r/WebXR

I'm making Witchfell, a fantasy anime inspired game. Follow me on the gamedev journey :)
▲ 24 r/WebXR+2 crossposts

I'm making Witchfell, a fantasy anime inspired game. Follow me on the gamedev journey :)

Hey y'all. I'm an old gamedev who's sort of obsessed with a few things: old PC adventure games, anime fantasy isekais, and hand controls for gaming in VR. I've been working on an indie project to try and show y'all what's in my head. I hope you enjoy the devlog vid! Please AMA, I'm looking for my audience and really want to connect with folks.

Have a great day!

Oh: come join the game's discord if that's your preferred communication method! https://discord.gg/7K2G6AEu

youtube.com
u/Zestyclose-Whole7901 — 6 days ago
▲ 15 r/WebXR

Hey all! I am looking for people who might be interested in my project Last Ship Sailing
I feel like it's pretty fun, and good, but could be a lot better! I just started this about 2 weeks ago. I mostly am focusing on the flat screen aspects, but I got XR running. It's slow on my meta quest 3 standalone. It's okay with the link cable, but not great. I am thinking about getting some other glasses to connect directly to hdmi, with head tracking as well (since I have a neat nudge to aim feature with the head). Check it out as well, r/LastShipSailing Thanks all!

reddit.com
u/MaximumContent9674 — 9 days ago
▲ 22 r/WebXR+6 crossposts

Lunar-Flyby-XR Time-lapse Walkthrough

I built a real-time Lunar Flyby & Reentry simulation entirely in vanilla JS / Three.js (No scripted animations, real N-body physics!)

Hey everyone,

I've been working on a project called Lunar-Flyby-XR, and I finally managed to record a full 17-minute flight from Trans-Lunar Injection all the way to a precision splashdown on Earth. I condensed it into an 8x timelapse so you don't have to watch me coasting through the void for 15 minutes or awaiting splashdown after the main chutes have deployed!

What makes this cool:

None of the orbital paths or reentry sequences are pre-animated. The Earth, Moon, and spacecraft all interact using genuine Newtonian N-body gravitational physics and atmospheric drag math. I built the entire thing in vanilla JavaScript and Three.js so it scales seamlessly from desktop browsers down to mobile and immersive WebXR headsets without requiring a game engine download.

I actually completed the flight right around the time of the Artemis II mission success and it definitely served as major inspiration. I'm currently getting the project ready to showcase at the Seattle Indies Expo and looking for other events to exhibit at!

🎥 Gameplay Timelapse (2 mins): https://youtu.be/bdHbIKcqRBs

🎮 Play the Live Demo in your browser: https://wulfdesign.github.io/lunar-flyby-xr

💻 Open-Source GitHub Repo: https://github.com/wulfdesign/lunar-flyby-xr

🐺 My Portfolio: https://wulfdesign.github.io

Would love any feedback from the community, especially from any folks working with WebXR, Three.js, or orbital mechanics! Let me know if you manage to stick the landing!

youtu.be
u/wulfdesign — 7 days ago