r/Devvit

▲ 1 r/Devvit

Where can I get dev support?

I've tried posting in discord. Nothing. I've tried messaging the mods. Nothing.

What is going on? Very discouraged by the developer experience so far.

Has anyone else had better luck getting support and if so where?

I'm trying to make my first app and it requires some external domain api calls. However they keep getting rejected without a reason or option to appeal or anything.

reddit.com
u/OttawaValley613 — 7 hours ago
▲ 2 r/Devvit

Redis data retention

Hi fellow devvitors. I have finally published my first game on Reddit. This question may sound trivial but I couldn't find the answer in the docs. I am using Redis to store leaderboard data and users who have played the game. If I publish a new version of the app and update it in my sub then will the previously existing data be removed? Or how does it work with Redis?

reddit.com
u/RonyIsDaOne77 — 5 hours ago
▲ 2 r/Devvit

Got my game approved/unlisted

Hi fellow devvitors. I am very much new to Reddit. Discovered Devvit a few weeks back and immediately decided to make a game. Was able to submit my game for review and got it approved as well. But it shows unlisted. As far as i understand from the docs it is not necessary for a game to be public. But my question is what is the next step from

here? How do i get users to engage with my game? How do i increase visibility? Apologies if i have missed this in the docs but please help to guide me in the right direction. Thanks

reddit.com
u/RonyIsDaOne77 — 1 day ago
▲ 0 r/Devvit

the mods need to restrict the r/gamesonreddit subreddit to ONLY show games developed on reddit and for reddit..

The Proposal: We need to pivot. When new users click into the "games" ecosystem on Reddit, they shouldn't be met with a wall of screenshots, long-form reviews, or general gaming news. There are a thousand other subs for that.

If we want the Games on Reddit platform to actually thrive, we need to focus on the unique value proposition: playable experiences built by Redditors, for Redditors.

Why this matters:

  • Clarity for New Users: If someone clicks "Games," they usually want to play something. Showing them a text post about a patch update for a triple-A title is a bounce-off point.
  • Platform Growth: By making r/gamesonreddit a dedicated hub for native Reddit games, we create a clear destination for developers and players alike.
  • Zero Noise: We have r/gaming and r/Games for the meta-discussion. This sub should be the "Arcade."

The Ask:

I’m calling on the mods to restrict the r/gamesonreddit subreddit to exclusively feature games developed on and for the Reddit platform.

  • NO screenshots of external games.
  • NO general gaming news.
  • NO text posts
  • NO links to non reddit games
  • YES to direct links to native Reddit games and development updates for the platform.

Let’s turn this sub into the actual engine that drives the platform forward. Thoughts?

reddit.com
u/Healthy_Flatworm_957 — 2 days ago
▲ 3 r/Devvit

For custom app posts appearences

It would be cool if we could have

  • borderless look for the custom posts.Currently, anything we create shows enboxed in some border color inline. Just making it borderless would look very clean.

  • have more flexible sizes > both smaller, larger- than the existing regular, tall heights.

reddit.com
u/Flimsy_Hand_1233 — 10 hours ago
▲ 1 r/Devvit

Do qualified engagers still count if the app in in review for an update? (previously approved)

And if they do still count - would updating my subreddit to the new vesion thats still in review change that? Thanks for any info!

reddit.com
u/PeaceOk9475 — 3 days ago
▲ 6 r/Devvit

Suggestion - Let the developer of an app post to the wall of the app's account

It would be cool if the developer could use the profile of the app to make update posts and give information or even leave a post open for people to ask questions or make suggestions on.

When there's a new release, we could add information there, and if users who installed that app want to, they could follow it for news updates.

reddit.com
u/emily_in_boots — 4 days ago
▲ 0 r/Devvit

Is there any possibility of extending the Developer Fund?

Hi Devvit team and members,

I wanted to check if there’s been any discussion around extending the Developer Fund beyond June 30.

I wrapped up building my app last month and have only recently started distributing it. Getting traction is taking longer than I initially planned.

If there’s any possibility of an extension, I’d be able to continue investing time with more confidence.

Would really appreciate any insights or advice. Thanks in advance.

reddit.com
u/cebe-fyi — 4 days ago
▲ 8 r/Devvit

zRange with reverse: true is no longer working

Hi, I'm seeing a server-side bug that just started occurring and is affecting my app.

I'm using `redis.zRange` with `{ reverse: true, withScores: true }` to fetch leaderboard entries in descending score order. As of recently, results are coming back in ascending order instead. Nothing changed on my end. It's the same code that has been working until now.

Example:

const results = await redis.zRange(`leaderboard:${gameKey}`, 0, 19, { reverse: true, withScores: true });

This is breaking my leaderboard. All players are showing as rank 1 and scores are ordered from lowest to highest.

I have a client-side fix for it, but since it can take days for changes to be approved, I'm hoping a server-side fix can happen before then.

Any help would be most appreciated. Thank you.

reddit.com
u/TurtleStuffing — 6 days ago
▲ 1 r/Devvit

npx devvit settings set failing with "ValidateAppForm Unimplemented". Anyone else?

Hey, running into a wall trying to store API credentials for my app and wanted to check if others have hit this.

Every time I run npx devvit settings set MY_KEY it fails with:

Error: "UpdateSettings" failed after 3 attempts.
First error: /devvit.actor.settings.v1alpha.AppSettings/ValidateAppForm 
undefined: rpc error: code = Unimplemented desc = The server does not 
implement the method 
/devvit.actor.settings.v1alpha.AppSettings/ValidateAppForm

I've tried:

  • Declaring the setting in devvit.json under settings.global
  • Declaring via Devvit.addSettings([{ name: 'MY_KEY', type: 'string', scope: 'app', isSecret: true }]) in code
  • Running npx devvit upload after each change before attempting settings set
  • Multiple uploads, now on version 0.0.3

Same error every time. The app itself works fine, it's just the settings CLI command that's broken.

