r/PokemonWindsWaves

Pricing speculation

There’s still nothing confirmed, but on the German Amazon place Pokemon Winds is listed as €79,99 which still likely doesn’t mean a lot for EU and especially not US.
If this price is true then in the US it will most likely be $69.99 digital and $79.99 physical though there’s a small chance for $10 more or less on both. Recently we’ve seen new games being priced at anywhere from $40-$80, and now with the $10 physical digital thing and European/American conversions it makes it even harder to get it completely clear until pricing is fully revealed per region.
Most logical prediction right now would be $79.99 physical/$69.99 digital with most stores pricematching their physical to $69.99, but only time will tell.

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u/Generic_Miis — 2 hours ago

Wow

So I was reading the game is going to be $79.99. Wow being a gamer really is turning into a rich person's hobby. I heard the next Xbox will be $1500. The switch 2 is going up to $500 in September. What happens when there is no longer a chip shortage are they going to reduce the price? It's a sad time for normal gamers. Ones who just like to play videogames. I don't stream or anything I just play games.

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u/StormBrave802 — 4 hours ago

My prayers for Browt, please don't have the humanoid bird problem. I'm being genuine with this wish while writing dramatically!

Ludicolo is based off dancing and Mexicans, Quaquaval is based off dancing​ and Spaniards. The second he starts shaking tail feathers he isn't even getting brought to the farm up state. Please don't be about dancing and Indonesians. ​

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u/LilBuggy-Bunnie — 12 hours ago

Should the protagonists finally learn to swim?

In Legends Arceus, the protagonist can't swim and just flails like a Magikarp. In Scarlet and Violet, the player also can't swim., but we don't see him/her flailing. The screen just fades to black and the player somehow ends up back on land (or instantly hops on Koraidon/Miraidon. In Legends Z-A, we can't enter water at all. So, should we finally be able to go swimming with our water Pokémon? Most likely we will, since underwater was shown in the trailer.

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u/Happy_Popplio-728 — 13 hours ago

What do you think the type will be if they gain a 2nd type, and when in the stages?

Browt: First stage just grass, gains either ground or dark by its first evo​

Pombon: Stays fire till the end, if it does gain one I could only expect normal

Gecqua: Water/Psychic​ 𝑷𝑳𝑬𝑨𝑺𝑬! I want my favorite starter to get my 2nd favorite type (Gecqua shouldn't get fairy)

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u/LilBuggy-Bunnie — 16 hours ago

Starter Evolution Concepts

Wanted to share the ideas I had for how the new starters might evolve. I don’t think these designs r necessarily perfect, just a bit of fun!

For Browt I was mostly leaning into that eyebrow thing it has going on and mixing it w a bird of paradise and a rooster. I didn’t do a lot of research on Malaysian culture specifically, but I’m filipino and whenever I visit there’s always dozens of roosters hooting and hollering in the morning so I figured maybe they have them in Malaysia too idk. I’m really happy with the final evo I designed, I think he looks pretty cool. One of those middle evos is particularly ugly tho but thats okay. I imagine he’d be either grass/fighting or grass/flying.

Pombon was inspired by those stone dog/lion statues and fireworks, he’s definitely the one I had the most trouble with but I’m happy w what I came up with. My favourite is the fireworks one cuz I think it has the most interesting concept out of them. I’m personally hoping for a fire/fairy pombon but honestly he could be anything. I also had a bit of trouble making him look distinct from arcanine and solgoleo but alas what can you do?

Then Gecqua was inspired by just the general idea of a psychic/guru i guess? I didn’t have a specific animal in mind I just wanted her to be elegant and a bit weird looking. I wanted to keep Gecqua’s beautiful luscious eyelashes so they feature prominently in all the designs. Definitely leaning towards water/psychic for her but if not I can see water/poison.

Okay that’s all I have to say lmk if y’all like them. And feel free to recommend names or design changes!

u/SuburbanLegend_27 — 1 day ago

The most Hear-Me-Out idea: Forgo Pokeballs

What if pokeballs are no longer a focus in the game. Not in the sense that you don't use pokeball to catch anymore.

