r/VoidBastards

WIP Wednesday: How we develop our enemy sprites
▲ 24 r/VoidBastards+1 crossposts

WIP Wednesday: How we develop our enemy sprites

Here are all the stages of getting an enemy into Godzone 6. In this case, a Natik.

I use Procreate to draw all the 2d assets in the game, then export to photoshop for coloring and export. Not a lot of notes for this guy... A subtle change that seems insignificant is the slight shift of his rope belt knot away from his hip and more toward the middle. This allowed the character to be mirrored, saving me a good whack of drawings.

The colored sprite is drawn using colour masks - 100% values that the shader then recolours. By doing this we can adjust colours in the game and also have control to sharpen or clamp the colour islands to make them look crisper and not pixelated.

(Not shown: drawing every frame of movement and standing animation by hand from 5 angles, then all the elaborate attacks and deaths).

Happy WIP Wednesday!

Godzone 6 is a new roguelike first-person game in development by Blue Manchu, creators of Void Bastards and Wild Bastards. Build mutants to explore wildly different play-styles in an immersive first person world. We call it a first-person mutator. Join the community on our Discord channel or subreddit. There's also more info on the Steam page.

u/bluemanchu_jon — 13 hours ago
▲ 103 r/VoidBastards+3 crossposts

The Uzzah is a small but dangerous mutant that resembles a regular old house fly. Due to its limited range of combat options, it usually needs to be played as a stealth build or as an ambush predator. It does start with one deadly attack - vomiting digestive juices on a target, but this has a very short range and a slow release. The lack of combat options is compensated for by its hovering flight ability and small size.

This video shows a couple of minutes buzzing around as an uzzah. Note: I'm using a cheat at the beginning to randomise my mutant. This isn't the way the game really works!

Godzone 6 is a new roguelike first-person game in development by Blue Manchu, creators of Void Bastards and Wild Bastards. Build mutants to explore wildly different play-styles in an immersive first person world. We call it a first-person mutator. Join the community on our Discord channel or subreddit. There's also more info on the Steam page.

u/bluemanchu_jon — 14 days ago
▲ 40 r/VoidBastards+2 crossposts

Hi, we just announced our new game in development: Godzone 6.

If you liked Void Bastards, I think there's a good chance you'll like this too. Wild Bastards, our last game, was a bit of a change of direction, but this is game is a return to our roots. It's very much an intense immersive sim (but again, in a roguelike format).

This is a game about building mutants. And by doing this, exploring a huge range of builds and playstyles, making every run different and challenging you to find a way to make different mutants work. By using immersive sim ideas like physics interactions, ability to change the environment, enemy alertness and mental states and so on, we really open up the range of possible paths you can take. Hacking, tool use, stealth, running computer programs, flying, breaking open secret passages, etc, etc, etc.

You can see a few of the ideas here.

We're going to be developing this one in the open, with lots of opportunity to give feedback and guide the direction. I'll try to check in here, but there's also a Discord channel and a forum where we'll be posting updates, opportunities to beta-test and chatting. There's more info on the Steam page.

u/bluemanchu_jon — 7 days ago
▲ 19 r/VoidBastards+1 crossposts

Got the blubber/acid secretor combo but still didn't make it :(

RIP Rijud, ambushed by an Untah on deck 5.

u/bluemanchu_jon — 7 days ago
▲ 46 r/VoidBastards+1 crossposts

We're moving to procedural generation of our level layouts this time, unlike in Void Bastards and Wild Bastards (which used static levels with procedural elements).

u/bluemanchu_jon — 14 days ago