options

for (AoE3 DE)

I'm working on a total conversion mod in which I will only have 5 factions based on the existing Brit, Span, Otto, German and Russian civs.

Id like to remove the unused civs from the list of options in skirmish as well as some main menu options like story mode which won't be compatible with what I'm doing. and history or compendium ect.

I have the stringtabley.xml open in Notepad++ and I understand how to use it. However this is my first time making a mod with string tables and I don't want to make any rookie mistakes while attempting to do this.

Does anyone have some advice for me?

my instinct is to just start deleting things or typing in nonsense to break the string so to speak, but I feel like it's just going to cause buggy crashes or something.

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u/Shruberytheshrublock — 4 days ago