More like it became sort of key item that never ran out and special balls only popped up for legendaries/mythicals/limited release pokemon. No more 100 types of balls.

Like the good old rods, the balls upgrade to Great and Ultra the more you progress through the story. Deluxe ball still shows up every 100 throws.

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u/Neilkd — 1 day ago

A Feature I Think Is A Must For Wi/Wa

Well...2 features lol

I've been replaying Shield, PLA, Violet, and ZA because I realized the original names that were set up were not the name I usually use for gaming profiles (petty reason I know)

That being said, I've gotten into the habit of organizing my boxes by their in-game pokedex number. This takes a lot more time than usual and serves no extra gameplay purposes...it's actually a detriment because I'll spend extra time searching for my most used pokemon instead of having a dedicated page or 2 just for them.

The first feature I think is long, LONG overdue is an auto sort feature for our boxes. You can sort your inventory and the pokedex itself to be a number of different sorting methods, but you can not do the same with your boxes.

The other feature I think is also long overdue is the ability to put conversations on auto-forward. I would rather have a full on "skip conversation" option, but auto-forward would fit pokemon better. Pairing with this, we need faster in-combat notifications and dialogue boxes. Battles can drag and drag and draaaaaag thanks to every move needing to be called out and every status effect needing a reminder blurb that your pokemon is indeed effected by a status. Removing status condition blurbs altogether and having animations that can easily be used to identify when a status effect is...in effect would speed combat up so much. I think it may be a bit much to say that every move also needs unique animations instead of callouts as it's been a staple of pokemon since day 1, but something in-between would be nice.

I wanted to share these opinions and wishes of mine because I think it's easy for us to get lost in the hype of all the new new that's on the way. We need to hold GF to a higher standard other than graphical performance. Even as much as current games have streamlined a lot of staple features, I still see glaring issues that I feel should've been addressed with Sw/Sh.

Anyways, thanks for reading if you did. Let's have level headed discussions?

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u/Deep-Royal1390 — 1 day ago

I hope they get rid of Raids

Is this a hot take? I don't know.

First, let me say that I'm technically biased by the fact that not only have they literally never done raids well, but I also spent a lot of time playing raids SINGLEPLAYER, specifically in Sword and Shield, and contending with Magikarp kid and Martin's Solrock. So is it really surprising that I want raids gone forever?

But still, I think raids are just so boring. There's never any interesting strategy to employ in my experience. If you use stat changes they'll get reset. If you inflict status effects, they'll get ignored. There's usually nothing to do except for use one supereffective move and pray.

(SwSh is particularly bad because enemy max moves have secondary effects that also distrupt any other strategies you might be using, like weather.)

Then they bring out the shields, which are just stupid dumb idiot mechanics. Who likes it when raid pokemon put up shields. This just simplified the raid even further into "how many times can we hit the enemy", which is somehow still hard most of the time. And in SV specifically, the requirement to Terastalise just narrows your viable options even further. If you have a pokemon with an advantage against a raid mon, if that advantageous type isnt also its tera type then TOO BAD! You're going to have to terastalise and use THAT type if you want to break its shield!

Oh and the change to an active timer is just annoying. Not much to say there, it just IS.

And while my memories are mostly just frutstrated, from my limited experience, it seems like when you DO actually play online and have a full squad of human players, it almost always just becomes incredibly easy from everyone present having minmaxxed, powerful pokemon. Which I'll take over Martin's solrock, obviously, but it doesnt change that it's still not an interesting battle.

I've... NEVER had a truly interesting raid battle.

(despite this I spent hours doing them anyway as some sort of sick cry for help in 2020)

But I think my true contempt for Raids comes in the fact that... they're just fundamentally boring content. And they're spread across the sandbox maps as if they are content, but they're just so LAZY. They're so transparently a way to add something to do in a form that can be infinitely iterated on by just swapping the pokemon. They don't require any design whatsoever.

Although in fairness that might not be so insulting if they werent featured in the two pokemon games with the least content in the entire main series.

