r/StarWarsRegiment

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▲ 116 r/StarWarsRegiment+3 crossposts

It has been a long time in the making. After over a year and a half of experimentation, multiple rules refreshes, building the website, and scripting the TTS mod, I feel it is finally ready to open the game to everyone. I hope you like what I've come up with.

The Vision

My goal with this game has always been to play Star Wars at a scale that hasn't been done before—one that actually looks like a war. I wanted something that captures that scale without being ridiculously complicated to learn or taking all day to play. What started as some OPR factions and a Legion expansion has evolved into its own separate wargame engine—one that can be used for any sci-fi setting, not just Star Wars.

How You Can Help

I've polished the rules as far as I can, but now I need your help to break them. Polishing only goes so far in a vacuum; the game needs to be dissected to see what works and what needs refinement. During this Alpha, I’m looking for feedback on:

  • Balance & Points: Are any units, missions, support cards, or leaders too good? Not good enough?

  • Clarity & Onboarding: The game is meant to be easy to learn and quick to play. Did we accomplish that, or are the rules confusing?The "Feel": Most importantly, is it fun? Does it capture the atmosphere of massive, combined-arms warfare?

  • Future Growth: What should come next? New leaders, units, missions, or support cards?

Links to Get Started

Thank you all for sticking with the project this long. I'll be hanging out in the REGIMENT discord today to answer questions. Feel free to ping me if needed!

Images kindly provided by 3D Miniature Vault, check out their store here: https://3dminiaturevault.com/

u/spacenavy90 — 10 days ago