









Halo: Rogue-A Minecraft modpack (OVERVIEW+UPDATE)
Halo Rogue is a Minecraft modpack I started working on about two months ago because I like to mod games into what I want them to be. I began modding Minecraft into a roguelike Halo standalone minigame because it would check a lot of boxes for me. I did not think it would lead to exactly what I envisioned for the modpack, great reception online, and even having pcgamer post it on their socials.
For those who have not heard of it before Halo Rogue plays as a roguelike minigame where you have 3 lives and must survive 5 days to win. I wanted this modpack to feel more Halo than Minecraft and I realized that there isn’t really any mod or modpack out there that does that. In Halo Rogue it is not intended for you to go around mining and crafting but instead scavenging and surviving. There is even a mod included that disables cave generation (Noble 6 would not survive).
I wanted to make this post to share new screenshots of the modpack and highlight some of the new features that have been added in the last weeks. While playing you can find 30+ weapons like the plasma rifle, rocket launcher and energy sword and you can stumble across 30+ Halo structures like a scarab, the elephant, or a bloodgulch base. All major covenant species can be encountered as well as many flood forms. I also added Halo menu sounds, replaced explosion sounds with sounds from Halo, replaced chest sounds with sounds from Halo, and finally found a way to give jackals their shields.
Roguelike elements:
-You are constantly bombarded by the whole cast of Halo leaving little room to catch your breath.
-If you run out of lives its game over, start a new game.
-This modpack is very challenging, if you make it to day five I am proud of you. There is no reward. You're just notified that you won. But I am proud.
I had a lot of fun making it and I still can’t decide if getting it to work or playing is more fun. Let me be clear when I say I DID NOT MAKE THESE MODS. I just put them together and got them to behave how I wanted via datapacks and configurations. I did add sounds, textures, a few of the structures that generate, and what feels like a ton of “coding” to get things to work.
You can find credits to the mods included, what you should know before playing, and the download link here- https://www.reddit.com/r/halo/comments/1snl3vg/halo_rogue/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button