Hi Reddit,
I've been thinking about house rules for "The Tower" expansion to make it more predictable/strategic. I've come up with an idea that I think adds a very interesting dynamic to the game.
When you place a tower tile, if you choose to claim the tower, you pay 3* points to build a tower foundation, and then you place your meeple on it. Any enemy Meeple now visible to the tower's range must:
- EITHER: be removed from play.
- OR: pay a bribe of 3* points to you.
The owner of the enemy meeple decides what to do.
From now on though, no enemy meeples can be placed in your tower's range. Essentially this mechanic allows players to limit where other players can place their tiles. Any existing meeples in the tower's range that have paid the bribe remain there as normal.
In subsequent turns, instead of placing a meeple on a tile you just placed, you can pay another 3 points to extend the tower. The same rules as before apply if new enemy meeples are detected in the tower's range.
The tower doesn't score any points at the end of the game. So if someone uses the tower they may lose points depdening on how they play. The advantage of the tower isn't necessarily to score points, but it is to limit the moves that other players can make.
What are your thoughts? Would appreciate feedback!
*Notes on the points: I need to play it a few times with this rule to see if these 3 points to build, and 3 points as a bribe are too much or too little.