r/ACBFResynced

🔥 Hot ▲ 67 r/ACBFResynced+2 crossposts

Would you like if Great Inagua was more fleshed out in the remake?

I mean, it is cool in the original game, but I think there are better bases in other Assassin's Creed games, so I hope that it will be more fleshed out in Black Flag Resynced.

Firstly, I would like if it had a level of customization at least similar to the one of the hideout of Shadows.

Secondly, considering the recent rumor about the game having new characters and (at least this is what I have understood) something like the lieutenants of Odyssey, it would be cool if they were present in Great Inagua and you could do activities with them such as parties, drinking contests, playing board games, hunting contests, etc.

Lastly, I wouldn't mind if they fleshed out the sexual encounters with the Assassin and the other woman present in Edward's villa into romances like the ones in the village of Valhalla, with actual storylines and the possibility to make Edward do more than just having sex with them.

🔥 Hot ▲ 768 r/ACBFResynced+5 crossposts

Tom Henderson on Black Flag remake: reveal set for April 23rd, Embargo lifts 12:15 PM ET, media are impressed with the game, current-gen only and exclusive game details

https://www.youtube.com/watch?v=x3SAQm-9rN8

Tom stated that Ubisoft only talked about current-gen during their presentation and thinks the game will stay current-gen only from what he read about its visuals, media/reviewers were generally impressed with the 30-minute presentation that they were shown, he thinks a trailer will come out around 12 PM in April 23rd since the embargo lifts 15 minutes after

GAME DETAILS (Spoilers):
- Complete remake, not a remaster
- You can now have a pet on your ship, which could either be a cat or a monkey
- Underwater exploration is improved in the game
- Tons of new content/story (not in the OG) which include new officers, crewmates, quests, chapters (as Maroon, Kenway's background etc.)
- The game is on the upgraded/latest engine that modern AC games use
- Will not be subsidized, most likely full-priced

u/Connect_Base_217 — 2 days ago

Questions + Wishlist!

Okay so I honestly don’t know what the majority of the fans want in assassins creed anymore. It seems the fanbase is torn (as both sides call eachother fake fans and treat eachother rudely based on their thoughts about the direction of the franchise) but I do have my own questions and I want all of your opinions. Mind you, I am genuinely a fan of this franchise and I see equally valid points from both sides of the fanbase. I do have to ask though, what makes you want/not want the modern day segments in the game? I personally feel like they are momentum killers and I wouldn’t want them in resynced. Do you think the combat needs to be overhauled? why so much hate for rpg mechanics? I agree the game shouldn’t be an rpg but I do love some of the rpg mechanics in the recent games (better customization, more in-game decisions, intuitive controls, cool skill sets). What are your opinions on all this? And what does your wishlist look like?

Here’s my wishlist:

-Better player and ship customization (hair/facial hair options, more ship modifications)

-No modern day segments

-Different/Enhanced combat

-Less tailing/stealth missions (it’s literally about a pirate, yes I know he’s an assassin but he’s unique)

-QOL additions (more minigames, hunting/fishing, the real pirate feel)

What’s your wishlist?

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u/KingJaySwizz — 20 hours ago
🔥 Hot ▲ 367 r/ACBFResynced+1 crossposts

The Jackdaw needs to look like it did in the cinematic trailer in the remake

With the Black Flag Resynced showcase right around the corner, I thought I would strike up a discussion on the rigging for the jackdaw, comparing it with the cinematic trailer version + a blueprint I found.

In the cinematic trailer for Black Flag, the rigging looks way better than in-game (compare picture 1 and 2 with picture 3 and you will see the difference). The in-game version seems to have the foresails (the sails on the front mast) comically high up, making the foremast higher then the mainmast by a significant margin. Not to mention that it just looks incredibly strange. Having the sails closer to the quarterdeck as seen in the cinematic trailer (picture 1) would be a great way to make the jackdaw actually fit in with other vessels, as well as making it look a lot better. Mind you, that the sails on the jackdaw are the only ones that are like this, making it stand out like a sore thumb.

The blueprint (picture 2) is also a way the jackdaw could look in the new game if they want to be more faithful to how ship rigging is in real life. The blueprint seems to have the sails even closer to the quarterdeck, even when comparing it to the cinematic trailer. Issue of visibility is always a cause for concern, but I think it's fine as long as halfsail (lowest sail only being half down) is used in close 3rd person view to increase visibility.

Ideally, the cinematic trailer look is probably the best of both worlds, but the blueprint option is also a valid alternative imo.

u/Witness-Current — 2 days ago
🔥 Hot ▲ 198 r/ACBFResynced+1 crossposts

What do you think of the ships in black flag?

I'm of two minds here. I like the original black flag ships but they aren't hugely accurate to the time period. They are much too flat and flush and look more like Napoleonic era ships.

Having higher fore and after castles on the ships would be appreciated seeing as that was more accurate to the time period the game is set in.

