does an N64 Flashcart exist? I'm totally new to the N64. I was 7 when the N64 came out. I wanted one so bad as a kid, asked Santa for one. Totally heartbroken at the time. Parents saw how much Nintendo 64 games costed at the time and decided not to get one. I wanted to get the M64 when it comes out but I honestly don't know much about the N64 really. What games are good for the N64? Does a flashcart exist for the N64?
r/M64
https://x.com/PalmerLuckey/status/2051156413892935840
> One of the real bummers of the N64 software library is that despite being extraordinarily capable as a 2D system, almost all of the effort went into 3D games.
>
> Makes sense, that was the shiny new selling point, but the hardware is capable of so much as a sort of Super-SNES.
And a couple replies to his post and followup replies to those:
https://x.com/PalmerLuckey/status/2051186655961518524
> > But they also had a more limited space in the cartridge, no? Compared to a CD-rom, at least. And people would have expected higher-res from the average NES/Genesis 2D game.
> ~10x more space than the largest SNES games, ~30x more space than a typical SNES game. Hundreds of times more than NES or Genesis.
https://x.com/PalmerLuckey/status/2051156413892935840
> > Eehh kinda. If you don't mind your sprites being smeared like Vaseline and boogers across the wall.
Considering it didn't seem like you could turn off the horrendously aggressive bilinear filtering, probably not a good idea. Few want to see a snot smeared Street Fighter Alpha
> That is a game-specific decision. Quake 64 allows you to toggle it on and off.
Edit: Adding on John Carmack's reply as well that Palmer reposted
https://x.com/ID_AA_Carmack/status/2051311353420263424
> Yeah, just doing 60 fps 2D games with subpixel filtering, blending, scaling, rotation, and no hard tile boundaries would have allowed some very strong new designs.