u/tomleelabs

Seeking feedback on Colony Sim concept: Chaotic alien restaurant

I'm thinking about making a game set on a space station that the player will turn into a restaurant frequented by a number of alien species. In part inspired by Douglas Adams' "The Restaurant at the End of the Universe"

  • 2D (Rimworld/Prison Architect like)
  • Coordinate the flow of ingredients deliveries through to meals served to patrons
  • Guests leave social media rating after they leave, which influences future traffic. If you think they will leave a bad review, maybe you abduct them and turn them into food.
  • Guests may start brawls if unhappy with food, or seated near other species they don't like.
  • Staff also have needs, might start fights or accidental fires depending on individual mood, temperament, and skills. Can be called on to defend the restaurant (again, their effectiveness in that may depend on their specific skills - maybe you hire a subpar chef because they are good with a blaster).
  • Law enforcement may drop by for an inspection (maybe guest went missing... or maybe health violation reported, or suspected illegal ingredients)
  • Organised crime element - start out in debt to a mob. Mob bosses may visit and need to be impressed, or they demand a hit on a particular customer. Manipulate mob factions (and law enforcement) against each other.
  • Deal with nasty alien pests before they upset the diners or chew through your supplies (and maybe put them on the menu)

Just a few ideas. Does it sounds interesting? Would you brush it off as another restaurant management sim. That's not how I see it, but I'm a bit worried about the marketing messaging in that respect. What I am thinking of is much more a colony sim / base builder where the setting happens to be in a restaurant. The focus would be more on the logistics and character interactions than on the food.

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u/tomleelabs — 5 days ago