We thought distractions were random. They’re not. Here’s what we built instead
Hey builders,
While building Jolt screen time (iOS only), one thing became clear: people don’t lose to distractions randomly.
They lose in the same moments, again and again.
So instead of building another blocker, we focused on when attention breaks.
Three patterns showed up:
1) The temptation moment
Once a “bad app” opens (IG, YouTube, games), the session is usually gone.
We built Good Apps First - bad apps stay blocked until you spend time in something intentional first.
Interesting part: after that, many users don’t even feel like opening the bad app anymore.
2) The bedtime collapse
People know they should sleep, but tired brain wins.
We built Sleep Mode - distracting apps lock at bedtime, essentials stay open.
Removes the nightly willpower fight.
3) The context moment
Distraction is often location-based (office, gym, etc).
We built GPS Blocking - apps block automatically in specific place.
Big takeaway: attention problems aren’t global, they’re contextual.
Now the harder part is distribution, not features.
- Would love your take: Which of these feels most wedge-worthy?
- Where would you focus distribution for this kind of app?
Also happy to share the app with anyone open to trying it and giving honest feedback.