



Hey, Soldiers!
We wanted to share an important update with you.
After a lot of thought (and not an easy decision), we’ve decided to delay the launch of A Long Survive to May 14th.
We want to sincerely apologize for announcing this delay so close to launch.
Over the past weeks, we’ve been running internal playtests and carefully reviewing feedback. Based on what we experienced, we believe the best move is to take a bit more time to fix some issues that were affecting gameplay and further polish the core systems of the game.
We want to be transparent with you, so here are some of the things we’ve been working on:
- Energy Grid Performance: The grid in the energy zone was using an additive material, which caused performance issues (especially during recordings or streaming due to its transparency, as reported by playtesters who were capturing gameplay). We’re replacing it and also improving the system behind it. Instead of each actor having its own grid, actors now request placement from a single master grid system. This improves the grid system’s efficiency by up to 80%.
- Enemy Wave Balance: With the new horde system, we managed to push enemy counts much higher, but we noticed some waves felt unbalanced (some were too overwhelming, while others dropped too much in intensity). We’re working on finding the right balance between enemy quantity and difficulty. Elite Enemies Tuning Elite enemies… were sometimes a bit too elite. We’re adjusting them to feel challenging, but fair.
- Lobby Size Adjustments: Our lobby turned out to be a bit too large. Our testers have been doing a lot of walking 😅. We’re tightening it up to improve flow and comfort.
- Co-op UX Improvements: We’re adding new icons to improve the online co-op experience. You’ll be able to see which platform each player is on, and who is speaking (or muted) with a speaker icon next to their name.
We believe these changes (especially the performance improvements and wave balancing) are important enough to justify a short delay.
As a thank you for your patience, we’ll be offering:
- A launch discount on PSVR2 and SteamVR
- A discount code for new Meta Quest players
*We’ll share more details soon on our social media and Discord Community.
We really hope this delay doesn’t make you lose interest. We’re working hard to make sure the game is worth the wait.
See you on the battlefield on May 14.
Thank you all for your understanding.