r/2p1j

▲ 26 r/2p1j+7 crossposts

I'm running 2p1j as a no-queue anarchy server, and the main thing I care about is the world not getting wiped.

The world started on January 1, 2026. No whitelist, no queue, no land claims, no protected bases, no planned resets. Java, Bedrock, MCPE, and cracked players all join the same map.

I'm not trying to make a clean SMP with "anarchy" in the title. PvP, griefing, raiding, hiding bases, escaping spawn, making roads, ruining roads, betraying people, and leaving ugly scars on the map are all part of it.

The part I keep coming back to is this: if the map resets, none of the damage matters. A lava cast, a crater, a stupid dirt path out of spawn, an abandoned base, a griefed highway section - all of that only becomes history if it stays there long enough.

So that is the pitch. Not "best server." Not "new 2b2t killer." Just a modern anarchy world that is supposed to remember what players do.

Server: play.2p1j.org

Short domain: 2p1j.org

Works on: Java / Bedrock / MCPE / cracked

No queue. No whitelist. No planned map resets.

u/2p1j — 8 days ago
▲ 4 r/2p1j+2 crossposts

I disabled enderPearlsVanishOnDeath on our minecraft anarchy server

I turned off enderPearlsVanishOnDeath on the server.

This means ender pearls will not vanish just because the player who threw them dies. On an anarchy server, I think that makes sense. If someone builds a working stasis setup, hides it, protects it, and manages to use it properly, death alone should not delete that work.

This is not meant to make the server easier in general. It just makes pearl-based mechanics more consistent and gives players more room for traps, escapes, emergency returns, and long-term base systems.

I know it might make stasis chambers stronger, but I think that fits anarchy better than having them randomly break after death.

What do you think this is good mechanic for anarchy, or too strong?

reddit.com
u/zabaaaaa — 14 days ago