

LSAO screen space AO (4K @ ~0.78ms on Sponza Atrium scene)
I first posted it when it was released and it used to score 0.95ms Sponza Atrium @ 1440p on a rtx5080 5700x3d (including the optical flow cost)
https://www.reddit.com/r/GraphicsProgramming/comments/1q7ny14/screenspace_largescale_ambient_occlusion_lsao/
Since then, its gotten sharper, has better shadowing/falloff, and much faster. As its applied through reshade, it needs the LumaFlow optical flow, which adds to its cost for a total of ~1.25ms @ 4K Sponza Atrium. (Blocky artifacts in shots are from reddit processing)
https://github.com/umar-afzaal/LumeniteFX\ https://discord.gg/deXJrW2dx6
u/tk_kaido — 1 day ago