r/RTINGS

▲ 34 r/RTINGS

Returned my G5 and got S90F, the best decision i've made

I was super excited to finally buy a new tv, heard good things about G5

Bought it, calibrated it and was confused why it looks so horrible in games

i sit close (3-4 feet away) so i noticed the dithering lines right away, then i noticed weird film grain that is present in all near black content

then i was watching a movie with a lot of white colors, i moved to the side and those white colors became slightly green and the brightness changed

i was like what is that ??

I always used to have QD-Oled's so it was my first WOLED and i was not expecting it to be that bad

Refunded it, and got a bigger S90F for the same price and omg it's so much better for video games

No color banding

No weird dithering vertical lines

Perfect viewing angles, no matter where i sit, the white color is white always

Yes the brightness is worse and yes lg g5 had better depth and better contrast

But man, S90f just looks much much cleaner, i play lots of horror games and they all looked like they have double film grain on top, they never looked clean on G5, but on S90F they look amazing

Yeah, Woled is not for me, i always play at night, and don't use tv at day time, but i understand G5 is great if you sit 7-8 feet away in a bright room right in the middle

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u/UsedNewspaper1775 — 2 days ago
▲ 12 r/RTINGS

G6 HDR in Windows 11 PC Gaming is completely broken , AVOID this years LG OLEDS at all costs if you PC game *WARNING*

I've had my G5 paired with my 5090 gaming pc since last July, upgraded today to G6 and wow what a massive DOWNGRADE in HDR. When you toggle windows HDR on the picture goes flat the vibrancy of all the color is instantly gone. For a mental visualization Its like comparing a side by side pic of a spring garden full of life with colorful flowers and the same location in the winter where everything is dead and colorless. It’s astoundingly, shockingly bad. It's like all the color gets sucked right out of the picture when you flip windows SDR to HDR toggle on. G6 HDR looks 10x worse than SDR when you toggle HDR on in windows settings , this was the opposite on G5. The G5 had an incredible picture for pc gaming in HDR. My only complaint with G5 was the diagonal dithering lines. Well G6 has NO more diagonal dithering lines they've totally fixed that I'm happy to report, but unfortunately the HDR is completely broken. Not even remotely a worthwhile trade off. I barely noticed the dithering, and this HDR issue is so obviously bad its 1000% deal breaker instantly. I tried with Kingdom Come Deliverance 2, Silent Hill 2, Red Dead Redemption 2, God of War, all looked amazing in HDR on my G5 and look absolutely colorless in HDR on the G6. It's very jarring just how bad it is. You will think you've went color blind when you toggle the windows HDR on with the G6. I spent a few hours going through all the settings of the TV and my PC to make sure I had not misconfigured a setting. I figured there's no way LG screwed up the G6 this badly. I had not misconfigured anything. The tv just has shit HDR in windows 11 pc gaming. Lets say G5's pc windows gaming HDR was a 9.5/10, the G6 is a 1/10. It's actually that bad and I'm not exaggerating one bit. I ended up turning windows back to SDR and playing that way for a while it was so bad. It's so bad that I'm not going to wait for a patch and get stuck past the return window of the TV. This thing is going back to LG immediately and I suppose I will be looking at a Samsung possibly this year

This is a warning to all who do pc gaming who are looking at this years LG lineup, STAY AWAY. you have been warned!

reddit.com
u/RandomGamer414 — 19 hours ago
▲ 26 r/RTINGS+1 crossposts

We tested affordable tank printers and high-end photo printers to see the differences in making playing card proxies

A couple of weeks ago, I made a post on r/magicproxies where I compared Magic: The Gathering card proxies printed on affordable tank printers to proxies printed on high-end photo printers such as the Epson ET-8550 to determine if the price increase was worth the quality increase.

We pushed the subject a bit further and we recently published an article that could be of interest to anyone who wants to start printing playing card proxies at home or if you're simply wondering if you really need to upgrade your printer. We used a microscope to better showcase the differences between proxies printed on different printers and papers since they could be subtle.

