r/WoWPrivateServers

▲ 18 r/WoWPrivateServers+1 crossposts

The Norgannon Registry: Proof of Record Protocol (PoRP)

Every Server Dies.

TurtleWoW shuts down tomorrow. Years of custom quests, original content, and characters players spent years building just..gone. Private servers are illegal. Everyone knows this. The players, the operators, Blizzard. It is an unauthorized use of proprietary software, and no one pretends otherwise. and there has always been an unspoken understanding baked into every private server: everything can disappear at any moment, for any reason, without warning. We, as players, accepted this the moment we logged in for the first time. It is the price of admission. It already happened to Nostalrius. It is happening again. The Norgannon Registry exists because that understanding should never have been mandatory.

When you play on a server the server does not really own your character. It just writes data about your character while you are playing. There is no reason why this data cannot be stored somewhere that the server operator cannot control. This way no single legal action can delete your character.

Your character should belong to you not to the server you are playing on.

The Norgannon Registry is an open-source project, currently under active development. It is still very (very) early, and many parts of the system are experimental, evolving, and subject to change as the design is tested and refined in real-world conditions.

I made five components and one protocol.

  1. The Registry Agent runs on the game server with TrinityCore or AzerothCore. When something important happens, like you log out or level up or get loot it reads your character data from the server database. It then signs this data with the servers key and sends it to the network. If the server shuts down tonight every player who logged out normally will still have their character saved.
  2. The Registry Node is where all the character data is stored. Anyone can run a node, like a server operator, a player, or anyone with a computer. These nodes talk to each other automatically. No single node is in charge. No single node is a target. Long as one node is still running your character data will be safe.
  3. The Registry Companion is a program that runs on your computer. It. Stores your cryptographic keypair, which is your permanent identity on the network. This identity is not connected to any server account.
  4. The Character Export Standard is the shared language used across the system, much like a passport defines who you are in a standardized, globally readable format. It records essential attributes such as level, class, equipment, and achievements in a consistent structure. The registry doesn’t store game assets or world data, only stores these “identity records,” similar to how a passport contains verified personal details without holding anything from the countries you travel through.
  5. The Import Layer is how a new server can use the registry to recreate your character. The registry just stores the data. The server decides what to do with it. Any server can use this data.(Prehaps, even, entirely different games. It *is* just data, after all.)

This is (legally) uninteresting..On purpose.

The Norgannon Registry does not store any of Blizzards assets. It does not store any textures, models, code or copyrighted material. It only stores the kind of data that you would write in a notebook about your character, or a D&D Adventurer's Journal. What a server does with that data, however, is up to the server. Because it is a peer-to-peer network with no operator, it reduces centralized points of legal and operational control. The data is everywhere and nowhere at the time. It is hard to touch because of how it's designed.

Every private server has a point of failure. The database is on one computer, controlled by one team and subject to one set of laws. If *one* chokepoint is found, Blizzard can use it to snuff EVERYTHING out. The Norgannon Registry changes this. Your character data becomes as strong, as the community. The more nodes that are running the harder it is to delete your character.

reddit.com
u/Tenyar_97 — 9 hours ago
▲ 16 r/WoWPrivateServers+1 crossposts

Dear community

I would like to highlight all of you as the Kronos TwinStar community, which showed incredible interest and support for the project. As the Community Manager of the Helios project, I witnessed an unbelievable wave of players during the server launch, and I later tried to capture that atmosphere through this reel.

It may only be a small glimpse, but hopefully it still shows at least a fraction of the thousands of players who were online at the time.

Thank you to all of you and to the Kronos team.

CM Jasmin <3
(Helios Team)

youtube.com
u/CMJasmin — 3 days ago

Wotlk server

Hi,

I’m new to wow and I started on tbc anniversary and I’m kinda bored rn and I want to experience the classic wotlk.

Which server would you guys recommend? I want to play on one that’s not p2w.

reddit.com
u/OkRecognition3883 — 2 days ago

Dear players

Kronos V has now been live for more than 4 hours, and what an eventful launch it has been.

Some people told us that by the fifth launch things should finally go smoothly. Apparently, after more than 6 years between projects, you can still accidentally connect the wrong database and temporarily turn thousands of players into aspiring Game Masters. Yes — for approximately 4 glorious minutes, some of you experienced the forbidden power of GM commands before reality was restored less than 8 minutes later.

Except for this tiny “world-ending catastrophe,” we were also busy live-tuning dynamic respawns and resolving some heavier server lag during the opening rush. Thankfully, most of these issues were resolved within the first 45 minutes, with respawn adjustments happening even faster.

At the end of the day, despite a few launch surprises, Kronos V is now stable and running extremely well, especially considering the absolutely insane number of players online right now. Honestly, the population exceeded even our own expectations. We knew the timing was good, we knew Vanilla nostalgia is powerful, and yes, maybe we got lucky in a few areas — but this level of interest still caught us completely off guard.

We are only human. Even with years of experience behind the Team, unexpected things can still happen during launches of this scale. What matters most is that the issues were identified within minutes and resolved quickly and professionally.

Most importantly, we would like to sincerely thank all of you for the incredible support, patience, memes, excitement, bug reports, panic messages, and overall madness surrounding today’s launch.

We hope Kronos V becomes a great home for both current and future players, and we wish you nothing but the best possible pure Vanilla experience.

Team Kronos

reddit.com
u/CMJasmin — 5 days ago
▲ 16 r/WoWPrivateServers+2 crossposts

Open beta testing for a Legion 7.3.5 ES/PT community project

Hi All,

Just recently we've launched beta testing for a Legion 7.3.5 community project, focused on quality-of-life improvements for Spanish and Portuguese players, including better routing and lower latency for players from South America and nearby regions.

We are glad to say that the open beta is going well, with a surprising number of people joining in. World chats are becoming very lively :)

This is not a final launch announcement yet. The current goal is to let more people join, test the realm, report issues, check the client setup, and help us understand what still needs work before moving toward a more serious progressive release.

What we are looking for during beta

  • client installation and connection feedback
  • early leveling flow
  • class and spell issues
  • dungeon and PvE testing
  • allied race testing
  • Hardcore mode feedback
  • missing or mistranslated text
  • broken quests, visual bugs and progression blockers
  • general feedback from ES/PT players who want a community-focused Legion realm
  • ping or proxy issues

How to start

A how-to-start guide is available on our website:

https://uwowsa.com/start-game

Community

We've also recently set up Discord while taking precautions against possible information leaks, which is why it took longer than expected. Sorry for that!

Consider joining us and our growing community there too:

https://discord.gg/GNTRZSeREf

Our Stoat community, for players who prefer a Discord alternative:

https://stt.gg/9X3sTqcJ

P.S.

We are currently working on developing a proper launcher to provide a smoother client setup experience, so stay tuned for that.

Short ES/PT note

ES: La beta ya está abierta. Buscamos jugadores que quieran probar el proyecto, reportar errores y ayudar con feedback antes de una futura apertura progresiva.

PT: A beta já está aberta. Procuramos jogadores para testar o projeto, reportar problemas e ajudar com feedback antes de uma futura abertura progressiva.

u/blackmanos — 3 days ago