



Wednesdays West Marches with a twist anyone?
Hi, I’m starting an online West Marches game on Wednesday, May 20th, running on Tabletop Simulator. I have some slots filled but the more the merrier.
The main twist: Players build the unexplored parts of the map through play. After completing a session, the group gets to place new hexes onto the campaign map:
- Easy session: place 1 hex
- Medium session: place 2 hexes
- Hard session: place 3 hexes
Those hexes aren't just terrain, there is some world-building too. They become part of the world going forward. The gist is that exploration does not just reveal the "map", rather it helps create it.
The game is paid, run online, and built for drop-in / drop-out West Marches play. I'm running two time zones - a GMT 5pm slot and a US Pacific 5pm time slot. There are a few more details and table rules, but that's the basics.
Reply here or DM me with questions!