r/BelVethMains

belveth feels doesn't feel like a champ until i rush kraken slayer with magical footwear

I basically pick her whenever my otp is banned since dodging counts as a real loss in master+ so I have to pick a second champ, decided to practice her on d1 acc after solo losing the game when i had to pick her on my 300lp main and I noticed how horrific she is if she doesn't have her kraken slayer like you die so damn easily and your auto attacks deal such little amount of damage that you can't even oneshot mini krugs with double adaptive, clear speed also sucks and its just awkward you have to use e when the camp is 300 hp and its on like a 20s cd so your lv 2 clear is almost as slow as lv 1 and w is just a knock up dealing zero damage.

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Buff Belveth's clear speed

So right now, it's pretty consistent to achieve around 2:52 redside clear and 2:45 blueside clear with Belveth; just in time for scuttle.

I think this change would be really nice for her early clear speed, to let her have a separate playstyle aside from invading: rework her W to restore a Q in that target direction when it hits a jungle camp or epic monster in addition to champions.

I think you would be able to get 4 extra Qs with this (1 on wolves, 1 on gromp and 2 on blue buff). That shouldn't buff her clear speed by more than 5-7 seconds and has basically 0 impact on every other situation in the game.

She needs some love this patch, and that's the least that she can get imo.

Top idea or flop?

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u/BlueYeIIow — 5 days ago
▲ 21 r/BelVethMains+1 crossposts

This was my second game after I barely understood how the ultimate works. Might start maining her. My goodness.

u/Public-Sea-528 — 9 days ago

I'd say I'm relatively quite new to the role I main Viego, but I really wanted to pick up a few other characters mainly Volibear, Rammus, Bel Veth and Kayn. Bel Veth Ive definitely struggled with understanding the most, they feel so clunky and weird movement wise and I generally dont understand their early game pressure since it feels like their damage is really slow early, a lot of the time mid game I also struggle to find what to do if I'm up, do you guys have any tips for learning the character?

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u/FuntimeIkonik — 8 days ago

Here are, in my opinion, the 4 most to-be-built builds and their reasonings. Do they sound solid?:

Kraken Stride DD/Wits/Rageblade

--general/high CC

Kraken Rageblade Hull/Bork/Stride/DD/BC

--Big lead/low cc. Need to fight statcheckers like mordekaiser/trundle/darius

Kraken Bork Stride/DD/Wits/BC/Hull

--2+ HP stackers. can sell kraken for navori after getting full build.

Kraken Navori Hull/Bork/Stride/Hull/BC.

--No solid reasoning yet really effective. fun as hell.

4th/5th item pool: Terminus/Hullbreaker/DD/Wits/GA/Spirit Visage/Rageblade/Jaksho/Randuins

One more question: what are your takes on going for sixth sense and treasure hunter, instead of inspiration secondaries? Is PTA better this patch or is conq still the standard unless perma invading?

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u/BlueYeIIow — 12 days ago

My favourite bel'veth player (not me), Bad Apple, has dropped a new banger: https://op.gg/lol/summoners/na/Bad%20Apple-2nd

It's Kraken, omnivamp boots, botrk, then stridebreaker. Going 2 damage items first takes advantage of the extremely underpriced and soon to be nerfed omnivamp boots because the more damage you do the more you heal.

Rune page he goes sixth sense and treasure hunter now. When I think about, relentless hunter isn't as valuable this season because of jungle quest which already gives movespeed, cashback doesn't help you snowball and take over as it's a scaling rune, so while I think they're both strong options treasure hunter may have the slight edge for bel'veth.

Sixth sense instead of sudden impact was confusing to me because who doesn't like free damage until I tried it, this is a godsend if you like invading because if you wait in your redside river bush at start of the game, it will TELL YOU if they warded for your raptors -> invade. If they did, you can just do your redside (raptors into red in krugs), base for longsword, and invade their redside because you will know they no longer have a ward. I think sudden impact may suffer from the same bug (or feature) from your passive that makes ignite deal 75% damage, if that's the case there is even more reason not to take it. Just give it a try if you like invading. I've also found value where if I'm doing my wolves I can see if they warded over blue wall, then I'll know they did my blue (or are doing it) without checking. It has a large radius.

Anyway I've been running this setup that I haven't seen anyone else in the korea or NA leaderboard try yet and it feels really nice, and might only work for one patch until boots nerfed, so give it a try! I love this guys innovations.

u/Remarkable_Pound_722 — 11 days ago

And so I thought it best to share with you this information. Do with it what you will. Thank you for your cooperation and understanding in this matter.

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u/SilvosForever — 13 days ago