r/TechnicalArtist

Update massive repository of links to 3D Resources! (both paid and free)
▲ 212 r/TechnicalArtist+7 crossposts

Update massive repository of links to 3D Resources! (both paid and free)

I posted this here a while ago but now I have improved it. Hosted it on my website with better search and filtering. Click on the title "3D Resources: Software, Assets, Tutorials & Tools for 3D Artists" on Github.
Feel free to suggest changes!

github.com
u/devanshutak25 — 6 days ago
▲ 34 r/TechnicalArtist+1 crossposts

A fully automated UI pipeline between UI designers and Unreal Engine 5.

Hey fellas.
Working on an UE editor plugin called UIWidgetBuilderEditor.

The goal is building a fully automated UI pipeline between designers and Unreal Engine. Instead of rebuilding everything manually in UMG, the system imports PSD/JSON layouts and automatically generates:
UMG widget hierarchies
Blueprint logic
panel/screen workflows
modal systems
DPI/platform setup
layout wrappers (SafeZone / ScaleBox)
visibility & interaction helpers

The important part:
A UI designer can test and iterate layouts directly inside Unreal Engine with very little engine knowledge.

The workflow is based on a structured naming convention from the design side.
Example naming roles:
GRP_ → UI Groups / Screens
PNL_ → Panels
BTN_ → Buttons
TXT_ → Text widgets
IMG_ → Images
ModalBG_ → Modal overlays
The importer reads those naming rules and automatically builds the proper runtime hierarchy and Blueprint logic.

Example:
You can build a full Settings UI in Photoshop/Figma, export JSON, and automatically generate:
settings panels
navigation logic
modal backgrounds
visibility switching
input/cursor handling
runtime widget hierarchy
without manually rebuilding the entire UI in UMG.

Current pipeline already supports:
✅ JSON hierarchy reconstruction
✅ automatic UMG generation
✅ generated Blueprint logic
✅ per-panel usage settings
✅ modal background generation
✅ screen-type detection from layout groups
✅ visibility logic generation
✅ platform/DPI setup
✅ SafeZone + ScaleBox wrapper generation

Goal is turning this:
PSD / Figma / JSON
→ automated Unreal UI generation
→ production-ready UI scaffolding

instead of spending hours rebuilding layouts manually.
Currently exploring:
runtime screen managers
UI state machines
animation generation
automatic navigation
responsive layouts
design-to-runtime workflows
CommonUI integration

Curious what other UE UI developers/designers would want from a tool like this.

What features would save the most production time in your UI workflow?

u/FlamingoSad9210 — 3 days ago

How to know if TechArt is for me?

TLDR: Highschool drop-out wants to turn life around, but is scared of everything.

Hello, I don’t really want to use my real name, so let’s call me Kade. I’m a 22yo M highschool dropout whose fiancée (22/NB) has recently been pressuring him to figure out what to do with the rest of his life.
I love that about them! They’re the reason I am currently studying to get my GED.

However never in my years of depression I have never been able to connect to a career and actually take the steps to try and pursue it. But recently I’ve been learning about Technical Art.
I love art, I always have and I’ve even had a little bit of interest in coding though I haven’t really dove into it.
I have been drawing for years, but mostly in 2D.

So here are my questions!

  1. Where do I start with learning code?
    There are so many different programs.
    (Houdini scares me, I am thinking about starting with Unreal Engine. Please let me know if that’s a good choice or if there’s something better recommended for beginners.)

  2. What kind of computer/laptop should I look into getting? Incase this ends up being something I fall out of I don’t want to spend a ton of money at the start
    (I also don’t make that much.)

  3. I was thinking about practicing some code on computers at the library until I have enough money for my own. Is there any good websites to check out?

I am also watching YouTube videos and plan on reading a bunch on this subreddit and other places, let me know if you recommend any channels!
I really want this to be a career possibility for me.
My father coded for a living and everyone tells me he was a mathematical smartass when he was alive, so connecting to him in that way would also mean a lot to me. I have spent a lot of my life hiding and thinking there’s no point in trying.
But I want to try this, I want to make something of my life. So please, if you have any thoughts or advise I would be absolutely grateful for it.

Thank you for your time :)

reddit.com
u/Rare-Courage-6149 — 3 days ago

I originally became interested in VFX/3DCG, but recently I’ve been thinking more seriously about Technical Artist / Creative Tech roles focused on Unreal Engine, realtime rendering, pipelines, and hybrid technical-artistic work rather than traditional VFX artist roles.

With the current state of the VFX industry, AI, outsourcing, and layoffs, would this path realistically have better long-term prospects?

I’m especially interested in hearing from:

- Technical Artists

- Unreal Engine professionals

- people working in realtime/VP pipelines

- anyone in Japan or Canada working in these fields

reddit.com
u/Independent-Pin-1961 — 6 days ago
▲ 7 r/TechnicalArtist+2 crossposts

Good programs for working with vertex colors?

Vertex data is incredibly useful for driving different shader functions, but god DAMN is it annoying to apply to the model. Are there any good programs/workflows anyone's aware of that aren't so grueling?

My current best solution is to make a texture with the colors I want, then bake those onto the vert colors in Blender, but it's not very clean. Plus, Blender's default texture painting leaves a lot to be desired, so I think I'm gonna have to figure something out for that which just adds to the headache.

reddit.com
u/Nobongo — 6 days ago

I get overwhelmed with how much there is to learn with all the different programmes out there. I'm going to go to uni for Technical Art and VFX - any tips, tricks, or suggestions for familiarizing myself more with Unreal Engine, Maya, and/or Houdini?

reddit.com
u/Penguin_Currere — 11 days ago

Hello guys, need advice. I am a character artist based on India working on games for the past 3 years, I am thinking of switching my career from Character art to Tech Art, as there is a major AI storm incoming on Art side, and also pay scale for artists are worser in India.
I have zero knowledge in coding and stuffs. I don't know where to begin.

reddit.com
u/dharunnn — 11 days ago