For context: I'm building a web-based Devvit game (using the u/devvit/web stack, Hono + tRPC) and trying to store Spotify API credentials securely.

Is this a known issue? Any workaround other than hardcoding or Redis-hacking the credentials in?

reddit.com
u/Affectionate_Low2322 — 3 days ago
▲ 5 r/Devvit

Any Updates on Devvit Foundry?

Keeping this short as I'm currently in the process of moving to a new town!

Any updates on Devvit Foundry timelines?

I just gave my 2 weeks notice at my job and would like to plan my Q2/3 2026.

Cheers!

reddit.com
u/Alan-Foster — 5 days ago
▲ 0 r/Devvit

devvit upload fails: assets upload fine but "Uploading new version to Reddit" gives "must be logged in" - v0.12.19 macOS

UPDATE: I tried to tether 4G from my phone and it finally uploads. Seems my home network ISP is blocked, how should we resolve this? who to talk to?


devvit whoami: works, shows my username

devvit --version: @devvit/cli/0.12.19 darwin-x64 node-v22.22.2

Assets upload fine (10 files), fails only at final version registration step.

Already tried: logout, rm ~/.devvit, fresh login. Same error every time.

Terminal trace snapshot:

devvit upload --verbose 2>&1
Running build command: "vite build"... ⡿
Running build command: "vite build"... done
Verifying app builds... done
Automatically bumped app version to: 0.0.1
Building... done
We'll create a default playtest subreddit for your app!
Found 10 WebView assets (10 unique new assets)
New assets:
 · client.css
 · client.js
 · client.js.map
 · default.js
 · default.js.map
 · game.html
 · game.js
 · game.js.map
 · snoo.png
 · splash.html
Duplicates of another asset already listed as new:
Existing assets:
Checking for new WebView assets... done
Uploading new WebView assets, 0 remaining (0B)... 10 new WebView assets uploaded.
Finishing upload... Found 10 new WebView assets.
Uploading new version "0.0.1" to Reddit... Error
 ›   Error: You must be logged in to upload a new app version.
reddit.com
u/ecw3Eng — 3 days ago
▲ 3 r/Devvit

Expanded Mode issues - Devvit version 0.12.19

I'm trying to transition my game from using the Blocks renderer to DevvitWeb, and running into an issue I can't seem to find a solution to - spent a few hours debugging it. I'm hitting two related issues on the mobile Reddit app:

  1. The first (inline height: "tall" rendering short) is already tracked in this issue.
  2. The second is that requestExpandedMode doesn't actually expand the post on mobile, even though the entry parameter is respected.

I'm on Devvit 0.12.19. The game basically never visually transitions to expanded mode. The game renders inside the ~350px inline box instead of the fullscreen modal and this gives it a lot less real-estate for users to play comfortably.

Any ideas on what I may be doing wrong / what else I could try in the meantime?

u/drumcodedesign — 6 days ago
▲ 0 r/Devvit

Devvit 0.12.19 update question

Hello, I submitted my devvit app a few days ago, and I saw this notice on the app versions page:

​I thought this may have impacted approval, so I used

npm install -g devvit@latest

to update my devvit CLI, then ran

npx devvit update app

as said in the documentation.

Then as usual I ran devvit upload and devvit publish.

When I went back to the app versions however, it still had the notice and the red exclamation mark.

​I thought that npx devvit update app updated the api also.

Could you please let me know if:

  1. I did something wrong updating my CLI or app
  2. And if the outdated API affects app approval

Thank you!

reddit.com
u/YellowAdventurous366 — 8 days ago
▲ 7 r/Devvit

RecipeScale: interactive recipe posts with ingredient scaling and unit conversion

Made a Devvit app that turns recipe posts into something actually usable.

It's live on r/RecipeScale

You get:

  • Serving scaler (adjust portions, all ingredients update automatically)
  • US/Metric toggle
  • Checkboxes for ingredients and steps so you can track where you are
  • Photo gallery with fullscreen viewer
  • Prep time, cook time, difficulty, tags
  • Equipment list and cooking tips
  • Copy full recipe to clipboard (respects your current serving size)
  • Edit your recipes after posting

r/RecipeScale if anyone wants to check it out or give feedback.

reddit.com
u/LexyconG — 7 days ago
▲ 3 r/Devvit

Need help clearing up confusion around Devvit and APIs

Task: Build a new bot that replies to a specific account user mentions with data relevant to users of specific subreddits.

Is this even possible anymore? Do I have to learn Node and use Devvit just to do it? There's no HTTP API thats useable anymore?

It would be dead simple with the old Reddit-API/PRAW but it doesn't seem like new apps are being approved, so I can't get credentials. The devlopers.reddit.com site really does not make things clear in any regard other than "Make money building games!"

This is for my company so I need to figure something out and in theory it should be marketing for my company and a value add to Reddit users. I've built the bot for Discord, Telegram, Twitter and others without any issues because they have clearly defined, documented and useable HTTP APIs.

Can anyone give me a clear answer, guidance and/or examples on whats possible in this regard on Reddit?

reddit.com
u/mxchickmagnet86 — 6 days ago
▲ 2 r/Devvit

Limits for one-off jobs

In this devvit api it says that I can build up to 10 live recurring actions - what if i wanted to create more than 10 scheduled one-off actions? If it's possible, I want to create a bot that schedules to create a comment on a post one week later after the post is created. Thanks for the help

reddit.com
u/lilchink88 — 8 days ago