u/turbowater

I miss when WoW villains were just local menaces
▲ 3.8k r/wow

I miss when WoW villains were just local menaces

Back in the day when WoW threats felt smaller and more grounded.

For example

Hogger : a massive gnoll causing chaos outside Stormwind

Defias Brotherhood : betrayed workers who turned into a criminals

Scarlet Crusade : unhinged fanatics in the Plaguelands

Azeroth felt more alive to me? But obviously just my opinion
The world ending epic stuff definitely has its place.
But I just felt a lot of comfort ? Maybe it’s nostalgia?
Not sure!

Let me hear your opinions please 🙏

u/turbowater — 1 day ago
▲ 17 r/wow

Chromie - the tiny cute massive dragon

on the surface she is just this tiny cheerful little gnome
But then you remember she is literally a bronze dragon 🐉
Sometimes the most dangerous person in the room is the short smiley one
Just having some nostalgia about older wow NPC’s
Don’t mind me 😁

u/turbowater — 2 days ago
▲ 560 r/wow

Haris Pilton is one of my fave joke NPCs

She is such a dumb idea in the best way. TBC is all demons, war, prophecy, and cosmic drama, and right in the middle of it Blizzard puts a blood elf socialite in Shattrath selling absurdly overpriced luxury items to rich idiots.

Old WoW was so good at this kind of thing.

u/turbowater — 3 days ago
▲ 362 r/wow

Silvermoon - lore city vs game city

I went down a Silvermoon rabbit hole and now I kind of think it may be one of the weirdest city cases in WoW.

Lore wise, Silvermoon is supposed to be the capital of the blood elves, the crown jewel of Quel’Thalas, and a place important enough to have way more civic life than the game ever really showed. But in game, for years, it mostly felt like a beautiful but oddly compressed capital with huge sections missing, duplicated amenities, and half the city still effectively frozen in an old state.

The more I think about it, the more Silvermoon feels like one of the clearest examples of WoW asking us to imagine a city that is much larger, richer, and more lived in than what the actual playable space suggests.

Which makes me wonder:

Is Silvermoon the best example of a Warcraft city whose “real” scale has always been much bigger than the game could properly represent?

And more broadly, which WoW city do you think suffers the most from this gap between lore scale and actual in-game scale?

u/turbowater — 5 days ago
▲ 146 r/wow

do a lot of WoW players even want fun anymore, or just superiority?

Genuinely asking because a lot of the community feels like it is way more interested in feeling above other players than actually enjoying the game.

u/turbowater — 5 days ago

Classic WoW is at its best when your plan goes completely wrong

I honestly think some of the best Classic memories are not the clean runs.

They’re the scuffed ones.

The dungeon where everything started falling apart but somehow held together
the elite quest that turned into a small military operation
the corpse run disaster that became funny after the fifth death
the random group that was held together by vibes and one overconfident guy marking targets

Modern games are often at their most satisfying when everything goes smoothly.
Classic feels different. Half the magic is when the whole thing becomes a mess and people somehow drag it over the line anyway.

That’s when it feels the most alive.

If you want, I can do 5 more from the remaining subs with more controversy bait or more comment bait.

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u/turbowater — 6 days ago
▲ 33 r/witcher

a Witcher opinion you have that isn’t wrong, just dangerous to say out loud?

Not bait, not trolling, not “Ciri could beat everyone” type stuff.

I mean a real Witcher opinion you genuinely believe that would instantly start an argument.

Books, games, characters, romances, endings, lore, side quests, combat, whatever.

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u/turbowater — 6 days ago

Hardcore deaths are decided 30 seconds before they happen

The actual death is usually just the ending.
The real mistake happened earlier.

You took the sketchy path
pulled without an exit plan
let a runner go
fought in a bad spot
stayed when you should have reset
trusted that “it’ll probably be fine”

By the time the panic starts, the run is already over.

Hardcore has made me realize most deaths are not one bad moment. They’re a chain of small bad decisions that only become obvious at the end.

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u/turbowater — 6 days ago
▲ 56 r/witcher

I think the Continent hated Witchers because they were useful

One of the most interesting contradictions in Witcher lore is that people constantly treat Witchers like unnatural freaks, while still relying on them to solve problems nobody else wants to touch.

Villagers spit at them, nobles underpay them, priests call them soulless, and ordinary people whisper about mutations and stolen children.

But the second there’s a striga, bruxa, grave hag, leshen, kikimora, noonwraith, or anything else eating people in the woods, suddenly everyone remembers Witchers exist.

