
r/RobotGirls

[OC] The Myriads on the field are not free! Do not take them home! D:
Aperture Rocket Turret by (u/)SeriousMB!
Artist's page: https://www.reddit.com/user/SeriousMB
Two sides of Solaire. Neither have a vast amount of social experience... (OC)
If you weren't here last time, there are four Ugandan Knuckles. Don't say where they are if you find them though. Either way, enjoy, and she should be with her new gf next time <3
Mark Got Taken - My Alien Robot Girlfriend (by me)
Previous Comic / Patreon / KoFi / Bluesky / Instagram / More Comics! /
Dispenser Lady Smoke break by @tinyidiotbird
Not sure if this is allowed but Platina from Horizon Walker got me feeling some things
Dispencer Lady (Team Fortress 2) fanart
This took way too long to do lol, maybe because of the complex designs in the chest. Anyways, she's here now.
Rouge has received an upgrade [SelfDestructiveKing]
She's actually super ner(vous)dy (OC, WIP)
Almost done, thought I'd post to see what you guys think.
I think she's super cute :3
Also can you find all four Ugandan Knuckles?
Medi - Team Fortress OC
Наконец закончил основную часть Medi, вдохновлялся артом, найденным на просторах reddit'a (арт прилагается). Модель готова, кости наброшены (правда, там тоже не без своих но), модель анимируется.
А теперь о недоработках. На изображениях нет трубы, которая соединяет ранец и Heal Gun, но она есть вместе с костями. Однако, я пока не до конца понял как сделать правильную её деформацию при движении руки. Другая недоработка - модель все ещё на процедурных материалах, так как при работе с запеканием (ровно также, как и рендером) возникли трудности, связанные с нехваткой освещения, а вот где именно, я пытаюсь выяснить.
Finally finished the main part of Medi, i inspired by the art found on reddit (art attached). The model is ready, the bones are thrown (although there are also some buts...), althrough, the model is animated.
And now about the flaws. In the images, there is no pipe that connects the backpack and the Heal Gun, but it is there along with the bones. However, I have not yet fully understood how to make its correct deformation when moving the arm. Another flaw is that the model is still on procedural materials, as there were difficulties with baking (just like rendering) due to lack of lighting, but I'm trying to find out where exactly.