![[MAP DROP] The Temple of Wisdom — Opening Scene + Dungeon (Crypt)](https://preview.redd.it/d27geqm0huvg1.jpeg?auto=webp&s=17f0a3e449db14e548edce78e8f18654cd4223f5)
[MAP DROP] The Temple of Wisdom — Opening Scene + Dungeon (Crypt)
The scroll feels heavier than it should.
Not because of its size, but because of what it might reveal.
Matriarch Mirtes of House Ostopolos presses it into the hands of three strangers:
Eryr, a blade-for-hire who trusts coin more than causes.
Ramir, a brigand whose painful past is better left buried.
Irul, a masked wanderer who asks too many questions and answers too few.
"I paid dearly for this", Mirtes says, her voice tight, controlled, almost breaking.
"Whatever happened to my son, this might be the only trace left."
By the time the trio steps into the streets, the city is already swallowed by moonlight. Tashar at night is a different creature: quiet, watchful, and full of things that prefer not to be seen.
Their destination looms in the distance:
The Temple Of Wisdom.
Ancient. Abandoned. Avoided.
Once a place of knowledge, now a husk of secrets and silence.
Somewhere within, they believe they'll find Bhur.
Or at least, an answer to his disappearance.
But the streets twist. The shadows stretch. And the path to the temple is anything but safe.
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I made a dungeon map for the Temple of Wisdom's crypt. Expect collapsing tight corridors, forgotten chambers with secret passages, and things that shouldn't still be alive.
Would love feedback, ideas, or how you would run this scenario at your table.