
What’s your best use of a ‘none typical’ border?
Forgetting the most common borders looking for some inspiration

Forgetting the most common borders looking for some inspiration
What am i playing? What is the point? You want me to play like streamers do for 23 hours to get to infinite when it used to take 4 hours in the first year of launch and slowly has crept up to 8 total hours now for the past 10 months?
Give cl 30000 or higher the option to not do pre infinite, give me my points, lets move on.
This is not engaging. Bots that snap themselves into an 8 cube game only to leave when you drop you cards on turn 6 before hitting end of turn? What are we doing here from a game dev side?
I am not surprised we have lost so many players in the past 18 months.
edit: just to clarfiy my title was my 40 minutes of playing today in the mid 90s. literally exactly that, like 9 games and 7 retreats with two wins, cube positive but jfc.
I did already report in app, but I’m unsure on which platform bug reporting is most effective.
For context, I’m playing Cerebro 4.
I moved Jeff to Josie’s, and played a card there as well. My interpretation as SDs language is usually strict, is that moving does not (should not) count as playing. However as you can probably already tell, Jeff and my revealed card both revealed with +2 power, thus blowing up my turn 6 play.
Am I missing something or maybe have a misconception of “playing” vs “moving”?
I’ll stop for now and split someone else. Such a great pull
Even out of game... on a card I didn't even claim yet?
I had King Eitri already in play, then played Beta Ray and then Activated him and got the +2.
Recently was playing a match where we had Sanctum and my Makkari went there and I snapped because I believed the rest of my deck could carry the location. Egg on my face when they played Jeff there on turn 6. They didnt even snap back. It wasn't Arishem or any kind of hand generation deck. They just genuinely packed a Jeff in their deck.
If you don't have Terrax try to get him from portal pull if possible before the series 4 pack just in case
Hi, I’m new to the game and having an amazing time with it but unfortunately I’m a little less well off to put it nicely - what would you recommend a f2p player does to get the most out of the game and get new cards quickly? I’m excited to build more decks
New in-game poll just dropped. How would you answer it?
I hope the devs read this. I have some critiques of reward/progression system. 2 missions refreshing every few hours feels bad. It feels like I’m not making progress if I’m not playing with missions. Same thing with collection level, maybe there’s a way to show progress being made after every game?
So, I'm unable to post a recording for some reason, but I don't know if anyone else has noticed this.
When playing Hawkeye, he shoots arrows while you pick a location to lay him on, if you keep shooting, and aim it towards the opponent's avatar, it'll hit and stick for a second.
Wasn't sure if anyone had done this before, but I was just messing around with his arrows.
Are there anymore?
Disclaimer: I shouldn’t have to add this but I know this community. These are my thoughts only. I don’t need you to come in here and have an absolute fit. Take it elsewhere. I just want to have an actual discussion about it.
Been going through the new sanctum based mode since it released and feel like I’ve played enough games to have some thoughts. Though, as the title suggests, my initial thought is “why?”.
Sanctum as a format is supposed to be about prioritizing lanes. The challenge comes in only when you have the normal energy format. You have to be strategic with your placements and cards with low utilizations in regular modes get to shine because they’re uniquely strong when played in this format (think guardians but obviously there are a lot more). To me at least, having a distinctly different meta than ladder and conquest is the purpose of all LGMs, but especially sanctum.
Now with the new sanctum they’ve made two changes. One: you start with 4 energy on turn 1. Two: the lane point totals have been updated. Side lanes are worth more than previously and you get access to side lane points immediately on turn one.
In my observation this encourages two things: Playing only high power cards or playing wide with cards that gain power or give power over time. What it doesn’t encourage nearly as much is playing cards that benefit from your opponent’s card placement.
Here’s where my issue with the mode comes in. This has led to the sanctum meta being nearly identical to the regular ladder meta. I’m seeing nothing but the same suffocating decks I see in ladder because, once again, they have made a mode where they remove the only meaningful limiter that has been baked into cards released in recent history: energy requirements.
The mode is overrun with Fisk and the rest of his buddies. Which is very unfortunate.
To be clear, I understand this isn’t the end of the world. The mode isn’t objectively bad or anything like that. I just feel it has completely lost its identity. And it barely feels like a break from ladder at this point. I would have much preferred them to just do regular sanctum.
Thoughts? Any decks you’re seeing that aren’t ladder meta slop? What are we running to actually enjoy the new format?