
Did i just beat the world record? 18 block 2x2 piston door
Is there a regulation that i missed or is this a new record

Is there a regulation that i missed or is this a new record
all of that pale moss and carpet are too much for the collector to take in at once, its overflowing (farm too powerful ig)
what can i do to make the collector better
(all the 5 slots of top hoppers are FULL)
Does anyone have any design that works with this stuff?
look I'm making a puzzle, that needs colour based lock, where when you drop specific 3 colour wool it opens the door, and if you throw anything else it would throw it back
I built this 2x2 piston door from scratch with limited knowledge of redstone any suggestions on how to condense it and make it cleaner would be much appreciated
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So everyone know that with piston cobwebs dispenser you can like trap wind change in the air and stack them. They can be pushed with slime blocks but I want to build some incredibly fast launcher wit wind charges but I can't find a way to stack them more fast.if you have some ideas ab designs pls share them
Hello guys,
I was inspired by this video to make a supersmelter using the new(ish) lead mechanics.
The concept is really simple, the boat at the top is the dragger boat. Every lead is attached to this boat. The dragger boat has a slightly longer path than the length of the furnace array to account for the leads. The dragger boat goes in a loop being pushed by the slime blocks after you toggle the piston the first time via a lever. After the smelting is done you need toggle the lever to stop the loop. I use packed ice for the dragger boat line.
Then you have two chest boats as the inputs for your smelter. They have rabbits as passengers so you open the chest by default. They are just barely floating above the input hoppers. They reach 2 hoppers per slice. If you align the boat against a wall, you can reach 3 hoppers per slice, but then you can't fuel the middle furnaces.
The furnace setup is a clasic one. Theoretically you can use chest boats as fuel distributors too, but I think it is overkill.
My personal contribution is in the retreival system using those droppers at the bottom. They are triggered by the donkey and the pigs respectively being dragged over pressure plates next to the droppers.
Most likely this system will be enhanced by the addition of sulfur blocks, as mentioned in the video.
The main bottleneck of this implementation is still the collection system. I probably need to have a dedicated water stream to a hopper for every 16 furnaces or so. You could probably also make a hopper line instead of dropping the items in water, but you would probably need to run the dragger boat more often to get all the items out in a timely manner.
Hope this still counts as redstone, even if it's use is minimal :))
Edit: Now that I thought about it some more, you could probably just have another chest boat under the hoppers coming out of the furnaces as the collection bins.
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