r/BladeAndSorcery
Let's make a list of mods that are not working/bugged on update 1.2
Let's make a list of mods that are not working/bugged on update 1.2 so people can avoid having headaches on which mod is causing the game to stop working/loading.
Dude i never knew this was interactive at all 😅
Bro I thought these things are just decoration and lighting but now I know
(Ending spoiler) Can’t beat a sorcerer that easily, Dalgarians :3
Anti-disarm/anti-running mod?
Is there a mod out there that prevents NPCs from letting go of their weapons when knocked over, shocked or telekinesis'd? Whenever I try to do training fights and I disarm, they run away instead of picking their weapon back up. Anyone know of a mod to either prevent disarmament or prevent running?
The smallest weapon in a souls like
I had a strength mutliplier and still can't lift the darn thing
Napoleon has been slain
I sent this to a friend and the title was his response.
why dose my character catch on fire in the main menu?
https://reddit.com/link/1spdz2p/video/6dtvdq22j1wg1/player
when i spawn in my character is fine but it is very strange, what is causing this to happen?
Wrist held distance weapons
It's a simple wrist crossbow or dart shooter, T2 for the crossbow, T1 for the dart shooter, they fire with their own ammo, we can wear them like gloves and they fire with the alt spell button so we can still hold items with our hand.
But only shoots at 15m for the crossbow and 5m for the dart shooter, the crossbow can be lethal with 1 or 2 shot but the darts are lethal with 2 to 5 shots depending on the area shot and spell used.
Mod Help
Does anyone else have problems where a decapitation doesn’t result in a kill? Do you think it might be because of the Better Decaps mod. I find that most of the time, I decapitate the NPC and they’ll get right back up like nothing happened and continue fighting me without a head. Any help would be appreciated.
Which mods are still broken in update 1.2 ?
I was wondering what mods are still broken on update 1.2 so I can avoid adding them my game
Theories on what the Khar-Tib weapons would be like?
Based on the Falchion & Wrist Blade (the two confirmed Khar-Tib weapons), and the general info we have, what other weapons do you think is coming with the Khar-Tib update? Or what do you want to see?
Mod npc magic
Is there a way I can edit a modded NPCs container to let it use a type of magic. For example giving the superman enemy NPC the laser eyes spell?
is there a mod that allows me to set an NPC's health to ∞
can someone find me a mod that allows me to set an NPC's heath to ∞ so i can keep continually keep fighting the same NPC, I have NPC spawner mod, the max health you can give an NPC is 1000 witch the last time i checked was not ∞.,
I have the Biggest Mindfuck i ever had
So i downloaded the TF2 weapons back and then the flips appeared. I removed the TF2 mod, but it was still there. I checked for the flip spell but i dont have it downloaded, So tell me HOW AM I DOING THIS
Is there a mod out there where enemies will attack more often and block my attacks?
???