u/zeruhur_
Lonelog v1.4.0 - Multiple Actors, Now in Core
This update is a focused, single-feature release: the **Multiple Actors** convention (§3.1.1) has been **promoted from the Combat Add-on into the core specification**.
### What Changed
Until now, attributing an action to a specific character — a companion, a second PC, or a named NPC — required loading the Combat Add-on. That felt like too high a barrier for something that comes up naturally in any solo game with more than one active character.
Starting with v1.4.0, you can use `@(Name)` directly in core notation to attribute an action to a specific actor. The bare `@` still means your primary PC, so there's no disruption to existing logs.
```
@ Slip into the archive
@(Jonah) Keeps watch at the door
d: Stealth d6+5 vs TN 4 -> Success
=> We're inside without raising the alarm.
```
The convention works for co-op solo play, games with a party, or any scene where a companion's action has its own mechanical resolution.
### Why Promote It?
Multi-character scenarios aren't a tactical edge case — they're a regular part of some solo play. Keeping this syntax locked behind an add-on meant users had to pull in combat-specific overhead just to log a companion's roll. Promoting it to core keeps the add-on focused on what it does best: initiative, round tracking, and HP.
### Compatibility
No breaking changes. Existing logs are unaffected. The Combat Add-on retains a reference to this convention and expands on it with enemy and group attributions.