r/PantheonMMO

Why are the graphics so incredibly bad and ugly? Just started this game and man its an eyesore to look at.

Gears of war, a game from 2006 has better graphics. Modern wow has much better graphics and that's a game from 2004, though pantheon does look better than old wow.

This game looks so outdated and ugly to modern standards. Like two decades outdated.

Why is that? What were they thinking? Current gen MMO's look far FAR better and this game is still nowhere near complete.

reddit.com
u/Drandosk — 3 days ago

When will the next big update for Pantheon will happen?

Many interesting projects are coming along, everquest legends in July, MnM launching EA in October, a possible Classic+ release announcement which would get me back into tbc anniversary.

I wanna get back into MMOs and I had been following Pantheon but info seems flat atm? Any updates before everquest legends launch or soon or should I skip this one for now?

reddit.com
u/Legitimate_Log_1356 — 2 days ago

About to get AoCd?

Will be hilarious if they farm standalone sales for another week then close down.

Does anybody have any hope for this game anymore? Honestly. Except for the dozen glazers on their Discord how does anybody think that this will ever come to fruition? This level of incompetency is almost unimaginable.

It went from "spring update and wipe" to we can't even get a 10 level PTR working in the spring. Even on the Standalone client not all the classes are available, most abilities are bugged , and there are no systems implemented.

reddit.com
u/Greedy_Line_6783 — 3 days ago
▲ 0 r/PantheonMMO+1 crossposts

Pantheon Rise of the Fallen can be downloaded thru steam!

[deleted]

u/[deleted] — 4 hours ago

If it isn't clear by now, Visionary Realms did a full on bait and switch. We funded a classic mmo only to get slowly and methodically delivered a full-on WoW clone that's not even close to being finished and these morons are still developing new bullshit systems and features that noone wanted.

The famous "frog in boiling water" story goes like this: Drop a frog into a pot of boiling water and it will immediately jump out to save itself. But place it in lukewarm water and slowly raise the temperature — the frog adapts to the gradual change and stays put until it's cooked alive.

Today, it's a powerful metaphor for how people and societies often ignore slowly worsening conditions until the damage is irreversible and your time and money is wasted. Don't be the frog.

Downvote if you want but this game is dead on arrival. These idiots will never listen to us, they have lied to us for years, and gas light us into thinking the majority of Pantheon fans wanted this when only a tiny fraction of the player base wanted ANY of these stupid features. Microtransactions are about the only thing left for them to sneak in but bet your ass it's coming.

I'll never touch this game again and the company should be ashamed of themselves.

reddit.com
u/DarksideDemi — 9 days ago

I want to introduce you to someone

I want you to meet someone who always thinks things are fine and dandy, and whose telling you to go take a walk because you're obsessively waiting for that steam launcher, while simultaneously sitting on the discord 24/7.

u/Unaccomplished-One9 — 2 days ago

Public Test Realm Goes Live Wednesday, May 6

May 1, 2026

Greetings, everyone.

We are happy to announce that the Public Test Realm (PTR) for Pantheon: Rise of the Fallen launches on Wednesday, May 6, and will receive updates every Wednesday thereafter. This is your chance to get an early look at the upcoming Combat and Progression update, help us test and tune the game, and provide direct feedback that will shape the final experience. Let’s take a look at what to expect for the first week and beyond.

Week One

In the first week, the following classes will be available up to level 10:

  • Warrior
  • Paladin
  • Dire Lord
  • Cleric
  • Druid
  • Shaman
  • Wizard
  • Summoner

In addition to the above classes, these are the features that will be available Week One.

Crafting and gathering will be disabled at PTR launch.

Each subsequent week we plan to periodically bring additional classes online, raise the level cap, make tuning adjustments, and fix bugs based on your feedback.

What to Expect After Week One (dates TBA)

These systems and features will be added in future weeks:

  • Most updated class mechanics will come online when their respective classes become available for testing.
  • Mastery system
  • Spell Pushback mechanics
  • Market system
  • Full Crafting and Gathering progression and difficulty
  • Boats

What to Test in Week One

Your feedback is crucial. PTR Forum Channels will be added to Discord where you can leave your feedback. Please be aware that the initial week will be in a more raw state as we button things down and smooth out the experience. Please pay special attention to the following:

  • Solo difficulty – Are low-level NPCs too easy, too hard, or just right?
  • Small group difficulty – Does grouping trivialize content too quickly?
  • Class abilities – What feels good or not good about abilities in the first 10 levels?
  • First-to-Engage (FTE) mechanics – How does it feel in actual play?
  • Experience progression – Too fast, too slow, or just right?
  • Rested experience mechanic – How does it feel?
  • Mail system – Use it heavily. Try to break it and let us know what you think.
  • General combat – Pacing, how much gear matters, impact of skills, etc.

Tester Support & Expectations

In Week One we will not have any special tester support features enabled. As we raise the level cap, likely once it goes above 20, we’ll add NPCs that let testers boost levels and obtain some starting gear for higher-level testing.

Important Notes

  • Bugs are expected, especially at the launch of the PTR. Please report everything you find so we can prioritize fixes.
  • Tuning is very much in progress. Numbers may feel off (too high or too low) as we dial everything in.
  • Wipes may occur with any weekly update if we determine they’re needed.
  • We are actively gathering data on what players fight and kill. Please try to play “normally” so the data is as useful as possible.
  • PTR Build Pipeline

Every Wednesday, the PTR will be updated with the latest build from our internal Test server. Only content that is stable on Test will make it to PTR. The only exceptions are emergency fixes for server crashes or if a Wednesday morning build proves unstable.

We will continue running the PTR even after the Combat and Progression update goes live on production servers, though the update cadence may shift as we test large-scale server changes this summer.

See you on the PTR

This is a significant time in Pantheon’s development, and we are very happy to have you here with us to help shape the future of the game. Your feedback in these early weeks will be some of the most valuable we receive.

A PTR FAQ will be posted next week and will contain instructions on how to access the PTR, as well as answers to other questions you may have.

See you on the PTR on May 6!

u/Spikeybear — 12 days ago