Is it okay to make a full RPG in Unreal Engine using mostly Blueprints?
I’ve been using Unreal Engine with Blueprints for a while now and only have a little knowledge of C++ currently.
I want to make an RPG game, but everywhere online
I keep seeing people say:
“Use C++ for real projects”
“Blueprints don’t scale”
“You’ll regret it later”
So I wanted honest opinions from experienced Unreal devs here.
Is it actually okay to make a full RPG mostly in Blueprints if the architecture is clean?
I’m willing to learn C++, but I also don’t want to spend months learning low-level systems before actually building the game.
Would love real production advice from people who’ve shipped projects or worked on larger UE games.