r/MvC3

▲ 66 r/MvC3

Synergy Death Combo (Captain America/Nemesis/Taskmaster)

u/hamood5970 — 17 hours ago
▲ 3 r/MvC3

How viable is Morrigan/Doom/Phoenix?

While I don't think this team has the chemistry of the very best teams, it does have two very viable winning conditions that you can basically go for at any given time between sets and be adaptable.

MorriDoom is there to wreck shop, a Phoenix with 2-3 bars can still cleanup whatever is leftover from MorriDoom. I can kind of see someone getting caught up on stopping the 5-bar meter build but get wrecked by the Morrigan point.

Is Doom keep away with DH assist viable enough to build 5 bars? Also, if Dark Phoenix does come out and doesn't get countered with anti-tech, how good are they then compared to other teams? So basically, how good is this team's peak at their full potential? It's got to be best in game right?

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u/SportsTalker98712039 — 8 hours ago
▲ 71 r/MvC3

My progress on Rollback

HOPE IT WORKS SOON

Again, hoping something doesn't appear out of nowhere to torpedo this and make it impossible but it's looking good!

u/broteampill — 3 days ago
▲ 108 r/MvC3

Scripted Counters - Double Counter Assists

I was asked to do a combo using both counter assists. Since it is impossible to do in a legitimate combo, I hatched out this sequence.

u/Inside_Art9874 — 4 days ago
▲ 18 r/MvC3

So-Soul fist, so-soul fist - hidden missiles!So-Soul fist, so-soul fist - hidden missiles!So-Soul fist, so-soul fist - hidden missiles!So-Soul fist, so-soul fist - hidden missiles!So-Soul fist, so-soul fist - hidden missiles!So-Soul fist, so-soul fist - hidden missiles!

Wanna play PS4?

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u/painandcupcakes — 7 hours ago
▲ 142 r/MvC3

To those of you tracking this; we're getting pretty close! Soon I'll go into wider testing overall but for now it looks like there's no blocker from making this a reality. We'll see though! We can always hit something mysterious and terminal out of nowhere.

u/broteampill — 14 days ago
▲ 48 r/MvC3

PC Players and modding experts I need help!

So I want to play this Psylocke and select her Color 4 but every time I select it and the game loads, it loads up as Color 19 which is the Rivals costume, how could this be fixed?

u/AdChemical990 — 6 days ago
▲ 12 r/MvC3

My list:

  1. LiberalTerminator (Nova, Human Rocket)

  2. Romora (Zero, Awkward positions and hidden missiles)

  3. Milky (Mag/Doom, Air to airs and Doom hard kick/Jam Session aerials)

More notable mentions of course, but drop yours down below 👇

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u/LimitlessCSGOTV — 8 days ago
▲ 54 r/MvC3

Here is a combo using both of Ryu's Beam Supers in unconventional ways.

u/Inside_Art9874 — 13 days ago
▲ 38 r/MvC3

I dont want to learn the TAC infinite but I still like this combo

u/LogicKegs — 8 days ago
▲ 6 r/MvC3

Hello.

I can plink Magblast in the Down and Down-Forward directions (2, and 3) but I have trouble getting the other 6 directions down. Especially the backward-dash directions, and the straight forward one specifically.

Also, sometimes I have this issue where if I do a regular Magblast after a jump, I'll get an accidental Plink Magblast upwards, up-forward, or forward (8, 9, and 6).

Any advice on cleaning up my inputs, and what drills to run?

Also, my keyboard does have ghosting issues, which could be contributing, but I have the same issue on my WASDbox when it isn't.... lost. lol.

*Edit: Also, I was watching some RayRay recently, and I wanted to ask a question about his Disruptors. Are high-level Magnetos doing some sort of Disruptor dash cancel/ plink while in the air? Or is it just a level of accuracy that makes 'normal' Disruptors look way faster than normal in terms of where the beam is placed in the air?

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u/Darkwoth81Dyoni — 9 days ago
▲ 4 r/MvC3

Hello everyone it's been a while

As I was making the best teams for each character list part way through I started to feel like I wasn't going into enough depth on why I felt certain teams were the optimal/ best load out for a character.

Part of why Part 2 felt a bit rushed is when I put a picture of Felicia in the Reddit post it kept taking the post down because it censored Feliciia.... Yeah I know.

So here is a picture of her in full clothing from a community mod i've found.

SFW FTW

So in response to some of the feedback i've gotten in the past here we are.

It's a thread devoted to what I feel honestly are Felicia's two best load outs. Now I understand different people have different playstyles and things like that. Strider is a solid assist for her but whilst you get Vert control. Vajra doesn't provide enough lockdown for Felicia's primary win condition. Good assist I recommend trying it if you like it but Felicia is mainly about the Kitty Helper set play and getting it facilitated.