Link to the article: Printing Playing Card Proxies At Home: You Don't Need An Expensive Printer For Great Results - RTINGS.com

u/ma_RTINGS — 4 hours ago
▲ 442 r/RTINGS+5 crossposts

We've launched our new Wi-Fi Router Test Bench, focusing on "gaming" routers and measuring wireless latency.

Which router is best for gaming is a frequent question. And people are pretty quick to answer that there's no such thing as a gaming router, rightfully so.

But since the question is still frequently asked, we decided to add the measure of wireless ping and jitter to our router test bench so anyone can now see for themselves the added latency tax of gaming on Wi-Fi. We're hoping this data can help users shopping for a "gaming router" find better information.

While nothing can beat a wired connection in terms of latency, there's a few things you can consider if you are forced to game on Wi-Fi:

\- Wi-Fi 7 does bring little improvements over older generations with improved OFDMA and MU-MIMO.

\- Mesh systems can add a lot of lag spikes to connections, mostly depending on how their backhaul is managed (the connection back to the node connected to the WAN). There are better products then other for gaming when it comes to mesh system.

\- Gaming features can have an impact, but there are other means to improve your gaming exprience than to rely on those features. Getting a low latency router off the bat is better than getting a router with "gaming features". 

For more details on our test development, check this article: Wi-Fi Latency: Not All Routers Are Equal, And No, Gaming Routers Aren't Better - RTINGS.com

Feel free to share this post whenever a user asks for a gaming router!

u/OutdoorRink — 13 days ago
▲ 145 r/RTINGS+1 crossposts

Around the publication of our Logitech G PRO X2 SUPERSTRIKE review, there were ongoing community questions about which test methods were best suited to evaluating its new haptic inductive trigger technology. To investigate, we ran several experiments using human reaction benchmarks, high-speed camera testing, and our existing solenoid-based click latency rig. Our goal was to compare the strengths and limitations of each method and determine whether our current click latency methodology could properly assess this new technology, or whether it was missing an advantage specific to the SUPERSTRIKE.

This study was organized and conducted by my colleague Caleb, who will be around to answer questions about the testing.

TL;DR: Our testing doesn’t support Logitech’s “up to 30 ms faster” click-latency claim for the Logitech G PRO X2 SUPERSTRIKE. The SUPERSTRIKE performed well in our human reaction tests, but both those tests and our high-speed camera tests were too variable to reliably measure the small latency differences between modern high-end gaming mice. Our solenoid-based click latency rig produced consistent, repeatable results, and in that testing, the Endgame Gear OP1 8k v2 was slightly faster than the SUPERSTRIKE, consistent with our existing review results.

Review Gift Links

Below are gift links that unlock our full reviews for the four mice we used in this study:

Raw Datasets

For transparency, we've added google drive links for our raw datasets below

Summary of Findings

We conducted three separate investigations to evaluate click latency performance, with a focus on comparing human reaction testing against RTINGS.com's solenoid-based click latency rig:

  • Human reaction trials using two stimulus-based reaction tests across four mice
  • Modified click latency rig testing, replacing the solenoid with a human finger
  • High-speed camera analysis measuring the time from initial finger movement to on-screen response

Each investigation aimed to assess how real-world interaction compares to RTINGS' objective click latency measurements and to evaluate the reliability of our existing testing methodology through alternative approaches.

Mouse Settings

We set each mouse to the fastest click latency configuration used in our published product reviews.

Logitech G PRO X2 SUPERSTRIKE

  • Polling Rate: 8000 Hz Wireless
  • Rapid Trigger: Fast (1)
  • Haptics: Default 3
  • Actuation: Short click

Endgame Gear OP1 8k v2

  • Polling Rate: 8000 Hz
  • SPDT: GX Speed Mode
  • Slamclick Filter: Off

Logitech G PRO X SUPERLIGHT 2

  • LIGHTFORCE Switch: Optical Only
  • Polling Rate: 8000 Hz Wireless

Logitech G305 LIGHTSPEED

  • Polling Rate: 1000 Hz Wireless
  • Power Mode: HI (Performance)

Findings for Human Trials

This investigation compared human reaction tests against RTINGS' objective click latency measurements to determine how well human testing reflects our click latency rig's test results.

