r/aeplugins

▲ 1 r/aeplugins+3 crossposts

I built an After Effects tool that reads your audio and places zooms for you

I’m a solo developer, and I built Cadence Cut & Zoom to read your audio, place rhythm-aware zooms, and speed up the repetitive part of editing without taking creative control away from the editor.

Check this out at -Cadence Cut & Zoom

u/Repulsive-Two-8919 — 22 hours ago
▲ 92 r/aeplugins+3 crossposts

ClothLoopFX - physics based looping cloth plugin

After reading the positive response to my initial post I decided to create a test run pf a demo build with some of you - and the feedback was very good! Thank you a lot!
https://www.reddit.com/r/AfterEffects/comments/1t2kcc0/any_interrest_in_physics_based_looping_cloth/

Today I would like to share "ClothLoopFX" with you. You can find a link to GR in the YT video description.

ClothLoopFX lets you create physics based looping (and non-looping) cloth simulations without leaving after effects. It made my life much easier and hope it will make your workflow faster and easier as well. All the demos in the the video can be achieved within minutes basically. As it is a solid layer its easily combined with all the other effecst AE has to offer. I love combining it with godrays or deep glow.

Here are some key features:
Real cloth simulation
Built on distance constraints with controls for stretch, bend, damping, mass, gravity, solver iterations, substeps.

Looping cloth playback
Create baked 4, 5, 8, or 10 second cloth loops. The plugin records deterministic simulation cycles and blends them for smooth loop playback.

Keyframe animation mode
Disable looping and use ClothLoopFX as a non-looping animated cloth simulation effect.

Flexible mesh generation
Use a standard rectangular cloth mesh or generate cloth from an alpha source for custom shapes.

Layer-based texturing
Map front and back media layers onto the cloth, with support for separate front/back textures, alpha sources, tiling, roughness maps, and normal maps.

Lighting and stylization
Includes environment lighting, cel shading, ink outline, depth-of-field, z-buffering, backface controls, and depth map output.

Pinning controls
Pin edges, corners, upper corners, custom amounts, path-based pins, distributed pins.

Currently it is Windows only. I hope one day I can afford a MAC and create a MACOS port.

GR link to plugin can be found at the YT video description: https://www.youtube.com/watch?v=f9GZRQmo-JQ

u/mykedo — 4 days ago