u/zzed_pro

Is it okay to make a full RPG in Unreal Engine using mostly Blueprints?

I’ve been using Unreal Engine with Blueprints for a while now and only have a little knowledge of C++ currently.

I want to make an RPG game, but everywhere online

I keep seeing people say:
“Use C++ for real projects”
“Blueprints don’t scale”
“You’ll regret it later”

So I wanted honest opinions from experienced Unreal devs here.

Is it actually okay to make a full RPG mostly in Blueprints if the architecture is clean?

I’m willing to learn C++, but I also don’t want to spend months learning low-level systems before actually building the game.

Would love real production advice from people who’ve shipped projects or worked on larger UE games.

reddit.com
u/zzed_pro — 1 hour ago
▲ 1 r/GameDevs+1 crossposts

Ultimate Dismemberment System in Unreal Engine 5

Hey everyone,
I’ve been working on an advanced dismemberment system for Unreal Engine and finally put together a showcase video for it.

Current features:
Real-time limb dismemberment
Bone-based damage system
Blood & gore effects
Physics reactions
Modular setup
Works with different characters
Clean integration workflow
Would genuinely love feedback from other UE developers on:
Performance optimization ideas
Replication/networking approaches
Better gore workflows

Any features you think would push this system further

youtu.be
u/zzed_pro — 14 hours ago

I created a Super market Template of worth 40$

Build your retail simulation, tycoon, or shopping game on a solid foundation with this fully featured Supermarket Simulator Template for Unreal Engine 5.6 100% Blueprint, no C++ required.
Every core system is built, connected, and ready to extend. Drop it into your project and start customizing immediately.

fab.com
u/zzed_pro — 12 days ago