We used two stimulus-based reaction platforms:

  • Aimlabs Detection Test
  • Human Benchmark Reaction Test

We tested four gaming mice:

  • Logitech G PRO X2 SUPERSTRIKE
  • Endgame Gear OP1 8k v2
  • Logitech G PRO X SUPERLIGHT 2
  • Logitech G305 LIGHTSPEED

The Logitech G PRO X2 SUPERSTRIKE produced the fastest average reaction times overall across both platforms for most testers.

However, it wasn't the most consistent mouse, and it also produced the most misfires, likely due to its very sensitive actuation point.

Typical variability observed:

  • Run-to-run variability: approximately 11-15 ms
  • Tester-to-tester variability: approximately 14-24 ms

Objective speed difference according to our click latency rig between the Endgame Gear OP1 8k v2 and the SUPERSTRIKE:

  • Endgame Gear OP1 8k v2: 0.6 ms
  • SUPERSTRIKE: 0.9 ms
  • Difference: 0.3 ms

Human reaction testing detected large latency differences, like the slower performance of the G305. The second-slowest was the SUPERLIGHT 2. However, it couldn't reliably distinguish between modern gaming and esports mice whose latency differences are under 1 ms.

Findings for the "Finger Test"

After completing the human reaction trials, we performed an additional experiment using a human finger on the click latency rig instead of the solenoid.

The goal was to verify that the click latency rig results remain consistent even when pre-travel isn't eliminated by solenoid actuation. The theory was that the force and acceleration of the solenoid may reduce or even eliminate pre-travel.

Because the click latency rig typically captures inputs within a 0.5 ms detection window after actuation, many human-pressed samples were discarded when the press happened too early or too late relative to the rig’s timing. This narrow window helps reduce noise during solenoid-based testing, including noise caused by vibration or movement during the solenoid press. As a result, the human-finger runs produced fewer valid samples than our standard 250-sample solenoid runs.

After cleaning the data and removing outliers, we obtained the following results.

Endgame Gear OP1 8k v2

  • Run 1: 1.937 ms (163 samples)
  • Run 2: 1.840 ms (182 samples)
  • Run 3: 2.181 ms (183 samples)
  • Average: 1.986 ms
  • SD: 0.176 ms

Logitech G PRO X2 SUPERSTRIKE

  • Run 1: 2.052 ms (189 samples)
  • Run 2: 2.029 ms (200 samples)
  • Run 3: 2.372 ms (157 samples)
  • Average: 2.151 ms
  • SD: 0.192 ms

The Endgame Gear OP1 8k v2 was approximately 0.165 ms faster on average.

These results align with RTINGS' objective click latency measurements:

  • Endgame Gear OP1 8k v2: 0.6 ms
  • SUPERSTRIKE: 0.9 ms

The finger test results are slower than the solenoid-based click latency rig results because a human press is slower than solenoid actuation. The important comparison is the difference between the two mice under the same test conditions.

This consistency, with the Endgame Gear OP1 8k v2 measuring slightly faster than the SUPERSTRIKE, supports the reliability of the RTINGS click latency testing methodology, even when switching from solenoid actuation to a human press.

The finger test investigation supports the findings of the solenoid click latency rig, as both methods produce consistent results. This agreement represents a relative validation, confirming that the observed performance differences are reproducible across methodologies.

Findings for the Initial High-Speed Camera Test

We attempted to use a high-speed camera recording at 1000 frames per second to capture the interval between the initial finger movement and the on-screen response. The on-screen response was measured using a 540 Hz monitor displaying a white flash with the MS Paint fill tool.

After testing both the Logitech G PRO X2 SUPERSTRIKE and the Endgame Gear OP1 8k v2, we made the following observations:

  • Accurately determining the start of finger movement proved highly subjective.
  • Across testers, the selected starting frame varied by up to approximately 30 frames, or approximately 30 ms.