That makes me wonder if the hatred was never really about Witchers being “monsters.”

Maybe people hated Witchers because they were a reminder of something uncomfortable: humans created them. Not monsters. Not fate. Not some ancient curse. People did.

The Continent needed killing machines, made them out of children, used them for generations, then acted morally disgusted by the result.

That feels very Witcher to me. The world creates its own ugliness, then blames the ugliest-looking people in the room.

So maybe Witchers weren’t hated because they were less human.

Maybe they were hated because they proved how human everyone else was.

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u/turbowater — 6 days ago
▲ 165 r/wow

My “I’m definitely a WoW player” habits - in real life

Years of WoW have permanently changed my brain.

I optimize errands like routes
I hate wasting trips
I mentally track cooldowns on random daily stuff
and I absolutely still think in terms of inventory space more than any normal person should

I don’t go to the kitchen once
I make one efficient loot run

What’s your most “WoW broke my brain a little” habit in real life?

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u/turbowater — 6 days ago
▲ 20 r/wownoob

A lot of new players seem stressed about doing everything “right” from the start.

Talents, class choice, race choice, damage numbers, professions, missing content, choosing the “best” server, all of it.

What’s one thing you think new players worry about way too much early on?

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u/turbowater — 8 days ago

Obviously meta matters at the top end, not pretending otherwise. But I also feel like a lot of players use “the meta” as a shield for stuff that is really just execution, routing, positioning, cooldown use, or consistency.

What’s something people blame on comp or tuning way too quickly when it’s usually a player problem first?

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u/turbowater — 8 days ago

I was thinking about how many things in Classic feel completely normal once you’ve lived with them for a while, but would sound insane to someone used to modern WoW.

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u/turbowater — 8 days ago
▲ 107 r/wow

Pure feeling question.

Not strongest
not best DPS
not most useful

Just the button that feels the best to press.
Animation, sound, impact, payoff, all of it.

What ability wins for you?

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u/turbowater — 8 days ago
▲ 422 r/wow

Not a huge controversial take. Not faction war. Not “retail vs classic.”

I mean the small stuff. The weird hill you’ll die on.

Mine is that some of the older zone music is still better than almost anything else in gaming. It instantly changes my mood.

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u/turbowater — 8 days ago

Hardcore has taught me that every cave is actually a raid

At this point I trust a skull level elite more than I trust a “quick cave quest.”

A cave in Hardcore is never just a cave.
It is:

3 hyperspawns
2 runners
1 respawn behind you
some guy named “inv for quest” who vanishes instantly
and a guaranteed corpse of a level 17 warrior named something like Zugblade

You walk in thinking
“in and out, 2 minutes”

Next thing you know you’re calculating hearthstone cooldowns like a NASA engineer.

Hardcore rule number 1
If the quest item is inside a cave, you did not need that quest item.

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u/turbowater — 8 days ago

Hi everyone,

I went to a restaurant in Barcelona today and noticed on the receipt that we were charged €15 for “servicio pan & olivas”, which worked out to €3.75 per person.

We didn’t specifically order bread or olives. They were brought to the table, and because it was only a tiny portion, we assumed they were complimentary. We did eat them, but we weren’t told there would be a charge.

I’m not trying to make a huge issue out of it, I’m just curious whether this is normal practice here, or whether you’re expected to refuse it/ask about the price when it’s brought over.

Someone mentioned to me that this kind of thing can sometimes be a tourist mark-up, especially if you’re given the English version of the menu, so I wanted to ask locals or people familiar with Barcelona restaurants. (We are Aussie)

Is this standard practice in Barcelona, or should restaurants clearly explain that it’s not free before charging for it?

Thanks!

Restaurant: Can Vallès
Table: T3
Diners: 4

4 x Servicio pan & olivas: €3.75 each = €15.00
1 x Cabreiroa 1L: €4.50
1 x Copa Estrella: €4.50
1 x Coca-Cola: €3.75
1 x Pan tomate: €3.50
1 x Jamón Ibérico de Bellota: €28.00
1 x Garbanzos con trocitos de boga: €26.00
1 x Costillas de lechal a la Milan: €26.00

Subtotal before IVA: €101.14
IVA 10%: €10.11
Total: €111.25

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u/turbowater — 8 days ago

Where are some good reasonably priced tapas places in Barcelona for both lunch and dinner?

Looking for places that are actually good quality and not total tourist traps. Happy to go anywhere around the city if it’s worth it. Bonus points for local favourites, good vermouth, and authentic vibe.

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u/turbowater — 8 days ago