r/VGC

▲ 18 r/VGC

Encore question - Vs Protect I'm new

Hi all

I'm 100% I've had this used against me at it worked just fine.

I used Encore on an opponent's floette that just used protect the previous turn. But the Floette uses Dazzling Gleam instead knocking out both my Pokemon and costing me a game I played well in - hence I'm a bit annoyed this interaction didn't work out as I believed it did.

Can someone explain why this happened?

Thanks

Edit: I had Prankster Whimsicott using encore. Other Pokemon were Rotom - Wash (for me), and Garchomp (for them)

reddit.com
u/Caesariansheir — 7 hours ago
🔥 Hot ▲ 61 r/VGC+2 crossposts

[Skill Improvement] First take on an original-ish team, looking for some feedback!

Really wanted to build an original—or at least not copy and pasted from a YouTuber or tournament results page—team after hitting Master Ball tier! Built it today and went 8-2 in MB4 tier (almost into MB3 now). There is no rhyme or reason to any of the spreads other than Incin really, it’s mostly vibes based point allotment…

Curious if anyone who’s a better team builder than I could help me patch some holes, suggest some ways to improve it, or point out some areas where it will obviously struggle as I climb the ladder! The only caveat is I realllllllly don’t want to change my mega, I love the flower dinosaur. My 2 losses today were to a Mega Frosslas snow team and a Mega Meganium rain team w Rain Dance Sabaleye + Archaludon!

Thanks in advance for any input! 🙏

u/pattyo_ — 8 hours ago
▲ 32 r/VGC

Skill Improvement: How can I improve this Trick Room team?

A little about the team:

- Cofagrigus: My physical wall and main TR setter. His goal is to click TR and then burn a physical attacker with Will-O-Wisp. I usually lead with Rotom Wash next to him. Mental Herb is to stop enemy Taunt or Encore and guarantee the TR, especially against Whimsicott and Sableye.

- Hatterene: My second TR setter, usually paired with Incineroar to guarantee TR with the help of Fake Out on turn 1. It's also my secondary special sweeper and my main sweeper against enemy dragon and poison pokemon.

- Mega Camerupt: My main special sweeper. It's as slow as Torkoal, and it hits way harder thanks to its ability Sheer Force. Even pokemon that resist fire damage can take a lot of damage from Eruption if they don't have special bulk investment. This pokemon loves it when enemy Mega Charizard Y sets the Sun for them.

- Incineroar: One of my two pivots and specially defensive walls alongside Rotom Wash. His main goal is to help Hatterene set up TR. While it's mainly a specially defensive support, it's also pretty good against enemy physical attackers such as Garchomp thanks to the Shuca Berry it's holding.

- Conkeldurr: My main physical sweeper. It can hit Mega Charizard Y pretty hard and OHKO or bring to Focus Sash enemy Pelipper with Thunder Punch. It can function somewhat outside of TR thanks to priority Mach Punch.

- Rotom Wash: Also a pivot and specially defensive wall. Can hit some pokemon super hard with Thunderbolt and Hydro Pump despite having 0 spa investment, especially in the Rain. I usually lead with him alonside Cofagrigus and click Volt Switch on turn 1.

-

u/ScienceTeacher1994 — 9 hours ago
▲ 3 r/VGC

Skill Improvement: Tips for last two slots?

​

So i reached master with a Snow team similar to this (instead of Fire, Water Rotom, Incin and Whims Named Marlene because my Mom gave me that Whismicott) but after reaching Master i feel like nothing is working with the team, and honestly i don't know what to add to the team.

Maybe is that i'm forcing myself to run the Starter Core (Grass fire water) or that i' not seeing the obvious anwser right in front of me because i'm tilted due to some losses that i just messed up.

This are the mons that are working, and wich other partner can work

u/Dekusteven — 5 hours ago
▲ 10 r/VGC

[Skill Improvement] I’m struggling against Trick Room teams. Any suggestions?