In fact, it's hard to put my finger on just what is so insulting about Raids to me. But if I close my eyes and picture the world of winds and waves being filled with raid battles at every step to the same degree as violet, it fills me with immense dissapointment.
I think perhaps it's because of the way they're used, being scattered around bland empty environments with little rhyme or reason. They're almost the final confession that there's nothing interesting to do in the world of SV or SWSH, and that the only way the game designers can think of for you to have fun is for you to be taken away to an isolated contextless void.
It makes it feel like you don't explore the map to reach curated and unique experiences within the open world, but that the map just acts as a plate on which to serve up interchangable boring experiences.

I think the final nail in the coffin is just that finding a pokemon in a raid, or catching one after beating the raid, is never exciting. That's never a cool way to catch a pokemon for me. The most memorable encounters with pokemon are in cool and interesting locations where you could believe the pokemon actually lives.

Like, in Platinum, I found rotom in a haunted house in the woods. In Violet, I found rotom from just some random raid. What an adventure.

Catching a pokemon because I found it in a random beam of light coming out of a clump of rocks that the game insists is meant to be some sort of "den", just feels like pokemon trying to entirely give up on the concept of the gameplay having any sort of interesting context or narrative.
Who cares where you find your pokemon or how, as long as its time-filling gameplay that fills more pages in your pokedex. Go play more raids, idiot.

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u/Groundbreaking-Ad313 — 2 days ago

Map theory (Tera Leak Spoilers Warning!)

Was watching the Hidden Power Podcast and whilst they were discussing the map that was leaked. Something occurred to me.

The shape and direction of the islands to me look like either a Whirlpool and/or Tornado.

This makes more sense if the centre island is Island 1 as mentioned in the leaks. The eye of the storm/Whirlpool.

Not much to this theory but thought was a neat observation and a nice touch from Gamefreak if this is how it ends up looking.

u/ewokninja94 — 2 days ago

When do you think we'll get more news on the games and the release date?

I'm hopeful that we get something new within the next few months. I think the footage we saw of gen 10 was fairly polished, so I'm hoping this may suggest it's coming sooner than the usual fall/winter release window.

It's also possible Nintendo just wanted to have the new gen announcement tied to the anniversary, regardless of how far off the games are from being ready to release.

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u/xxGon — 2 days ago

Quick WiWa prediction

A Titan arum Pokemon. It would have the ability to switch between the leaf stage and the flower stage every few turns. Prob Grass/Poison and probably a Vileplume regional variant, if not an evolution of Gloom.

if they don't include this flower in wiwa i will cry

u/ST100FromScratch — 2 days ago

On my 5th "wave" of rewatching people react to the Gen 10 reveal because I genuinely cant believe Im finally ALL IN on being excited for a new mainline Pokemon game in over a decade, and using the opportunity to it's full potential.

u/Harley_Sonder_ — 3 days ago

Animal I want as a pokemon in Winds and Waves! Head of a cat, body of a bear, tail of a monkey and smells like popcorn! I want a Binturong pokemon!

u/Oracle209 — 3 days ago

Which Pokémon do you think could have a dual typing or a complete type swap?

We all know Game Freak sometimes makes bizarre choices with typings usually for early game balancing reasons

But if we ignore competitive balance for a second and focus purely on lore, Pokedex entries and visual design

e.g., Luxray Electric/Dark type or Golduck a Water/Psychic Or why isn't Florges a Fairy/Grass type

Who deserves a secondary type they don't have?

Who needs their primary and secondary types changed?

What are your favorite examples of Pokémon that feel mis typed

u/Party_Initiative7605 — 4 days ago

I hope this game is turn based.

probably preaching to the choir but I don’t care unfortunately.

playing showdown reminds me of how good turn based is, and despite champions being the new blueprint for all of turn based battling, I still hope this game has it because a lot of the things I like about the games come from the turn based system

also it would be cool to multi battle with someone online at launch like you could with SV, and hopefully unlike sv they could make a system so you can team up with a friend without restricting yourself to a specific room code

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u/Starrybruh — 5 days ago