u/turtle-stalker

▲ 4 r/LARP

I wrote an on-rails parlour LARP experience

It seems that parlour LARPs are typically more open-ended, and that the preference for open-ended story telling is prevalent. Though I heard there are existing parlour LARPs that lean more heavily into pre-written storytelling, they don't seem to be pervasive. Despite this, I wanted to share an experience that I think might interest those who would be open to trying an on-rails LARP.

I just finished writing a 4 hour session fantasy murder mystery of what is essentially a parlour LARP where you receive a pre-written character who lives through a guided story together with the other players. You embody your character as you interact with others and achieve your unique objectives. Even though it's on-rails, in my game and others like it, there are both micro and macro moments where you can make a decision for your character (imagine a linear video game where it pauses at the critical moment to let you choose A or B and then the game continues on the path you chose), so it's not as passive as you might think.

Although the "downside" here is that you don't have the freedom to choose your own ending or outcome, the corresponding "upside" is that the story is pre-designed with cohesiveness in mind, and perhaps with an overarching message and theme. Instead of creating a story as you go, you step into a character inside a story, like a first-person movie. Using video games as a comparison, it would be like open-world vs linear story. On-rails storytelling creates the opportunity for things like global plot twists that affect all characters in an intentional way, or learning something surprising about one's own character.

The latter is personally one of my favourite parts of this type of game: other characters and the story itself challenging my assumptions and having to rewire my character's perceptions --- I feel like these kinds of revelations unbeknownst to the character themselves needs to be pre-written as it wouldn't be revelatory if you came up with them yourself, but let me know if I'm wrong.

If you'd be interested in trying out this style of on-rails parlour LARP, which in China and the emerging English community is calling jubensha, I'd love to share the one I've written. Check it out here.

Even if you're not interested in my specific game, do you think there is unmet demand for on-rails parlour LARPs like jubensha in the existing community? Or are parlour LARPs open-ended for a good reason, meaning parlour LARPers have already decided that it's preferable? Let me know what you think!

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u/turtle-stalker — 3 days ago
▲ 13 r/LARP

Curious about Parlour LARPs and open endings

I've never played a parlour LARP that was self-described as such, but I have played similar games such as jubensha and RPGs like Alice is Missing. I've also read through some of the downloadable parlour LARPs out there, and I was curious --- generally, do parlour LARPs have defined endings? Or are those for the players to come up with, like in Alice is Missing?

I personally found the open, player-driven ending of Alice is Missing to be a bit underwhelming, and was wondering how parlour LARPs handle a satisfying resolution for each character's story line.

I was curious if people prefer the open endings or if there is interest in an author-created true ending, like how a movie or novel resolves itself, with the right character conflicts and story beats.

reddit.com
u/turtle-stalker — 4 days ago

Blood Moon Pact: a six-player fantasy murder mystery is now live on Kickstarter

As the blood moon shines above, a murder unfolds. One of you did it. Find the truth in this 6 player, character-driven fantasy jubensha.

Back it now:

https://www.kickstarter.com/projects/twistnturnjubensha/blood-moon-pact-a-dark-fantasy-immersive-murder-mystery

It's a six player, four hour murder mystery that is built with dynamic characters, an immersive fantasy world, and layers upon layers of mystery to unravel. By the end, you'll have a satisfying resolution (if you find the truth!) that ties together the story in a beautiful way. It's hand-illustrated, thoroughly tested, and professionally edited.

Unlike the murder mystery dinner parties we're familiar with in the English-speaking world, this game is modelled after the Chinese version of murder mystery called "jubensha" and the key differences are that it is more novel-like in its storytelling. Because each character plays an important and irreplaceable role in the story, with a full backstory and unique motivations, you'll need exactly 6 players (no optional characters) and each player must read a small booklet throughout the game.

I hope you'll enjoy this type of murder mystery!

reddit.com
u/turtle-stalker — 4 days ago