r/DungeonsAndDragons55e

Image 1 — Maps of Faerûn in 1501 DR
Image 2 — Maps of Faerûn in 1501 DR
🔥 Hot ▲ 207 r/DungeonsAndDragons55e+1 crossposts

Maps of Faerûn in 1501 DR

I have been working on "reskinning" the Mike Schley official 5.5e Fearûn map. I am using his super high resolution map and adding all my own roads, cities and what not. This way I can add a lot more than what he has on his original. I have learned so much about Faerûn from my research and from community comments. Thank you everyone for all! I have even tweaked some of the physical portions of Mike's map to fit better with lore. I have tried to base everything in the map on actual Forgotten Realms canon. But I will admit there a a few fanon things in there.

As for the political map, I have obviously had to come up with most of the boundaries on my own, with lots of input from the community once again. Ultimately, these kind of boundaries for the most part do not really exist, but I like the idea....

Again, thanks for all the input and please keep it up. I will eventually post a super hi-res version for all. For now here is a link to a Google folder with higher-resolution versions than in the post.

Faerûn Atlas Folder

u/youngfox78 — 2 days ago
▲ 8 r/TTRPG+1 crossposts

Do you think 5.5E is actually easier for new players, or just different?

I’ve seen a lot of discussion about whether 5.5e is better designed, more polished, or more balanced, but I’m curious about something slightly different:

Do you think it is actually easier for a brand new player to learn and enjoy?

For me, I go back and forth on this a bit. On one hand, 5.5e feels cleaner in a lot of places. The rules seem more organized, some terminology feels more standardized, and a few things look like they were clearly meant to make the game easier to teach.

But at the same time, I’m not fully convinced it is simpler overall for a completely new player. Character creation feels a little more front-loaded now. Backgrounds matter more right away, Origin feats add another choice early, and things like Weapon Mastery can make even straightforward martial characters feel a bit less plug-and-play than before.

So to me, it sometimes feels less like the game got strictly easier, and more like it got smoother for people who already kind of understand how 5E works.

What do you think?

If you’ve introduced someone new to the game with 5.5e, did it seem easier for them to pick up?

Or are there parts that still create the same confusion as before, just in different ways?

I’d be especially curious to hear from DMs who have taught both versions.

reddit.com
u/MyrthDM — 3 days ago
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