This is my current team that I hit Masters with earlier today. The comp I bring when suspecting trick room is Milotic, Incineroar, Garchomp and Lucario.

If Trick Room goes up I struggle a lot, as the only way to win is either stall it out of get extremely lucky. It gets harder if there’s a Torkoal because Eruption does insane damage. Is there a thing I can change to make this hell of a matchup easier?

u/Hero_tact_Miles — 11 hours ago
🔥 Hot ▲ 505 r/VGC

[Metagame] Hit Masterball with Mono-Ghost team. I fucking hate fakeout.

u/FIJIBOYFIJI — 20 hours ago
🔥 Hot ▲ 424 r/VGC

Cool replay: I found my goat.

u/TimiNax — 20 hours ago
▲ 12 r/VGC

I'm New Is Masterball Meaningful?

I'm new to VGC but I've been watching content about a year. I'm not sure how the rank distribution or anything looks and currently I'm at Ultra 1. It hasn't been much of a struggle yet and I hardly lose any rank when I lose games. Is there any info on how many people are in masterball or if it is difficult to obtain?

reddit.com
u/ImSophus — 11 hours ago
▲ 36 r/VGC

[Skill Improvement] My Takeaways as a VGC newbie that hit top 25k

I'm back from my previous post after getting an 8-game winning streak and breaking into the top 25k.

No real reason for switching teams other than wanting to try out a different mega. The team I used for all 8 games is from JoeUX9's yt video (Broken Mega Tyranitar Team Got me Champion Rank). He has since updated the team to be vastly different and I'll likely update my team to match after I hit a loss.

Anyways, onto things I think can help newer players like me and some concepts I would attribute my success to.

  1. Get to know your pokemon.

From the first team that I used on the ladder, all of my (successful) teams have contained Tyranitar. As a result, I have a strong grasp of which hits he can take, how much damage he can deal, when he can switch in safely, and when not to bring him to a battle. I haven't quite memorized speed tiers yet but I have a good feel of when he's going to move without speed control, in tailwind, and in trick room.

  1. Take the time to bring the best 4 you can.

I think this is a very difficult skill to learn, especially if you're going into a lot of different matchups all of the time. My usual approach is to identify the core pieces of opponents team, usually their mega pokemon, and then bring pokemon that have answers for that pokemon and then pokemon that compliment those answers.

If I see that my opponent has a charizard team with venusaur, I'm going to need my own weather setter and likely excadrill to outspeed and hit venusaur. If I see the opponent has a rain team with archaludon and incineroar, I'm going to bring my kommo-o to body press both of those threats.

A good practice I've been doing is taking pictures of the team selection and going back to see if I could've chosen a better 4. There are a lot of games I've won where I think the opponent could have brought a different pokemon and made things a lot more difficult for me.

  1. Borrow knowledge from others.

After I hit master ball, none of my teams have been built by myself. I learn how to deal with certain pokemon not always through my own experience but by the people that built the teams themselves. If you can watch them play and pilot and make certain decisions, you can see how it deviates from your own thought processes and learn more about which dimensions of the game you might not be thinking of yet.

  1. Speed control is the name of the game.

I'm confident that you can get to ultra ball rank if you have a fast tailwind setter and a strong spread move. Understanding the different ways that your team can manipulate speed is crucial to eeking out advantages over your opponent and winning the game. Learn how to stall out trick room or take advantage of it yourself. Even smaller things like icy wind and 1 speed drop can make the difference between a win and a loss.

  1. Play to your outs.

If what it takes for you to win is 3 rock slide flinches in a row then go for it. If your only hope to win the game is getting a crit or poison or freeze, lock the attack in. I've lost to double protects and have nothing but respect for my opponent for going for the only move that wins them the game. In the same vein, I've won games off of bright powder procs or opponents missing 85/90% accurate moves. It doesn't always feel the best to win that way but take what you can get. Dire claw and pray, that's what I see all of the best players doing.

