



Cold War
I finished a bunch of new stuff for my Cold War Setting. The tank crews will be used as bailed out markers for Team Yankee. The Soviet crews will be next and some cobras once I‘m happy with the prints.




I finished a bunch of new stuff for my Cold War Setting. The tank crews will be used as bailed out markers for Team Yankee. The Soviet crews will be next and some cobras once I‘m happy with the prints.
Finished some Mi-8 Hip choppers for my Soviets and East Germans.
It has been a long time in the making. After over a year and a half of experimentation, multiple rules refreshes, building the website, and scripting the TTS mod, I feel it is finally ready to open the game to everyone. I hope you like what I've come up with.
My goal with this game has always been to play Star Wars at a scale that hasn't been done before—one that actually looks like a war. I wanted something that captures that scale without being ridiculously complicated to learn or taking all day to play. What started as some OPR factions and a Legion expansion has evolved into its own separate wargame engine—one that can be used for any sci-fi setting, not just Star Wars.
I've polished the rules as far as I can, but now I need your help to break them. Polishing only goes so far in a vacuum; the game needs to be dissected to see what works and what needs refinement. During this Alpha, I’m looking for feedback on:
Balance & Points: Are any units, missions, support cards, or leaders too good? Not good enough?
Clarity & Onboarding: The game is meant to be easy to learn and quick to play. Did we accomplish that, or are the rules confusing?The "Feel": Most importantly, is it fun? Does it capture the atmosphere of massive, combined-arms warfare?
Future Growth: What should come next? New leaders, units, missions, or support cards?
Official Site: http://regiment.info
Quick-Start Guide: http://regiment.info/wiki
Army Builder: http://regiment.info/builder
TTS Mod: http://regiment.info/tts-mod
Website Tour Video: https://youtu.be/LP_SG7FcaAk
Thank you all for sticking with the project this long. I'll be hanging out in the REGIMENT discord today to answer questions. Feel free to ping me if needed!
Images kindly provided by 3D Miniature Vault, check out their store here: https://3dminiaturevault.com/
My first 6mm infantry, also ive never really done basing before. Work in progress.
im happy with most except for the guard (2 units on right in first picture). they kinda vanish against the base.
How would you improve contrast / visibility if i dont wanna paint them all colorfull like the rest?
I'm part of a group that plays Team Yankee in 6mm scale and we try to get in a game at least once a month, and sometimes we both succeed in playing and also get a BatRep typed up, with words and pictures and everything! Here is our BatRep from our game last month. Enjoy!