


Warband and a table from a campaign set during the French and Indian War
Not the grandest set up, but it's a fun game



Not the grandest set up, but it's a fun game
It took me months, MONTHS, but I've done it. Yesterday I did the last corrections on the light grey pants, the dots on the dapple grey coat horse, and its done. DONE.
'Course I'm not the best painter, they're not up to the standards of some whom post here, but I make do with my limited skills and means and what little time I've got once the family's off to bed. But hey, I was so proud of this project that I just had to fire up the kodak and share it...'sides, we don't get much Duchy of Warsaw warbands pictures.
So heres the round up.
First off the british waband, mostly in coldstream guards colours, perry miniatures. The highlanders are a bit anachronistic, being warlord games FIW highlanders, but they nonetheless feel at home.
Next, we've got a french warband made up of both the north star warband as well as some perry miniatures duchy of warsaw soldiers that were modified to look as french as possible (they explain how to do it, by the way, as some DoW regiments used french looking uniforms).
Then the prussians, north star miniatures, but I must say I'm quite happy with the swordmen painted according to leib-hussard colours. Note also the light cavalryman painted to look like a freiwilige jaeger.
A few baddies also, a werewolf I'd been given a while back, finally had an occasion to take a picture and send it to the guy who ghave it to me as well as were-jackals and scarecrows who's minis I simply fell in love with and had to get.
And then the "pièce de résistance", the Duchy of Warsaw warband. Cavalry is victrix, rest is perry, the dismounted cavalrymen being kitbashed perry/victrix. The trumpeters coulours aren't exactly historical but that one was painted partly historically, partly according to me kid's preferences. An eclectic group with vistula legionaires, imperial guards, 16th uhlan regiment and 7th/8th infantry regiment soldiers (did a mix, was too tired one night, did some mistakes, salvaged it that way).
A small note on the uhlans, I asked for feedback on facebook on how to stat them, well I decided to go with light cavalryman stats and have the lance a a piece of equipment instead of simulating it with traits.
Biggest project I ever did. Quite happy with the result.
I just wrapped up the solo campaign from the core rulebook (Jack Aubrey and a landing party from HMS Surprise successfully recovered sacred artifacts from an abandoned Spanish church and returned to ship with only the loss of a single Royal Marine). I'm having a lot of fun and want to keep the good times rolling.
Has anybody adapted the PvP campaign for solo play? I assume I could just draw up an enemy squad and use the monster activation rules to activate them, but I came away from the Last Mile feeling like the bandits just sat in their starting spots and took pot shots and I'd like something a bit more dynamic if possible.
Plus, I know myself and I'll be tempted to just throw out an officer and 7 infantry to make for easy kills unless I can find some systematic way to keep myself honest.
So I'm playing with a friend and neither of us can see a wau to end the scenario.
For reference we are playing Scenario 1: The Investigation (Page 90-91) and we have 1 clue left (the central one).
The Hobgoblin is still alive and we've played 2 turns, the rulebook says to keep playing until one side has no units remaining or the scenario's objective is completed but I can't see anything in any of scenarios telling you what the objective is.
Also is there a way to determine a "winner" or am I thinking too much like a Necromunda player?
Thanks in advance!