r/RPGMakerMV

▲ 34 r/RPGMakerMV+3 crossposts

We've made a ton of updates to the game! You can find the devlog here New Queen of the Dead Patch just dropped! - Queen of the Dead by italia2022 and try the newest demo here Queen of the Dead by italia2022 give it a play! Give some feedback! Feed Emma! Even your meat (the healing items). Follow us on X Queen of the Dead Official (@QotDDevTeam) / X , on itch italia2022 - itch.io and join the Discord https://discord.gg/4watCKYYP for future updates!

u/MissItalia2022 — 12 days ago

Sorry I've been away for awhile.

I've told too many people in here that if they really wanted their game done, they had to learn to code. But I also understood the struggle of being an FNG in here.

You finally get a little ambition to take on making your game and you find this group and you think, "Oh yeah, this will be easy. I can just get the help I need." And then you ask and depending on the degree of noob in the question you rarely get a response.

Then I became a mod because I was passionate and the opportunity arose, but I still barely knew jack squat.

But I digress. I'm back with vengeance. And not only that I have been working on a whole eco system since learning to code. My current project runs on Unity but I will be doing my visual novels in RPG Maker.

The IP I'm working on is called Of Royal Bonds. It's a tabletop card game that will have a Kickstarter and as an incentive to back the campaign you will be allowed to beta test the card game in a digital app.

In the card game you will be able to create your own card in game, level it up, and get an official etch for your physical deck. The tabletop version also come with an app companion that will group your players, scan your cards, play an animation, and update the score. Allowing people at a party to play with their friends at work or in a hospital.

The cards will also have two other card games to play with. One I'm putting in the app store as a standalone playing card style game called Snape of Spades, with a plug to ORB.

So like I said. I'm back and I'm bringing treats!! Check this out.

u/118Ra — 3 days ago

This is probably one of the more complex things I've ever done! It comes with some limitations, but it does function. I'm using yanfly's SaveEventLocation to keep everything in place when you change rooms!

u/pfalcon485 — 7 days ago
▲ 17 r/RPGMakerMV+2 crossposts

So I've been working on my own battle result screen and decided to add a aftercare system to it.

To put it simple. The aftercare is where you use items to heal your VIT/ETH and remove any negative effects after battle.

Why? Because a lot of time if not all the time. When you finish a battle, you go into the main menu to heal up so I thought, why not just make it part of the battle result?

This was made using SRd HUD maker and event commands. Hope you enjoy ^^

u/SuspiciousGene8891 — 10 days ago