r/PlaydateDeveloper

▲ 44 r/PlaydateDeveloper+2 crossposts

Hello there , I've just completed a small Playdate sized manual for my game Pocket;City.

You can download the PDF here

The manual has a vertical 8-zine format cutted for fitting into a Playdate Cover.

In the next days i'll publish a tutorial for cutting the paper correctly once printed.

Hope you like it .

Floriano

u/DiopanGames — 10 days ago
▲ 64 r/PlaydateDeveloper+1 crossposts

The entire English (and Welsh too) canal system in one yellow box. UPDATE

Thirteen and a half minutes of video right there. I am not expecting anyone to really watch it all, but it gives an impression of a few bits of the game.

New in this latest build, for those that are interested:
- music! (and reverrrrrrrrb / echooooo in the tunnels)

- sound! (the morning sequence has the dawn chorus, as recorded by me with my field recorder last week, fireworks when a planned route ends, drips, bicycle bells, windlasses, tons more)

- missing sprites! (The diary entry shows an Easter Egg, but the game doesn't, as that is what I have left to do. There are Easter Eggs all over the place.)

- new lock visuals (and it keeps state, so you have to fill appropriately. And remember to close the gate behind you...)

- the shop works, but I forgot to show it here

- moveable bridges

- if Open Street Map had the name for shops, they are in there (as you can see from when I accidentally started _inside_ the Islington Tunnel. And I do not want to do that again, it was a stressful journey irl)

So yeah, playtesting this has been fun. I am sure there are bugs on some canals, but by my reckoning, at full speed, doing the locks, it would take about 35 days solid playtime to traverse the whole thing.

And I might make another post about it soon, but one of the other games on my sideloaded list there hits the Catalog next month :)

u/straytaoist — 4 days ago
▲ 40 r/PlaydateDeveloper+2 crossposts

I'm currently working on a Steam version of Crankstone and the page is live! If you enjoyed the game and want to support, please consider adding it to your wishlist! That helps for visibility.

Hopefully, this version will bring new content :)

Also, Crankstone is currently 3$ off on the Catalog.

Many thanks! Cheers;

u/loudoweb — 2 days ago
▲ 41 r/PlaydateDeveloper+1 crossposts

DevLog - Apocalypse PD! - v0.7 - Action pack update

Hey guys!

Just spent some time with the latest Airborne update and honestly… I hope you'll notice an improvment immediately.

The presentation feels tighter right from the start—cleaner menus, sharper navigation, and a little pointer system . It gives the game real personality and somehow makes you feel in control before the first shot is even fired.

Better mechanics : the difficulty doesn’t spike randomly—it builds. Slowly. Methodically. Wave after wave, the pressure keeps rising, enemies start coordinating, support units show up.

Mortars feel smarter. Infantry reacts. Jets, bombers, helicopters, tanks, paratroopers—everything’s been tuned to keep you guessing. No lazy patterns. No cheap repetition.

Small details: Better threat indicators. Cleaner DEFCON feedback. High scores that remember your name. Smoother projectiles. Subtle screen shake on impact.

Really curious what you think after a few runs.

u/david_senate — 3 days ago