I think that's all I've got for now. I'm happy to help anyone else looking to improve, even though I'm not the best player myself 😅. Having a lot of fun with the game and hoping to get some of my friends into it as well.

u/Steppi3 — 10 hours ago
🔥 Hot ▲ 66 r/VGC

Cotton Guard Mega-Ampharos, Passimian, Araquanid to Masters [Metagame]

This team was extremely fun. It is designed to be counter-meta and have luxurious hair. Everything is slow with extra bulk.

Wide Guard Araquanid stops spread moves and liquidation chips everything for heavy damage, even those with water resists like Basculegion. Water bubble prevents burns from mega scovillain & dogs fire types. Soak is for threats that resist parabolic charge, like Mega Aggron or Mega Venusaur. Wide Guard protects your own team from Parabolic Charge, but still has it hit the enemy team.

Itemless, Defiant Passimian gets a ATK boost from intimidate users, parting shot, charm, and icy wind, etc. With extra EV bulk, drain punk OHKOs many pokemon weak to it at +1, and the threats it wants to hit are quad-weak anyway (Tyranitar, Kinggambit). No Close Combat to stick on the field if they don't have an answer to drain punch. Acrobatics OHKOs sneasler. Gunk Shot is for Mega Floette - its the only coverage I had for this match up and the melon monkey clutched it out multiple times. Outspeeds an uninvested Incin outside trick room and is slower than a speed invested Incin in trick room.

Tsareena is for Queenly Majesty to get trick room up against fake out. Most of the time Tsareena is in the back with Araquanid in the front. If they have spread moves I click Araquanid wide guard, if I see prio, then I switch in Tsareena on turn 1 for Queenly Majesty to stop all fake outs/sucker punch/etc for free trick room. Power whip for basculegion, rotom wash, milotic, and anything hit by soak. High Jump Kick is always horrifying to use as it crashes out on protect but feels sick as hell when it lands. Triple Axel for garchomp, mega dragonite - it also OHKOs sash Aerodactyl and Whimsicott.

Gardevoir sets trick room with focus sash. Moonblasts if you ignore it. Psychic + focus sash is for Sneasler & Mega-Venusaur. Hilariously, Telepathy only works when Ampharos is not in mega, because it has Mold Breaker. Its a shockingly safe switch into most special attackers.

Mega-Ampharos usually comes in with 1-2 turns left on trick room. If they are stalling Trick Room out, you can click cotton guard in trick room for the +3 def before attacks. Against most meta teams, you win with the +3 defense boost and parabolic charge spam even if trick room goes down. Most other threats (Charizard Y, Chandelure, Spread Spammers) are checked by the leads. You can also intentionally damage your own pokemon to heal HP, as most tank it well, and Araquanid can both wide guard for the self-protect + enemy spread protect, or be an HP battery if you need it as in trick room it can attack or soak before Mega-Ampharos then die to parabolic charge.

Sinistcha was benched, as the fairy coverage from Gardevoir was almost always better than the redirection, but did come for games where the enemy only had physical attackers to reset trick room with hospitality for end-game Mega Ampharos.

u/LY4K4YL — 13 hours ago
▲ 25 r/VGC

I'm New: Started from Brand new to VGC a month ago. Just made masterball

Big thanks to everyone who helped a new player learn the ropes. Just made it to master ball with one of my personal favorite Pokemon, Volcarona. Big thank you to GrabbaGary for giving me the team foundation to build on!

u/Salt-Produce-8129 — 11 hours ago
▲ 5 r/VGC

[Skill Improvement] Fine tuning my Mega Glimmora team

Hey y’all, I’m trying to build my second team, built around Mega Glimmora as it does well against Sun and Floette, probably the top two threats this season. And while it does well against those comps, it struggles sometimes into various compositions, including certain Snow and Trick Room compositions, as well as some gimmicks.

