r/TaintedGrailDigital

[SPOILER: Cuanacht] I found one use for the white rabbit enemy.

[SPOILER: Cuanacht] I found one use for the white rabbit enemy.

If you have the King Power that keeps you alive when you should've died, you can piss off the bunny, and then block.

Its attack will go through your block, instantly levelling blocking to 100. Then kill him.

I tried that just now, my blocking went from 41 to 100.

u/BethCulexus — 3 days ago

New game plus questions

I’m on my first play through and I’m about to finish the sanctuary of sarras dlc, but I can’t choose between the 2 endings, the rewards are equally tempting for me, according to google the only way to get the two rewards would be with a new game plus, I don’t mind doing everything again but I heard that in the new game plus all not collected gear becomes +10, so the one I pick now on my first play through will become useless or I just need to upgrade my current gear to +10 too and I will be fine in the new plus? Since I will do everything again anyway should I skip the remaining side quests and just focus on the main ones? I’m lv 60 right now is that enough to finish the first play through? Is there a way to get the 2 rewards without the new game plus?

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u/felipesene — 7 days ago

Patch 1.22 & DLC#4 (Wiki)

Hi Everyone!

Announcement just hit discord for Patch 1.22 and DLC#4 Challenge Mode

Adding the patch notes here since I know everyone doesn't use discord or steam.

https://taintedgrail.wiki.gg/wiki/Patch_Notes (wiki)

Console (PS5&XBox) Note: The devs have pushed the patch and DLC to the platform companies. As to when they will release them to you is out of the devs' hands. It usually takes 1-5 days. This patch and bonus content will show up as a base game update (not in the store page).

Challenge Mode DLC #4

>Challenge Mode is a brand-new way to play for those who crave tough challenge and unpredictability. As you develop your character via various gameplay systems, you also have to choose meaningful debuffs that make the game WAY harder. You can think of it as our own take on the “roguelike” formula; the stronger you become, the harsher conditions you face.

How to Access:

>Challenge Mode functions as a brand-new difficulty setting. It becomes available only when starting a completely new playthrough (new save file) from Act 1 (skipping the prologue). Once chosen, the Challenge Mode difficulty cannot be reverted.

Patch:

>Along with the challenge mode, we’re rolling out patch 1.22 for the game! As per usual, there are a lot of general fixes and improvements, as well as gameplay and QoL features.

Some Patch Highlights:

  • [XBOX] Fixed DLC detection resulting in DLC missing and locked saves.
  • The wyrdstalker is now a lower tier on his first combat appearance (statuses work on this one).
  • Fixed an issue that caused players who visited exactly 4 tombs to not get the Merlin's Tomb quest.
  • Fixed the disappearance of item set slots when you deposited the items to a container or dropped them.

We should have the wiki updated with the new items and changes by the end of this weekend. Hopefully...

Happy Gaming 🫶

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u/Kittea0088 — 13 days ago
▲ 43 r/TaintedGrailDigital+1 crossposts

Dismemberment mod (proof of concept)

Howdy partners!

Recently I've got an very early version of dismemberment mod by one good fellar. The mod functions great,i can see the potential of it,but this guy stoped working with it cuz he's not skilled enough,and me either (even tho I tried)

For anyone who interested,I can send you a link for the mod and all unbinarized materials related to it so you can enhance it even further,and eventually post it on nexus mods. I will provide several screenshots as an example of how it looks so far in game:

u/West-Reality-9128 — 7 days ago

Statuses/Damage over time archetypes might need more attention

It feels like all statuses are there just to take advantage of "% increased damage when affected by status X" gear and passives.

It doesn't feel like damage over time itself actually works after the mid point of Act 1. Sure it can be used to cheese a couple encounters at the start of the game, but it falls off hard after that.

Cold and wet work as statuses, but bleed, poison, and burn feel pretty insignificant in terms of their own damage or status. It feels like there is no DoT archetype based on stacking damage over time. Why isn't there a "Bleeding does 100%increased damage" or some such gear? Is there any in the NG+?

There are also a lot of enemies that are immune to whichever status or DoT, making it kind of redundant to spec in any. Raw damage wins every time.

Have people made actual DoT builds, or is it all %inc damage when X, and crit builds?

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u/Fit-Ease5199 — 9 days ago

Duel Wield early game

So I was hoping to put together a duel wielding build but like, a lot of the suggestions I see online are for mid game at the earliest so I thought I’d ask here, what do folks think are some of the most important skill to take in the early game (like first 20-25 levels or so) for duel wielding? Focus on damage? Attack speed, stamina? Thanks.

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u/djbunny_rabbit — 8 days ago