
WIP Wednesday: How we develop our enemy sprites
Here are all the stages of getting an enemy into Godzone 6. In this case, a Natik.
I use Procreate to draw all the 2d assets in the game, then export to photoshop for coloring and export. Not a lot of notes for this guy... A subtle change that seems insignificant is the slight shift of his rope belt knot away from his hip and more toward the middle. This allowed the character to be mirrored, saving me a good whack of drawings.
The colored sprite is drawn using colour masks - 100% values that the shader then recolours. By doing this we can adjust colours in the game and also have control to sharpen or clamp the colour islands to make them look crisper and not pixelated.
(Not shown: drawing every frame of movement and standing animation by hand from 5 angles, then all the elaborate attacks and deaths).
Happy WIP Wednesday!
Godzone 6 is a new roguelike first-person game in development by Blue Manchu, creators of Void Bastards and Wild Bastards. Build mutants to explore wildly different play-styles in an immersive first person world. We call it a first-person mutator. Join the community on our Discord channel or subreddit. There's also more info on the Steam page.