Essentially this is a more defensive tailroom team (primarily Tailwind).

I think that Glimmora, A. Ninetales, Corviknight, and Sinistcha all are pulling their weight, but if there are better alternative compositions, do let me know. I think my weak links here are Washtom and Kingambit, as they were the wild slots I was playing around with. Washtom has done me well into Rain and Sand comps, though.

I have spotted a lot of ground weaknesses, and if they kill some of my key mons I’m dead most of the time. I’m also very specially focused, so light screen or aurora veil is threatening as well.

On thing I’m sure of is that my Trick Room mode is really weak. Because my mons are mostly not negative speed, and I don’t have anything to directly stop Trick Room, I can struggle unless I perfectly stall it out with Corviknight and Sinistcha.

I was considering a secondary Mega because I also think my offensive pressure is quite low. I was looking at Trick Room megas like Gardevoir or especially Chesnaught, but I’m not too sure if they’d fit the team best.

Any advice is appreciated! Hovering around 1750 elo right now, so the team might be fine it might just be a skill issue on my part, since I am new to the team and I do notice I do a few mistakes in games.

u/magnificent_maji — 17 hours ago
🔥 Hot ▲ 151 r/VGC

[Metagame] Hit Masterball using literal garbage. You can do anything.

Don't sleep on Garbodor. Your Sneaslers, your Floettes, your Pelippers. All one-shot. He has no mercy.

u/WeBeHoennOutHere — 21 hours ago
▲ 4 r/VGC

(Game News) - Updated my Pokémon damage calculator (mobile improvements + bug fixes)

Hey everyone!

I’ve been working on my Pokémon damage calculator and just pushed a new update:

- 📱 Improved mobile experience (much easier to use now)
- 🐛 Fixed several bugs
- ⚡ General performance and UI improvements

You can try it here:
https://pokemonchampionscal.vercel.app/

I’m still improving it, so if you notice anything off or have suggestions, feel free to share!

Thanks 🙌

reddit.com
u/Difis2 — 3 hours ago
▲ 6 r/VGC

How Competitive are Local Events?

First and most importantly I already fixed my whimsicott EVs

Second, I'm more of a TCG Player but have always wanted to dabble in the VG, but the high price point (lol) and hours of grinding for optimal Pokémon has always turned me away.

With champions coming out (despite having 0 space in home and refusing to pay for it) I'm able to play for the first time, and after switching my team around for a while I finally settled on this.

I want to go to locals just for fun, but if it's going to be hyper competitive I don't really feel like showing up to get stomped. I don't even have an answer for Floette here lol.

But yeah are locals super competitive in the video game where everyone is running super optimal teams? Or is it like the TCG where people have pretty decent stuff but still wacky shenanigans and not sweat lords.

Oh and if would be good to know if Local events are running on champions yet or if they're still S&V

As for the team, I want to add Archaladon but don't have anyone I can really switch off. I also haven't found one. Garchomp is too good and my only ground type (even if I suck with her), Medicham is surprisingly busted and I find myself bringing Primarina to most matchups. So instead my only answer to Fairy types are to pray that Primarina can tank a couple hits. Same with ghost types but less of an issue with them. Currently climbing through Ultra Ball with this team pretty consistently if I don't outplay myself. Anyways thats ab it

u/Nie_Fi — 7 hours ago
▲ 43 r/VGC

I'm new to VGC Doubles – Trying to Build Around Hisuian Decidueye

hello! I’m pretty new to VGC, so I know I’m not building or playing optimally yet—mainly here to get advice and improve.

The idea behind this team is honestly pretty simple: I really like Hisuian Decidueye’s design, so I wanted to build a team around it. On top of that, I also ended up shaping the team around a shiny Palafin I randomly found while scouting, so that definitely influenced some of my choices as well.

Same goes for most of the other Pokémon here—I just picked stuff I like and tried to make it work together.

