
We have a drowned population issue at a very deep river near our base. Any ways to prevent them from spawning?
Added sea pickles to the sea floor but they still spawn plenty!

Added sea pickles to the sea floor but they still spawn plenty!
Never did like infinite durability tools. But elytra's are a pain to get.
The roads are usually 7 blocks wide - especially through the desert biome. The outer length is made of polished andesite with a fence. This prevents the Camel Husk Jockeys from jumping over. The next inner length is made of grass/sandstone (depending on biome) and I place torches every 4 blocks to prevent creepy mobs from spawning on my roads at night. The next length are made of stone bricks. The center length is bricks with a powered railway placed every 16 blocks = 1 hexile. The signage on my freeways show distances in hexiles. Signage is placed at interchanges... for another post.
This is a multiplayer world and finalyyy we reached 1000 days
It was so cool doing it for the first time
Here are a showcase of some cool builds I found on a popular server I play. Note that these builds are made by a building team on the server, and these are not mine.
Apologies to anyone who built one of these. If you find this post, I am unable to give credits due to the number of people who helped.
How much does the size of the portal affect this?
I've been overthinking things lately; I think I wanted to do the exact opposite.