u/unitytechnologies

▲ 18 r/Unity3D

In Case You Missed It: February & March Edition

Hey folks, Trey here.

I failed to deploy February's update, that's my bad. So got a combo of February and March for ya today. Here is your roundup covering all the major updates, releases, and discussions you might have missed over the last two months.

We had a massive amount of content drop, so here are the biggest highlights for the community:

  • Engine Releases: Unity 6.4 is officially available, and the Unity 6.5 Beta is now live. We also kicked off the 6.5 Beta Sweepstakes where you can win a new GPU for reporting bugs.
  • Multiplayer Updates: Both Netcode for GameObjects and Netcode for Entities received major version bumps across February and March, alongside new DevLog entries outlining host worlds and GhostFields.
  • Roadmaps and Previews: We shared some deep looks into the future, including our Render Pipelines strategy for 2026, the Path to CoreCLR upgrade guide, and the future of Burst in Unity 6.6+.
  • Asset Store Policy: We published an important update regarding the Asset Store and officially defined our policy on "Made with AI" assets.
  • Technical Deep Dives: We dropped parts 6 and 7 🫠 of our "Cleaner Code that Scales" series, plus a new beginner-friendly guide to URP render passes and Sprite Atlas best practices.

There is way too much to list here, head over to Discussions for the links to everything.

Cheers,
-Trey
Senior Community Manager @ Unity

discussions.unity.com
u/unitytechnologies — 12 hours ago