A lot of people don't understand Felicia's basic game plan so i'll give the quick flow chart of how she best excels. At round start Felicia should be played Point, she has good rushdown and a surprisingly decent matchup chart when played at higher levels of play. She can give Dante a hard time when played correctly due to the fact she can emulate some of the advantages Wolverine has against him. Namely Fast buttons with good reach. She also has very good ground mobility. That being said she is easy to zone out and can struggle getting in without the right Horizontal support.

Between the two teams I don't feel either is strictly better, just different and address Felicia's issues in neutral and getting her gameplan set up. The first team i'd like to talk about Is Felicia Dr Doom Amaterasu AKA Dr Salt's Team.

Follow my lead!

Doom/ Ammy is a classic MVC3 pairing and some people might be rolling their eyes at the fact that YET AGAIN Dr Doom is on one of the best teams for a point character in the game. It's because he has such great assists and he's got to be the best assist for the point character right? right?

https://preview.redd.it/fdub4p4ipyyg1.jpg?width=310&format=pjpg&auto=webp&s=912bdfe80937a611c32c357f28015bfbbdeba201

The reason Dr Doom is primarily on this team is well yes Plasma Beam is a very good assist for Felicia but, the reason we take Dr Doom is for Amaterasu. Dr Doom is Ammy's overall best team mate. Interesting little paradox where the anchor provides more for the point character than the support character does, here's why. Ammy's Cold Star Assist is better specifically for Felicia than Plasma Beam is.

Number 1 Cold Star has longer lockdown and allow Felicia to go for mix ups

Number 2 if an opponent is at super jump height or Jump Height Felcia can sometimes struggle to knock them down. One of Cold Star's most underrated uses is it can be used to help with air to airing. You're probably thinking, 'But Felicia has a Dive kick why would she need cold star to help here'? Sigh Well the reason why is sometimes air born opponents sometimes call out of your divekicks when you hit them super high up.

Oh And Number 3 ending a combo with S, Cold Star S is very satisfying does a bit of extra damage and can make ending combos easier.

So Interestingly despite being a ground based lockdown assist cold star can help with anti- air support if your plan is to just have Felicia super Jump up there and clip them down. Now you're probably thinking Cold Star's the best assist on the duo for Felicia yes? Yes, but Plasma Beam surprisingly isn't always the best Doom Assist for Felicia. Sometimes running Molecular shield can be preferred to Plasma Beam.

When to run Molecular Shield: Molecular shield is a strong GTFO assist and Like Wolverine Felicia really appreciates the fact it stays on screen longer than Plasma Beam does. Molecular shield is also really good at another thing Felicia struggles with because of her Dive kick issues? Can you guess what that is?

Yep air to airing. After some practice in training mode and some some experimentation on the field. You can use Jump S at certain heights. to hit opponents into molecular shield whilst it is on the ground. Cold Star works for this but it doesn't go full screen. So with molecular Shield you can get a GTFO assist and an assist that makes air to airing easier. That being said unfortunately Molecular Shield isn't as good for getting in as Plasma Beam is. So we're forced to chose between the rocks or the Beam. most of the time we pick the Beam because Cold Star can help us with air to airing anyway.

The real reason Doom is on Felicia Doom Ammy is primarily for Amaterasu. Ammy's best team mate is Dr Doom. He lands a foot dive he builds a ton of metre. Felicia's damage can also be rough at times so a TAC to Dr Doom can fix her damage issues, build metre then allow Felicia to carry an opponent to the corner, call kitty Helped and then use cold star to lock the opponent down until their whole team is Liquified. The Flow chart looks like this:

Step 1 chase the opponent down and win neutral. Call Doom Plasma Beam to help you get in. if you get close enough call Cold star for mix ups.

Step 2 build enough metre to kill the opponent and set up Kitty Helper

Step 3 Call Kitty Helper and Cold star go for unblock-able mix ups and set play the opponents team.

Kitty Helper unlockable are simple in theory The kitty Helper hits Overhead. In other words you have to stand to block it. Felicia's Crouch L hits low so you want to make it so they hit the opponent at the same time. in practice it takes a lot of practice to get the hang of it and if you're not careful Kitty Helper can make the opponent fall out of your combo. if you lab it enough and practice it becomes less and less of an issue overtime. Practice makes perfect so i'm told.