Measured results:

  • SUPERSTRIKE, Click 1: 89 frames (89 ms)
  • SUPERSTRIKE, Click 2: 86 frames (86 ms)
  • Endgame Gear OP1 8k v2: 79 frames (79 ms)

Given the potential variation of approximately 30 ms in start frame selection, a measured difference of 7-10 ms falls well within this method's margin of error.

The primary limitation of this approach is the inability to consistently and objectively define the start of the click action. Even minor differences in frame selection can introduce tens of milliseconds of error, which far exceeds the latency differences being measured between modern gaming mice.

As a result, this method lacks the precision required to evaluate subtle latency differences, and the findings shouldn't be considered reliable for comparing high-end devices.

Findings for the Follow-Up High-Speed Camera Test

We repeated the previous high-speed camera method with added markers on the tester's finger to improve movement tracking. Footage was recorded at 1000 FPS and 2142 FPS this time around for more precision.

For both the Endgame Gear OP1 8k v2 and the SUPERSTRIKE, we performed multiple clicks per run, with 3-4 clicks each.

Additionally, we used an in-house RTINGS tool that flashes white when a click is registered. This should be less resource-intensive than MS Paint, in case the previous method introduced latency. The in-house tool can synchronize with the camera FPS for frame-accurate comparison.

SUPERSTRIKE at 2142 FPS

1 frame ≈ 0.467 ms

  • 6260 → 6220 = 40 frames → 18.7 ms
  • 14319 → 14276 = 43 frames → 20.1 ms
  • 21716 → 21660 = 56 frames → 26.2 ms

SUPERSTRIKE at 1000 FPS

1 frame = 1 ms

  • 602 → 564 = 38 frames → 38 ms
  • 2418 → 2394 = 24 frames → 24 ms
  • 4370 → 4355 = 15 frames → 15 ms

Endgame Gear OP1 8k v2 at 2142 FPS

1 frame ≈ 0.467 ms

  • 17077 → 17009 = 68 frames → 31.8 ms
  • 19853 → 19817 = 36 frames → 16.8 ms
  • 22907 → 22863 = 44 frames → 20.6 ms
  • 8033 → 7980 = 53 frames → 24.8 ms

Endgame Gear OP1 8k v2 at 1000 FPS

1 frame = 1 ms

  • 3246 → 3224 = 22 frames → 22 ms
  • 6454 → 6410 = 44 frames → 44 ms
  • 9417 → 9399 = 18 frames → 18 ms

Average results:

  • SUPERSTRIKE: 23.5 ms, with a range of 15-38 ms
  • Endgame Gear OP1 8k v2: 25.4 ms, with a range of 16.8-44 ms

Even though this test cycle made it easier to track finger movement thanks to the markers placed on the tester's finger, we realized that it's still difficult to pinpoint the exact moment of actuation with frame-level precision. Even with the added visibility, there's still likely a variance of a few frames in either direction, depending on the interpretation of the exact beginning of the movement.

However, the more significant observation from this dataset was that the results appear to depend more on human click consistency than initially expected. While we assumed clicking speed was relatively consistent across trials, the variation in measured latency suggests otherwise. Some clicks were clearly faster, while others were noticeably slower, which contributed to the spread in results more than measurement uncertainty alone.

Conclusion

Across all three investigations, human reaction testing, the modified "finger test" on the click latency rig, and the high-speed camera analysis, a consistent pattern emerged regarding the measurement of click latency.

Human reaction testing showed that large latency differences can appear in reaction-time results, but it's not precise enough to reliably detect sub-millisecond performance differences between modern high-end gaming mice. This is due to inherent human variability, which ranged from approximately 10-20 ms in our testing, far exceeding the differences being measured.

The modified click latency rig, using a human finger instead of a solenoid, produced results that remained consistent with RTINGS' objective measurements, with the Endgame Gear OP1 8k v2 measuring approximately 0.165 ms faster than the Logitech G PRO X2 SUPERSTRIKE. This supports the reliability of the click latency rig's methodology, even when real-world factors such as pre-travel and human actuation are introduced.