Spritsails seem to also be completely excluded from the game even tho they were incredibly common in the early 18th century. Spritsails are the square sails mounted on the bowsprit, being in front of the beakhead and figurehead of the vessel.

Picture of spritsail below:

One spritsail at the front of the ship

The Man O' War in the game should also be renamed in my opinion. The term was mostly used for any ship outfitted for war by the navy.

A first rate ship-of-the-line would be an apt name description for it, or just first rate for simplicities sake. Line ships weren't really in the Caribbean, maybe in some incredibly rare instances but that doesn't bother me too much. It's for gameplay purposes anyway.

Black Flag Resynced will probably stick closely to the original designs. I just hope they add new ship types more accurate to the period as well. Fluyts for example, are non-existent in the game, despite it being essentially built for the Caribbeans shallow drafts.

Also changing the vessels in the cities to non Mediterranean ships would be good 😂. The assets were probably reused from ac1 and revelations.

What do you think of the ships in the game? Do you want them to change or stay the same, or maybe add new ones?

u/Witness-Current — 3 days ago
▲ 7 r/ACBFResynced+2 crossposts

Do you consider Black Flag Resynced the next mainline game? (Survey)

Considering all the differences with the original game that this remake is supposed to have and the fact that it will include the Animus Hub, do you consider it not only a remake of a previous mainline game, but also a new mainline game that is a sequel of Shadows? I personally do.

View Poll

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u/Legitimate_Cake_5137 — 2 days ago

What would you like to see on April 16th?

The game is rumored to get a reveal (a proper one, not just a concept art) on April 16th, maybe during a State Of Play. If this happened, what would you like to see?

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u/Legitimate_Cake_5137 — 10 days ago

discussion about things the game will probably have ot should have

One of the first leaks of this game was a programer posting it was working on wildlife and fauna and posting as working in the game in his linked in page, if im not mistaken. And from there we had multiple leaks about the game:

  • Built on new upgraded Anvil engine
  • Upgraded gameplay mechanics
  • Combat and ecosystems around wildlife
  • more rpg mechanics
  • expanded map, with more of the island beeing explorable
  • new cut content that wasnt released in the original game
  • No Modern Day

i would like to give my opinion and ask people for both your opinions and wishes for the remake since it has recentlly got a ratting and description leaked and its rumored to be unounced in 2 or 3 depending on your current location.

First i would give my opinion on some of the leaks

combat.

a change and remodeled combat is good and deserved for the game, i know players love the old gameplay but at best it was mindless button mashing. Most enemies could be killed automatically with a counter kill of circle + square and smoke bombs made combat trivial. Besides that animal combat was just a quick time events.

A change of combat to something more engaging, with more weapon types and unique synergies between the weapons could make boring combat into something that makes player crave for more and makes player yearn for boarding a ship, instead of just killing everyone with the swivel gun and watching a cutcsene because your tired of the same fight all over.

What cant change is the brutality of the combat and its amazing finishers. In my opinion, even more finishers shouls be addded to the game because seeing edward kill 3 enemies at once because you sucessfull counter 3 enemies at once is one of my most satisfying gaming experiences.

One thing i didnt like though, is that contextual and enviorment kill animations seem to be rare and in some cases only for bar fights.

Modern day.

Honestlly, ac 4 modern day was the first one that didnt matter, they tried to introduce a plotline that was discarded 2 games after, and the first person camera never worked for many players. What made many players love the modern day was ezio and beeing able to do black box missions outside the animus, exploring monteregiano in the modern day after spending so much time in it during ac2, viewing the ghosts produced by the bleeding effect and in ac 3 doing actual assassin infiltrations in the modern day. The remake doesnt loose anything by ditching its modern day in replace of something eles, as long as ubisoft respects players and doesnt remove the old version of the game from its stores wich is my main consern.

Rpg mechanics

this is the point most player are conserned. The shift from the old gameplay style to something resembling valhalla or shadows, and with it the introductions of microtransactions.

I think most players forget how rpg black flag was. Not only gear had stats and you needed trough crafting to upgrade yourself and your ship, but weapons also had stats like every ac game since ac2. And some gear in black flag had its unique perks such as the mayan armour that refleted all metal projectiles or the hunters outfit that decreased animal detection.

The game isnt far away from something close to a action rpg, or light rpg mechanics. With the next game in the franshise ( unity) already having skill trees.

The ac4 in 2014 alreday offered players cosmetic item packs in the playstation store, outfit packs, naval costumization packs and most conserning material and gold time saver packs wich makes the game the first of the franshise to have time savers.

And not forgetting its online components with 3 types of random events that appeared on the map and you could share with your friends. White whales, random chests and royal convoys.