It's Not too difficult a team to pilot. To get the most out of Ammy you need to have solid enough execution to do all of her stance switches and Felicia's bread and butter combos can require fast hands to do them. One unfortunate shortcoming this team has is Felicia isn't very good at raw tagging into Dr Doom. So... it's either Felicia combo or Doom TAC infinite to get the metre most of the time.... Ouch it is possible to raw tag to Doom but it's not easy nor is it consistent in competitive matches unfortunately. Thankfully Down Down H is a metre build move. it comes in handy sometimes it's nice to have, not phenomenal by any means but it's nice to have. Really wish we could use it as a Dark Harmonizer style assist though. Why they gave Dark Harmonizer to Morrigan when she doesn't have a metre build move yet Thor and Felicia have metre Build moves that we can't select as assists I have no idea.

To most beginners the Felicia Doom Ammy team is the one I recommend For the Felicia assist you want Rolling Buckle, for Dr Doom take Plasma Beam to help you get in on the ground or run Rocks to help with air to airing or slowdown opposing rush down teams. Consider Hidden Missiles if you get desperate and are struggling to deal with a particularly campy Magneto or Modok player.

Now one thing a lot of people believe about Felicia is she's low tier and her matchups are bad. Well weirdly only one of those things is actually true. Her matchup spread against the other 49 characters in the game. Actually isn't that bad. The problem she's got is because she struggles air to airing due to her Divekick causing opponents to fall out of it at certain angles. Anybody who can stay in the air a long time or can stop her rush down is a problem. Felicia is pretty bad against Modok, Magneto, Morrigan and she can struggle badly vs certain Trish teams. This is because they have the option of simply running away and not engaging with Felicia.

Her counter zoning options are somewhat limited but knowing how they work and when to do them can be the difference between victory and defeat. Rolling Buckle Slide can sometimes put her hit box close enough to the ground so that she can go underneath certain projectiles. One thing that i suggest is going into training mode testing every horizontal projectile attack and practice timing going underneath the attacks with rolling buckle slide. it's not the best option in the world, but it's a key skill to have. Her other option is pressing L or M or H + S to do the move where Felicia runs around the opponent. it's not the best option in the world it's a bit telegraphed but sometimes you can dodge projectiles with it. There is another option you've got which is Felicia's sand splash. Felicia's Sand Splash can absorb some low quality projectiles as she calls Plasma Beam. So in certain team matchups you can sometimes win zoning wars vs Specific teams. It's not amazing but it's something..

so.... essentially Felicia Doom Ammy is a 'Ok neutral team' but easy to flow chart and has a great set play option. It's tournament viable so by all means give it a try if you have ever thought about playing Felicia or are interested in the character in any way shape or form I genuinely recommend this team it's quite good overall. Despite it's less than stellar solo damage and issues vs Zoning/ runaway teams.

So... let's meet contestant number 2

MVCI was the easiest way I could get a render of them both lol

Rocket Racoon and Dante? hey.. I've heard this take somewhere before. Wasn't there that Crazy Modok player that said Modok Dante Rocket Racoon is Modok's theoretic best team? is this a joke?

erm... No it's not a joke Felicia Rocket Dante is genuinely one of Felicia's absolute best teams.

Wait... Really?

Yeah, one thing most of the community don't know is for a lot of the low/ Mid tier characters Rocket Racoon is the MVP a lot of the time. His Spitfire Assist and log Trap give him great utility for a wide variety of characters that struggle with specific neutral issues. Log is a solid anti air move that sweeps the ground and comes out fast. Spitfire is equally great for Felicia too, unfortunately we end up with a similar problem to the Dr Doom/ Amaterasu team.

We're forced to take one of our support characters assists when we really really wish we could take both! A blessing and a curse for Felicia is she is great with both of them and they solve different issues for her. Sadly she can only take one of them.

Many Felicia players feel Jam Session is the best assist overall to give Felicia. This is because it's vertical hit box goes quite far up and if the opponent gets hit by it at super jump height it's possible to divekick them down and start a combo. Jam session also works for kitty Helper unblockables though it doesn't have the ability to set up mix ups in neutral the way cold star does. nor does it have as high a lock down for Felicia's game plan. So there's trade offs between the two. One is better for vert coverage the other is better for pure lock down. Bit like Crimson Viper in that regard.

of Rocket's assists Log is the easiest to pilot, Felicia doesn't use native Wall bounces so you can use it to get extra damage in certain combo routes. That and DHCing into Dante (if you chose to run him Middle) Means you get the 1.3X Modifier on Million Dollars. This means you can hit harder without having to rely on TAC infinites unlike the Dr Doom team.

The Rocket/ Dante Team also works well with Rocket Racoon in the Middle Slot. There are advantages to running Rocket Racoon middle on Dante/ Rocket which I will go into here.