In contrast, the high-speed camera test highlighted the limitations of manual measurement techniques. The inability to consistently determine the exact start of a click introduced measurement uncertainty of up to approximately 30 ms, making it unsuitable for evaluating small latency differences. Some clicks were clearly executed faster, while others were slower, which directly contributed to the spread in measured latencies.

This is where a solenoid-based rig provides a key advantage. Unlike a human finger, a solenoid delivers a mechanically consistent actuation with controlled force and timing, removing variability from pressing speed entirely. Because actuation is electrically triggered, each press is initiated in a highly repeatable manner, eliminating the inconsistency seen with manual clicking.

Taken together, these findings support the conclusion that objective, instrumented testing is required to accurately measure click latency in modern gaming mice. While human testing and visual methods can provide useful context, they lack the precision needed to evaluate the extremely small performance differences at the high end of the market.

u/GregRtings — 7 days ago
▲ 11 r/RTINGS

LG G6 , Film Maker Mode alongside Game optimizer , not working

just setup the new G6 and already disappointed with an issue. Seems that you can NOT enable film maker mode alongside Game optimizer anymore like you could with the G5.

When you do the Game bar at the bottom of the tv no longer pops up when you select settings (gear icon) on the tv remote. Anyone have any idea if this can be fixed, or if LG just nerfed this option coming from G5 to G6? I can’t see rtings reviews anymore. Can anyone confirm this is normal or am I doing something wrong ?

u/RandomGamer414 — 2 days ago
▲ 25 r/RTINGS

S95H Rtings OLED Review

Can anyone gift an unlocked link for the S95H OLED review? And if possible also a link for the S95H vs LG G6 comparison review?

reddit.com
u/Active-Rule9090 — 6 days ago
▲ 10 r/RTINGS

LG G5 vs LG G6 , 4k HDR PC gaming

The other day someone posted an unlocked review and as I remember the G5 was rated better than G6 for HDR gaming ?

Is this serious? How can last years model beat the new one ? Did LG nerf something ? Could it be fixed in an update? or do consumers just need to skip the G6 this year?

reddit.com
u/RandomGamer414 — 8 days ago
▲ 13 r/RTINGS

Rtings could make a video comparing the X11L with the S95H.

It would be very interesting to see them side-by-side in movies and games that push TVs to their maximum brightness. The best QD-OLED with super vibrant colors against the best Mini-LED, X11L, with super colors.

reddit.com
u/Active-Rule9090 — 6 days ago
▲ 7 r/RTINGS+1 crossposts

From reading this other thread, it seems like the basic summary of the G6 is that it’s great hardware with some very noticeable and stupidly implemented quirks.

It’s been a while since I bought an LG TV. It does seem however, like it’s pretty obvious that LG is going to do whatever it possibly can do to improve the firmware before the competitors flagship TVs come out.

It is easy to pile on LG for releasing a TV before the firmware was ready. I’m asking an honest opinion here and won’t be at all helped by bashing LG.

I have two questions.

  1. are the primary problems reported all seemingly fixable by firmware update updates?

  2. Given LG’s track record. Is there any reason to think that they will not make all possible update updates as quickly as they can?

reddit.com
u/Jonatheber — 8 days ago
▲ 5 r/RTINGS+2 crossposts

Review Idea: Compare streaming quality and UI of all major cable tv streaming platforms (Spectrum, DirecTV, Hulu, YTTV, etc..)

I realize Rtings' focus is on physical products, but there is no reliable source on streaming quality or user interface/app ease of use when comparing these providers. DirecTV, Spectrum and (I assume) others offer their own streaming boxes as well.

They have the skills and equipment for some head to head comparisons that could really help consumers make informed decisions!

reddit.com
u/RE4Lyfe — 8 days ago
▲ 1 r/RTINGS

I have a test for rtings or anyone. Run the tv with smart features and the same tv as a dumb tv. Look at the quality and longevity of the tv and see if it improves the performance of the tv

Use an external source for the dumb tv.

reddit.com
u/origanalsameasiwas — 7 days ago