I’ve been testing different versions (Trick Room with Hatterene, then Gardevoir, and now Talonflame for Tailwind), and this is where I’ve landed for now.

The team feels decent, but I’m not sure if it’s actually solid or if I’m just getting by. I feel like I struggle if I lose speed control, and some matchups feel really rough—but I can’t tell if that’s a team issue or just me misplaying.

I’m not trying to go full meta, but I do want to make this as strong and consistent as possible while keeping my boy Decidueye on the team.

Any advice or suggestions would be appreciated!

u/ironfalcon2606 — 22 hours ago
🔥 Hot ▲ 378 r/VGC

[Metagame] Just hit Masterball Tier with my favorite Pokémon Mega Beedrill.

u/NelmesGaming — 1 day ago
▲ 6 r/VGC

[Skill Improvement] is offensive mega clefable viable? I’d like to make a team around her

Back in SnS i was able to get ranked 500 somethingth in the world on ranked using Clefairy because it’s my favorite pokemon. I love using the pokemon i love so I was wondering if Mega Clefable can be made to be a good special sweeper. I tried a little bit myself with Calm Mind Moonblast stuff and it felt very inconsistent. I think I did Max Sp. Atk and Max Spd with some HP investment.

I haven’t played VGC in years because I didn’t like terrastylization as a mechanic but Champions is bringing me back big time. My team building skills definitely need honing as a result of this. I think my choice of teammates could be better too.

Any advice is appreciated, thank you!

reddit.com
u/swagboyclassman — 23 hours ago
🔥 Hot ▲ 731 r/VGC

Cool Replay: Trick Room never ends

last turn of trick room, know opponent is going to protect on both mons. so i trick room with both of mine to reset back to 4 turns of trick room left. would have lost if trick room ended as their Floette was going to wreck me but my mons in the back were able to win in trick room.

🔥 Hot ▲ 79 r/VGC

Metagame: What Mega do you think are underrated in the current meta

In the current Metagame what Megas do you think are underrated and could with the right strategy when found perform well.

Personally I tested Mega-Venusaur and Mega-Ampharos.

M-Venusaur runs into a lot of problem atm, the abundant of flying and fire types makes it quite hard. Fire types are less of problem thanks to thick fat but, flying types are a real problem. The positive its quite good into all fairy types atm with the exception of M-Gardevoir. My personal set I run is Earth Power, Gigadrain, Sludge bomb and protect. The current team I run with it it Slowking with scald, protect, psychic and trickroom if the enemy team is faster. Talonflame Acrobatics, tailwind, flareblitz and will-o-wisp for the fast mode if enemy team is slower(Galewing Acrobatics can be a live safer since it get priority even in trickroom). Kinggambit for Mega-Gengar and Psychic types, knocktow cleave, protect, ironhead and suckerpunch. Last one is Dragapult as fast attacker, honestly if its movepool would just be a little bit better it would rock, but I would argue its the most replaceable with an other Pokemon on the team.

M-Ampharos honestly suffers from its poor ability Moldbreaker is just not good enough on it. That it got both Parabolic charge and rising voltage is it only saving grace, should we get another format that about this one in power level and with terrain setter I can see it maybe getting some niche play. Moldbreaker sadly breaks any synergy it could have with Lightning Rod or voltabsorb pokemon. It needs to be played in trickroom its just too slow outside of it. Honestly the one thing it got going for it currently it hits all flying types and rain team quite hard and is somewhat neutral to good into Charizard-Y teams. Problem is Sandteams and Garchomp being used by so many people. It can use magnetic flux before mega if possible to make it more tanky if you run it with plus ability. With a slightly bigger movepool and/or better ability it could have been quite good in trickroom.

Pokemon I have not tested but think could be good, are M-Grenninja and maybe M-Chandelure should screens get more popular.

From not released mega in Champions, M-Dragalge and M-Staraptor.

reddit.com
u/Jaegon-Daerinarys — 1 day ago