Now my opinions on some aspects of the game

Parkour

When it comes to the parkour we have no leaks about it, but we know ubisoft has beeing working on a sistem to bether allow them to port features from one game to another. Black flags parkour was similar to ac3 wich for many fans is a stripped down version of ac2 gameplay. The recent updates on mirage and shadows may be a hint what may come in black flag, with controled descent, manual jump and ejects that i cant be sure but probably have been developed paralel in all ac games and will be implemented in resynched with some improvements.

weather

The same goes for the weather, shadows introduced a new weather sistem and i belive that both that weather sistem and the water sistem used in skull and bones cand bring us a world with amazing and realisting water, lightning, clouds, storms, waves and amazing particle effects.

Saddly a lot of think will also be ported from skull and bones, but they will probably be all cosmetic or the models for the diferent ships.

Modern gameplay improvements.

I think its pretty obvious that the game will be built over the current ac gameplay template, so we should expect the hud, menus, button maping and gameplay features to be like the previous games, with sadlly the disapearence of the dna menu, wich i would love to have a return as well as the cheats menu ( but the collectible data fragments can be gone).

But not all of those things are bad, a cahnge to the new gameplay, aslo means new mechanics that can now be used in black flag, the most obvious would be diving. Ac games from 2 to syndicate only allowed you to swimn close to surface, the rpg games changed that to fully underwater 3d movement with under water puzzles and combat. In the remake that could come into conflict with the diving bells but could also add new ways to explore the world, climb onto enemy ships, find undewater caves and passages and best of all, to be fully imersed in the beauty of the carabean waters with multiple species of fish, corals and unfortunatlly sharks. Probably even allowing you to dive and see the wrecks of the ships you destroyed like it was possible in odyssey.

Animal ai and animal combat and hunting are also another point that can be improved, while hunting crocodiles was cool in ac4, ac origins brought it to a whole new level. And i hope to see bether animal combat, more models and variants of the same animals and hopefully some legendary hunts to fill the space that they said it is going to be added.

Not having loads screens from the cities to the open ocean is another certain gameplay update from the new games.

There are many small modern gameplay elements that would work well in ac 4, and im down for many of them, as long as they dont add the eagle drone

animus

about the modern day, i have no idea what its going to be like, but i have something telling me its going to be like shadows, the same modern day story told trough the animus echo. Hopefully this time, they have learned and they have created a actuall engaging story and gave a name to the nameless animus user and make a bether job explaining why he is there and clearlly define a goal that we need to achieve in the simulation, hopefully tied with the post launch rifts of shadows. Because honestlly, the mode has potential, revelations prooved you can have a modern day story set only inside the animus, and with good writting só can the next game. More puzzles, in animus parkour, cutscenes and wishfully a tie to either basim or desmond and layla inside the grey.

The season passes will return wich i dont realy care, they were never as predatory as other passes and arent time limited content, they can be easily completed by just playing the game and offer free cosmetic comtent. As for what content they have

new content

they have promissed new content, more of the island beeing explored, deleated content beeing included, new plot lines, new mechanics.

I would love to see new types of ships, maybe even new factions, but thats mainlly because im portuguese and i want more portuguese.

But because they will most likelly ad a season pass with weekly quests, and because they want to keep player engaged its fair to assume that we will probably see things like bounty boards with infinite bouties, and infinite assassin contracts, respawnable forts and legendary ships, and weeklly ships offering new cosmetics like odyssey. More minigames spread out, Maybe even a system of infinite requests from trappers, smugglers and maybe, who knows a system treasure maps that can be found in bootles and offer infinite loot and gameplay, maybe who knows those treasures will be burried by other players and shared online.

They will want to increase peoples game time, and this are the ways they have used in the past.

and maybe its not “ new content” but ac for had 2 unique ways of getting extra gear, one was with codes provided inside the boxes of macfarlanes toy line of assassins creed figures that could be used to get maps that that would allow you to find certain weapons and cosmetics arround the map. the other was trough the facebook game “ ac:initiates” both of them dont work currentlly in the games. That content should be restored and put in game, maybe trough some special way of obtaining it. maybe tied to a more dinamic hideout contruction system closer to ac3 “ tales of great inagua”

removed stuff

as far as removed content, modern day, multiplayer and the kenway fleet will ptobably either be revamped or destroyed. The fleet its possible to return in a diferent way, but the multiplayer is called skull and bones and we unfortunatlly have to deal with it. maybe this game will be good enough to make people want to try skull and bones and maybe the next years updates (if they exist) can bring enough player and money to improve it to a more enjoyable state.

Things i dont want

ok, heres the thing, reda is fine, i want to see more of the kids story, but fuck cassandra (and not literally).

I would also love to keep wale hunting and other stuff in the game that existed at the time. I know PETA complained last time and i know some ALPHAs will complain about Anne Bonney and Merry Reed. But i want my game closer to historical realism or historical fantasy and for the devs not to pander to audiences that either screem woke at every wall or to audiences that get offended by every leather jacket.

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u/_Cake_assassin_ — 7 days ago