Number 1 Rocket's Small Body Jump M, Rocket Skates and Jump S give him better incoming defence than Dante does. Dante's fastest attack is Frame 8 and Hammer is only invincible around Frame 11. The Other benefit is you can DHC into Mad hopper. though Given Felicia's low damage and the fact Jam Session + Kitty Helper is good for set play already. It's a player preference thing as to whether you take Rocket Middle or Rocket Anchor.

Now to get to the benefits of Rocket's Spitfire assist for Felicia.

Spitfire travels slowly and stays on screen a long time. As a result you can use it to help your air to air confirms. So the Rocket Dante team is better at dealing with runaway and Super Jump camping than the Doom Ammy team is even though you're giving up lockdown and Access to Dr Doom's TAC infinites. That being Said Felicia Rocket Dante requires some lab work before you take it out into the wild.

Before I started playing Dante Rocket Racoon I went through every assist in the game and checked how spitfire interacts with each assist. I discovered that there's a key advantage to Spitfire that Plasma Beam lacks and that's this. A good chunk of Assists don't interact with Spitfire at all. Rocket Racoon is so close to the ground that assists like bolts of Balthakk, Modok's Psionic Blast and Hawkeye's triple Arrow go right over Rocket's head and don't interact with Spitfire. The reason this is a good thing for Felicia is her rolling Buckle slide can take her underneath projectiles so you can just slide under them, spitfire will follow you and you can use Spitfire to pressure once it catches up to your opponent.

Spitfire emulates some of the utility of Plasma Beam and molecular Shield in that it's a horizontal assist with decent priority but also it stays on the ground a long time so yay! Air to air assistance.

That being said if your opponent selects Molecular shield be wary of one main interaction. Spitfire will only neutralise the bottom layer of Molecular shield. The Top rock of molecular shield DOES NOT INTERACT WITH SPITFIRE. So bare that in mind the top rock's hit box will stay active. That being said Felicia's Sand Splash can support Spitfire quite well. Your mindset when Running Felicia's Spitfire is instead of thinking about how the assist supports Felicia think to yourself 'What can I do for my country'... Wait sorry no I meant 'What can Felicia do to support my spitfire call' That being use Sand Splash to cover some of Spitfire's durability and then follow it as it goes through.

One very important interaction that Spitfire has that makes it one of the best Horizontal assists in the game is that Spitfire goes through a fully charged Level 3 Zero buster. The first Orb of Spitfire will get absorbed and the second orb will go through with half of it's durability points still travelling.

So Felicia Rocket Dante has the best Zero Matchup out of the two teams.

Rhydon showing Rocket Racoon how to Boulder loop since 1996... I'll see myself out now

On Paper if fully mastered Felicia Rocket Dante sounds like the absolute best Felicia team. It is and isn't Spitfire whilst a great assist requires a good chunk of lab work to understand how it interacts with other stuff properly. The other is in order to get the most out of the team you need to be able to do Rocket's Boulder Loops and Dante's gun loops to truly get the most out of the two of them It's a more difficult team to play with better neutral and potentially higher damage but it's flow chart is less simple and it requires higher execution to get the most out of it. You also don't have the benefit of Anchor Ammy for comebacks or the Doom/ Amaterasu THC. One last thing Rocket has 2 viable TAC infinites off of UP TAC and Down TAC. Dante has viable infinites off of all directions so that's another reason to play Dante Middle that I hadn't gone over.

So yeah. One is a solid beginners Felicia team that can excel at most skill levels the other is a specialist team with arguably better Neutral assists for Felicia's specific game plan.

Hope this helps thanks for reading

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u/Headypidgeon4180 — 10 days ago
▲ 17 r/MvC3

Im practicing the TAC infinite, and I get the parts down ,but then when im in the infinite it won't start up and drops

u/LogicKegs — 8 days ago
▲ 15 r/MvC3

My favorite Combo to land. The only thing is hard in this combo is by doing launcher heavy then forward heavy because the timing is strict. I know you guys are be like "you could do 3 rep of Doctor Doom combo" the reason why I did 2 rep and not 3 because I already used Dante's Jam session assist, like that my dummy will flip out. I can do better than this but other than that it's my favorite combo to land. Im still new to Dante, that's the best thing I could do.

u/hamood5970 — 11 days ago
▲ 13 r/MvC3

Hi! As the title says, I'll be investing some time in learning this game. Just some questions that would be really helpful for me if answered, so thank you in advance!

  1. I am seeing and reading that this game's built-in netcode is not mainly used by the community? I believe you guys are using Parsec. I am aware about Parsec but some YouTube tutorials in setting it up involves some server from Amazon.

  2. Is playing from the Philippines means I'll get to play with just a few people? Since Parsec still relies heavily on latency.

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u/underdablackcap — 9 days ago