
Zelda: Ocarina of Time running on PS1?
Hi everyone!
After projects like Mario 64 PSX, Half-Life PSX, and the recent PSX Splash Game Jam (new article soon), we have a lot of projects to cover in the PS1 homebrew scene. Today, we are going to talk about Zelda: OOT for the PS1!
Zelda: OOT is still highly experimental, but it’s already playable and includes basic movement, collision, and a surprisingly modern dual-stick camera system (like Dark Souls). The prototype was built using PSYQo, and the developer (u/izzy88izzy) explained the project also serves as a way to better understand PS1 hardware and improve another engine project called BONNIE-32 (check it out).
Performance is still very rough and there are several graphical issues, but considering the scale of Ocarina of Time, it’s already a fascinating technical achievement.
We go into more detail about the project, its technical challenges, and the current state of the prototype in our full article:
👉 Zelda: Ocarina of Time on PS1 Sounds Impossible…
Since nobody seems to have covered the project on YouTube yet, and we don't know how to compile it ourselves, we wanted to help spread the word by uploading gameplay footage recorded by izzy88izzy (full credit goes to the developer) on our channel:
👉 A Zelda Game on PS1?! - Incredible Homebrew Project