r/Polycam

Image 1 — Smoothing/shaping mesh for 3d printing in blender
Image 2 — Smoothing/shaping mesh for 3d printing in blender
▲ 3 r/Polycam+2 crossposts

Smoothing/shaping mesh for 3d printing in blender

Hey!
I’m trying to recreate this finial for a client. I printed this model already and it’s not bad! I scanned the original with Polycam and processed it with SketchUp. But I’m not getting the detail I want. Particularly with the little rim at the base of the top half with crisp clean beading and tiny partial spheres. How can I clean that up? I’ve started working with blender again but I’m a bit rusty. Polycam can export in lots of formats. I’ve tried obj, stl, and dae so far.

There are so many variables! I’m using a Creality k1 se to print with and so the slicer is Creality. Another issue if ran into is scaling. I think I’ve worked that out and I’ve obviously achieved a scalped print. I just need advice on a higher quality accurate print.

Let me know your thoughts! Thanks!

u/ThirdPyramidDesigns — 5 days ago