u/zephrry

How closely do you adhere to the lore in your games?

Is the general expectation in the CoC gaming community that keepers will follow the Lovecraftian lore laid out in the rules/setting books closely, or is it expected/accepted that keepers will alter details to suit their need?

My instinct is typically to treat the lore as a source of inspiration and change details that don't interest me. For example, I'm not particularly invested in having supernatural phenomema always be related to Lovecraftian/cosmic horror entities in my games.

Or, I might include Yithian related body-switching plots, but since I don't enjoy time travel I would probably exclude that aspect of the lore.

I'm wondering whether or not adjusting the lore as a keeper is simply "not done," or if doing so is pretty typical.

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u/zephrry — 3 days ago
▲ 31 r/horror

Most horror concepts are metaphorical in some way or have some kind of message, and that's something I genuinely enjoy about the genre. But it really annoys me when basically every other story beat is telling you exactly what that metaphor/message is and what you should think about it. Films like The Substance, Immaculate, and even The Babadook do this.

Bad movies have always existed, and I don't exactly have highbrow tastes, but I feel like in recent years writers are absolutely tripping over themselves to make everything as spelled-out, heavy-handed, and closed for interpretation as possible.

Does anyone have recommendations for films that aren't like this? My favorite horror movies are Marrowbone, Black Swan, Noroi: The Curse, The Exorcist, and Carnival of Souls.

The only subgenres I don't like are slashers and body horror.

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u/zephrry — 14 days ago

I'm writing a story featuring a character who is loosely inspired by Joan of Arc (young girl touched by divinity is inspired to fight and becomes a great military commander), though the context is pretty different and the setting is not "medieval Europe but with magic." (I should clarify that this is not a YA story, the character just happens to be a teen.)

I want this character to enter the story when she's about 14 years old. The problem is, I don't really know how to write a young teen. I have tried to get advice on this, but some people say, "Don't try to write them a specific way, everyone develops differently." And then other people will say, "Yes, but don't make them mini-adults either." I'm sure both factions are right, but I need specific advice on how how to portray that middle ground.

So I guess my question is: how do I find that intersection of making a teen character seem like a teen, without making them act a particular way?

Here's the reason why I'm posting on this sub even though writing teens is not specific to fantasy: A lot of the advice I've seen revolves in some way around youth culture, slang, and modern conceptions of adolescence. Well, I'm writing in a historically inspires, secondary world setting. There will be no modern slang, public schooling, or distinct youth culture to distinguish teens' lives and interests from adults.

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u/zephrry — 16 days ago